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MyGUI_LayerItem.h

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00001 
00007 /*
00008     This file is part of MyGUI.
00009     
00010     MyGUI is free software: you can redistribute it and/or modify
00011     it under the terms of the GNU Lesser General Public License as published by
00012     the Free Software Foundation, either version 3 of the License, or
00013     (at your option) any later version.
00014     
00015     MyGUI is distributed in the hope that it will be useful,
00016     but WITHOUT ANY WARRANTY; without even the implied warranty of
00017     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018     GNU Lesser General Public License for more details.
00019     
00020     You should have received a copy of the GNU Lesser General Public License
00021     along with MyGUI.  If not, see <http://www.gnu.org/licenses/>.
00022 */
00023 #ifndef __MYGUI_LAYER_ITEM_H__
00024 #define __MYGUI_LAYER_ITEM_H__
00025 
00026 #include "MyGUI_Prerequest.h"
00027 #include "MyGUI_Common.h"
00028 #include "MyGUI_LayerManager.h"
00029 #include "MyGUI_ILayer.h"
00030 #include "MyGUI_ILayerNode.h"
00031 #include "MyGUI_ILayerItem.h"
00032 #include "MyGUI_ISubWidget.h"
00033 
00034 namespace MyGUI
00035 {
00036 
00037     class MYGUI_EXPORT LayerItem : public ILayerItem
00038     {
00039     public:
00040         LayerItem() : mLayer(nullptr), mLayerNode(nullptr), mSaveLayerNode(nullptr) { }
00041         virtual ~LayerItem() { }
00042 
00043     public:
00044         ILayer* getLayer() { return mLayer; }
00045 
00046         virtual void attachItemToNode(ILayer* _layer, ILayerNode* _node);
00047         virtual void detachFromLayer();
00048         virtual void upLayerItem();
00049 
00050         void setRenderItemTexture(const std::string& _texture);
00051 
00052         void addChildItem(LayerItem* _item);
00053         void removeChildItem(LayerItem* _item);
00054 
00055         void addChildNode(LayerItem* _item);
00056         void removeChildNode(LayerItem* _item);
00057 
00058         void addRenderItem(ISubWidget* _item);
00059         void removeAllRenderItems();
00060 
00061         void saveLayerItem();
00062         void restoreLayerItem();
00063 
00064     protected:
00065         void attachToLayerItemNode(ILayerNode* _node, bool _deep);
00066         void detachFromLayerItemNode(bool _deep);
00067 
00068     private:
00069         // актуально для рутового виджета
00070         ILayer* mLayer;
00071         // конкретный айтем находящийся в слое
00072         ILayerNode * mLayerNode;
00073         ILayerNode * mSaveLayerNode;
00074 
00075         typedef std::vector<LayerItem*> VectorLayerItem;
00076         // список наших детей айтемов
00077         VectorLayerItem mLayerItems;
00078         // список наших узлов
00079         VectorLayerItem mLayerNodes;
00080 
00081         // вектор всех детей сабскинов
00082         VectorSubWidget mDrawItems;
00083 
00084         std::string mTexture;
00085 
00086     };
00087 
00088 } // namespace MyGUI
00089 
00090 #endif // __MYGUI_LAYER_ITEM_H__

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