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Available console commands/config file settings: ACCESS_LEVEL Changes the access level of a configuration item to make it available to lower ranked users ACCESS_LEVEL_ADMIN Minimal access level for /admin command. ACCESS_LEVEL_CHAT Minimal access level for chatting. ACCESS_LEVEL_CHAT_TIMEOUT Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings. ACCESS_LEVEL_IPS Minimal access level you need for seeing IPs of other players in the /players command. ACCESS_LEVEL_NVER Minimal access level you need for seeing Network versions/strings from other players in /players. ACCESS_LEVEL_RTFM Minimal access level for /teach or /rtfm command. ACCESS_LEVEL_SPY_CONSOLE Minimal access level you need for seeing console input from other (in-game) admins. ACCESS_LEVEL_SPY_MSG Minimal access level you need for seeing /msg messages directed to others. ACCESS_LEVEL_SPY_TEAM Minimal access level you need for seeing /team messages as a spectator. ADD_HELP_TOPIC Add a new help topic to be used with /help. Usage: ADD_HELP_TOPICADMIN_PASS Password for the basic in game admin AI_IQ IQ of the AI opponents ALIVE_LOCX Horizontal position of the alive headcount display ALIVE_LOCY Vertical position of the alive headcount display ALIVE_SIZE Size of the alive headcount display ALLOW_CONTROL_DURING_CHAT If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid). ALLOW_ENEMIES_SAME_CLIENT If set to 1, this allows two players that play on the same client to fight for points with each other. ALLOW_ENEMIES_SAME_IP If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. ALLOW_IMPOSTERS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. ALLOW_IMPOSTORS If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. ALLOW_RENAME_PLAYER Gives the given player the ability to rename. ALLOW_TEAM_CHANGE If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER ALLOW_TEAM_CHANGE_PLAYER Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled ALLOW_TEAM_NAME_COLOR Allow a team to be named after a color ALLOW_TEAM_NAME_PLAYER Allow a team to be named after the leading player ALLOW_VOTING If set to 1, voting will be allowed for players. ALLOW_VOTING_SPECTATOR If set to 1, voting will be allowed for spectators. ALPHA_BLEND Enable alpha blending ARENA_AXES In how many directions a cycle can turn 4 is the default, 6 is hexatron ARENA_AXES_OVERRIDE Block out older clients when ARENA_AXES differs from its default? ARMAGETRON_LAST_SCREENMODE Last screen resolution ARMAGETRON_LAST_WINDOWSIZE Last Window size ARMAGETRON_SCREENMODE Screen resolution ARMAGETRON_WINDOWSIZE Window size AUTHORITY_BLACKLIST Comma separated list of authorities your server should refuse to query. AUTHORITY_WHITELIST If non-empty, only authorities on this comma separated list will be queried by your server. AUTO_AIS Automatically spawn AI players? AUTO_IQ Automatically adjust AI IQ? AUTO_TEAM Flag indicating whether players should be put into teams automatically. AUTO_TEAM_SPEC_SPAM If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0. AXES_INDICATOR Should the Axis Indicator be rendered? BACKWARD_COMPATIBILITY Maximum number of old protocol versions to support. BAN Bans the specified player from the server (kicks him first) for a variable time in minutes. BAN_IP Bans the specified IP address from the server for a variable time. BAN_LIST Prints a list of currently banned IPs. BIG_BROTHER Did we already send the big brother information? BOOKMARK_0_ADDRESS Server address of the 1st server bookmark BOOKMARK_0_NAME Name of the 1st server bookmark BOOKMARK_0_PORT Server port of the 1st server bookmark BOOKMARK_10_ADDRESS Server address of the 11th server bookmark BOOKMARK_10_NAME Name of the 11th server bookmark BOOKMARK_10_PORT Server port of the 11th server bookmark BOOKMARK_1_ADDRESS Server address of the 2nd server bookmark BOOKMARK_1_NAME Name of the 2nd server bookmark BOOKMARK_1_PORT Server port of the 2nd server bookmark BOOKMARK_2_ADDRESS Server address of the 3rd server bookmark BOOKMARK_2_NAME Name of the 3rd server bookmark BOOKMARK_2_PORT Server port of the 3rd server bookmark BOOKMARK_3_ADDRESS Server address of the 4th server bookmark BOOKMARK_3_NAME Name of the 4th server bookmark BOOKMARK_3_PORT Server port of the 4th server bookmark BOOKMARK_4_ADDRESS Server address of the 5th server bookmark BOOKMARK_4_NAME Name of the 5th server bookmark BOOKMARK_4_PORT Server port of the 5th server bookmark BOOKMARK_5_ADDRESS Server address of the 6th server bookmark BOOKMARK_5_NAME Name of the 6th server bookmark BOOKMARK_5_PORT Server port of the 6th server bookmark BOOKMARK_6_ADDRESS Server address of the 7th server bookmark BOOKMARK_6_NAME Name of the 7th server bookmark BOOKMARK_6_PORT Server port of the 7th server bookmark BOOKMARK_7_ADDRESS Server address of the 8th server bookmark BOOKMARK_7_NAME Name of the 8th server bookmark BOOKMARK_7_PORT Server port of the 8th server bookmark BOOKMARK_8_ADDRESS Server address of the 9th server bookmark BOOKMARK_8_NAME Name of the 9th server bookmark BOOKMARK_8_PORT Server port of the 9th server bookmark BOOKMARK_9_ADDRESS Server address of the 10th server bookmark BOOKMARK_9_NAME Name of the 10th server bookmark BOOKMARK_9_PORT Server port of the 10th