Qt Mobility Reference Documentation

hapticsquare.cpp Example File

hapticsquare/hapticsquare.cpp
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 #include "hapticsquare.h"
 #include "hapticbutton.h"

 #include <QGridLayout>
 #include <QDebug>

 HapticSquare::HapticSquare()
 {
     m_rumble.setAttackIntensity(0.0);
     m_rumble.setAttackTime(250);
     m_rumble.setIntensity(1.0);
     m_rumble.setDuration(100);
     m_rumble.setFadeTime(250);
     m_rumble.setFadeIntensity(0.0);

     m_ocean.setAttackIntensity(0.0);
     m_ocean.setAttackTime(450);
     m_ocean.setIntensity(0.8);
     m_ocean.setDuration(150);
     m_ocean.setFadeTime(900);
     m_ocean.setFadeIntensity(0.05);
     m_ocean.setPeriod(1500);

     m_btnRumble = new HapticButton(tr("Rumble!"));
     m_btnOcean = new HapticButton(tr("Ocean"));
     m_btnOcean->setCheckable(true);
     m_btnButtonClick = new HapticButton(tr("Click"));
     m_btnNegativeEffect = new HapticButton(tr("Oops!"));
     QGridLayout *topLayout = new QGridLayout(this);
     topLayout->addWidget(m_btnRumble, 0, 0);
     topLayout->addWidget(m_btnOcean, 0, 1);
     topLayout->addWidget(m_btnButtonClick, 1, 0);
     topLayout->addWidget(m_btnNegativeEffect, 1, 1);

     connect(m_btnRumble, SIGNAL(clicked()), this, SLOT(playRumble()));
     connect(m_btnOcean, SIGNAL(toggled(bool)), this, SLOT(playOcean(bool)));
     connect(m_btnButtonClick, SIGNAL(clicked()), this, SLOT(playButtonClick()));
     connect(m_btnNegativeEffect, SIGNAL(clicked()), this, SLOT(playNegativeEffect()));
 }

 HapticSquare::~HapticSquare()
 {
     delete m_btnRumble;
     delete m_btnOcean;
     delete m_btnButtonClick;
     delete m_btnNegativeEffect;
 }

 void HapticSquare::playRumble()
 {
     m_rumble.start();
 }

 void HapticSquare::playOcean(bool toggleState)
 {
     if (toggleState)
         m_ocean.start();
     else
         m_ocean.stop();
 }

 void HapticSquare::playButtonClick()
 {
     QFeedbackEffect::playThemeEffect(QFeedbackEffect::ThemeBasicButton);
 }

 void HapticSquare::playNegativeEffect()
 {
     QFeedbackEffect::playThemeEffect(QFeedbackEffect::ThemeNegativeTacticon);
 }

 #include "moc_hapticsquare.cpp"
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