FIFE  2008.0
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genericrenderer.h
1 /***************************************************************************
2  * Copyright (C) 2005-2011 by the FIFE team *
3  * http://www.fifengine.de *
4  * This file is part of FIFE. *
5  * *
6  * FIFE is free software; you can redistribute it and/or *
7  * modify it under the terms of the GNU Lesser General Public *
8  * License as published by the Free Software Foundation; either *
9  * version 2.1 of the License, or (at your option) any later version. *
10  * *
11  * This library is distributed in the hope that it will be useful, *
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of *
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
14  * Lesser General Public License for more details. *
15  * *
16  * You should have received a copy of the GNU Lesser General Public *
17  * License along with this library; if not, write to the *
18  * Free Software Foundation, Inc., *
19  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA *
20  ***************************************************************************/
21 
22 #ifndef FIFE_GENERICRENDERER_H
23 #define FIFE_GENERICRENDERER_H
24 
25 // Standard C++ library includes
26 
27 // 3rd party library includes
28 
29 // FIFE includes
30 // These includes are split up in two parts, separated by one empty line
31 // First block: files included from the FIFE root src directory
32 // Second block: files included from the same folder
33 #include "model/structures/renderernode.h"
34 #include "view/rendererbase.h"
35 #include "video/animation.h"
36 
37 namespace FIFE {
38  class RenderBackend;
39  class IFont;
40 
41  class GenericRendererElementInfo {
42  public:
43  virtual void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend) {};
44  virtual ~GenericRendererElementInfo() {};
45  };
46 
47  class GenericRendererLineInfo : public GenericRendererElementInfo {
48  public:
49  void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend);
50  GenericRendererLineInfo(RendererNode n1, RendererNode n2, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
51  virtual ~GenericRendererLineInfo() {};
52  private:
53  RendererNode m_edge1;
54  RendererNode m_edge2;
55  uint8_t m_red;
56  uint8_t m_green;
57  uint8_t m_blue;
58  uint8_t m_alpha;
59  };
60  class GenericRendererPointInfo : public GenericRendererElementInfo {
61  public:
62  void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend);
63  GenericRendererPointInfo(RendererNode n, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
64  virtual ~GenericRendererPointInfo() {};
65  private:
66  RendererNode m_anchor;
67  uint8_t m_red;
68  uint8_t m_green;
69  uint8_t m_blue;
70  uint8_t m_alpha;
71  };
72  class GenericRendererTriangleInfo : public GenericRendererElementInfo {
73  public:
74  void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend);
75  GenericRendererTriangleInfo(RendererNode n1, RendererNode n2, RendererNode n3, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
76  virtual ~GenericRendererTriangleInfo() {};
77  private:
78  RendererNode m_edge1;
79  RendererNode m_edge2;
80  RendererNode m_edge3;
81  uint8_t m_red;
82  uint8_t m_green;
83  uint8_t m_blue;
84  uint8_t m_alpha;
85  };
86  class GenericRendererQuadInfo : public GenericRendererElementInfo {
87  public:
88  void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend);
89  GenericRendererQuadInfo(RendererNode n1, RendererNode n2, RendererNode n3, RendererNode n4, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
90  virtual ~GenericRendererQuadInfo() {};
91  private:
92  RendererNode m_edge1;
93  RendererNode m_edge2;
94  RendererNode m_edge3;
95  RendererNode m_edge4;
96  uint8_t m_red;
97  uint8_t m_green;
98  uint8_t m_blue;
99  uint8_t m_alpha;
100  };
101 
102  class GenericRendererVertexInfo : public GenericRendererElementInfo {
103  public:
104  void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend);
105  GenericRendererVertexInfo(RendererNode center, int32_t size, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
106  virtual ~GenericRendererVertexInfo() {};
107  private:
108  RendererNode m_center;
109  int32_t m_size;
110  uint8_t m_red;
111  uint8_t m_green;
112  uint8_t m_blue;
113  uint8_t m_alpha;
114  };
115 
116  class GenericRendererImageInfo : public GenericRendererElementInfo {
117  public:
118  void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend);
119  GenericRendererImageInfo(RendererNode n, ImagePtr image, bool zoomed = true);
120  virtual ~GenericRendererImageInfo() {};
121  private:
122  RendererNode m_anchor;
123  ImagePtr m_image;
124  bool m_zoomed;
125  };
126  class GenericRendererAnimationInfo : public GenericRendererElementInfo {
127  public:
128  void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend);
129  GenericRendererAnimationInfo(RendererNode n, AnimationPtr animation, bool zoomed = true);
130  virtual ~GenericRendererAnimationInfo() {};
131  private:
132  RendererNode m_anchor;
133  AnimationPtr m_animation;
134  uint32_t m_start_time;
135  float m_time_scale;
136  bool m_zoomed;
137  };
138  class GenericRendererTextInfo : public GenericRendererElementInfo {
139  public:
140  void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend);
141  GenericRendererTextInfo(RendererNode n, IFont* font, std::string text);
142  virtual ~GenericRendererTextInfo() {};
143  private:
144  RendererNode m_anchor;
145  IFont* m_font;
146  std::string m_text;
147  };
148  class GenericRendererResizeInfo : public GenericRendererElementInfo {
149  public:
150  void render(Camera* cam, Layer* layer, RenderList& instances, RenderBackend* renderbackend);
151  GenericRendererResizeInfo(RendererNode n, ImagePtr image, int32_t width, int32_t height, bool zoomed = true);
152  virtual ~GenericRendererResizeInfo() {};
153  private:
154  RendererNode m_anchor;
155  ImagePtr m_image;
156  int32_t m_width;
157  int32_t m_height;
158  bool m_zoomed;
159  };
160  class GenericRenderer: public RendererBase {
161  public:
166  GenericRenderer(RenderBackend* renderbackend, int32_t position);
167 
168  GenericRenderer(const GenericRenderer& old);
169 
170  RendererBase* clone();
171 
174  virtual ~GenericRenderer();
175  void render(Camera* cam, Layer* layer, RenderList& instances);
176  std::string getName() { return "GenericRenderer"; }
177 
180  static GenericRenderer* getInstance(IRendererContainer* cnt);
181 
182  void addLine(const std::string &group, RendererNode n1, RendererNode n2, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
183  void addPoint(const std::string &group, RendererNode n, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
184  void addTriangle(const std::string &group, RendererNode n1, RendererNode n2, RendererNode n3, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
185  void addQuad(const std::string &group, RendererNode n1, RendererNode n2, RendererNode n3, RendererNode n4, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
186  void addVertex(const std::string &group, RendererNode n, int32_t size, uint8_t r, uint8_t g, uint8_t b, uint8_t a = 255);
187  void addText(const std::string &group, RendererNode n, IFont* font, const std::string &text);
188  void addImage(const std::string &group, RendererNode n, ImagePtr image, bool zoomed = true);
189  void addAnimation(const std::string &group, RendererNode n, AnimationPtr animation, bool zoomed = true);
190  void resizeImage(const std::string &group, RendererNode n, ImagePtr image, int32_t width, int32_t height, bool zoomed = true);
191  void removeAll(const std::string &group);
192  void removeAll();
193  void reset();
194 
195  private:
196  std::map<std::string, std::vector<GenericRendererElementInfo*> > m_groups;
197  };
198 
199 }
200 
201 #endif