server bookmark BOOKMARK__MASTER0_ADDRESS Address of the first subculture master BOOKMARK__MASTER0_NAME Name of the first subculture BOOKMARK__MASTER0_PORT Port of the first subculture master BOOKMARK__MASTER10_ADDRESS Address of the 11th subculture master BOOKMARK__MASTER10_NAME Name of the 11th subculture BOOKMARK__MASTER10_PORT Port of the 11th subculture master BOOKMARK__MASTER1_ADDRESS Address of the second subculture master BOOKMARK__MASTER1_NAME Name of the second subculture BOOKMARK__MASTER1_PORT Port of the second subculture master BOOKMARK__MASTER2_ADDRESS Address of the 3rd subculture master BOOKMARK__MASTER2_NAME Name of the 3rd subculture BOOKMARK__MASTER2_PORT Port of the 3rd subculture master BOOKMARK__MASTER3_ADDRESS Address of the 4th subculture master BOOKMARK__MASTER3_NAME Name of the 4th subculture BOOKMARK__MASTER3_PORT Port of the 4th subculture master BOOKMARK__MASTER4_ADDRESS Address of the 5th subculture master BOOKMARK__MASTER4_NAME Name of the 5th subculture BOOKMARK__MASTER4_PORT Port of the 5th subculture master BOOKMARK__MASTER5_ADDRESS Address of the 6th subculture master BOOKMARK__MASTER5_NAME Name of the 6th subculture BOOKMARK__MASTER5_PORT Port of the 6th subculture master BOOKMARK__MASTER6_ADDRESS Address of the 7th subculture master BOOKMARK__MASTER6_NAME Name of the 7th subculture BOOKMARK__MASTER6_PORT Port of the 7th subculture master BOOKMARK__MASTER7_ADDRESS Address of the 8th subculture master BOOKMARK__MASTER7_NAME Name of the 8th subculture BOOKMARK__MASTER7_PORT Port of the 8th subculture master BOOKMARK__MASTER8_ADDRESS Address of the 9th subculture master BOOKMARK__MASTER8_NAME Name of the 9th subculture BOOKMARK__MASTER8_PORT Port of the 9th subculture master BOOKMARK__MASTER9_ADDRESS Address of the 10th subculture master BOOKMARK__MASTER9_NAME Name of the 10th subculture BOOKMARK__MASTER9_PORT Port of the 10th subculture master BRAKE_GAUGE_LOCX Horizontal position of the brake meter BRAKE_GAUGE_LOCY Vertical position of the brake meter BRAKE_GAUGE_SIZE Size of the brake meter BUG_COLOR_OVERFLOW Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail. BUG_RIP Allows the rim wall to be ripped open by a VERY close grind. BUG_TRANSPARENCY Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests BUG_TRANSPARENCY_DEMAND Unsupported: use transparency instead of lowering walls BUG_TUNNEL Allows players to pass through walls on odd occasions. CAMERA_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle? CAMERA_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK. CAMERA_CUSTOM_PITCH Position of the custom camera: how much does it look up/down? CAMERA_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle? CAMERA_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE. CAMERA_CUSTOM_TURN_SPEED Speed the custom camera turns with CAMERA_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse CAMERA_CUSTOM_ZOOM Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation CAMERA_FOLLOW_START_X Start position of the fixed external camera CAMERA_FOLLOW_START_Y Start position of the fixed external camera CAMERA_FOLLOW_START_Z Start position of the fixed external camera CAMERA_FORBID_CUSTOM Forbids the use of the custom camera on all clients CAMERA_FORBID_CUSTOM_GLANCE Forbids use of special glance camera settings CAMERA_FORBID_FOLLOW Forbids the use of the fixed external camera on all clients CAMERA_FORBID_FREE Forbids the use of the free camera on all clients CAMERA_FORBID_IN Forbids the use of the internal camera on all clients CAMERA_FORBID_SERVER_CUSTOM Forbids the use of the server custom camera CAMERA_FORBID_SMART Forbids the use of the internal camera on all clients CAMERA_FREE_START_X Start position of the free camera CAMERA_FREE_START_Y Start position of the free camera CAMERA_FREE_START_Z Start position of the free camera CAMERA_GLANCE_BACK Position of the glance camera: how much is it moved back from the cycle? CAMERA_GLANCE_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_GLANCE_BACK. CAMERA_GLANCE_PITCH Position of the glance camera: how much does it look up/down? CAMERA_GLANCE_RISE Position of the glance camera: how much is it moved up from the cycle? CAMERA_GLANCE_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_GLANCE_RISE. CAMERA_IN_TURN_SPEED Speed the internal camera turns with CAMERA_OVERRIDE_CUSTOM_GLANCE Overrides custom glance settings with values from the server CAMERA_OVERRIDE_CUSTOM_GLANCE_SERVER_CUSTOM Overrides custom glance settings with values from the server only for the server custom camera CAMERA_SERVER_CUSTOM_BACK Position of the custom camera: how much is it moved back from the cycle? CAMERA_SERVER_CUSTOM_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK. CAMERA_SERVER_CUSTOM_PITCH Position of the custom camera: how much does it look up/down? CAMERA_SERVER_CUSTOM_RISE Position of the custom camera: how much is it moved up from the cycle? CAMERA_SERVER_CUSTOM_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE. CAMERA_SERVER_CUSTOM_TURN_SPEED Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative. CAMERA_SERVER_CUSTOM_TURN_SPEED_180 Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse CAMERA_SERVER_GLANCE_BACK Position of the server glance camera: how much is it moved back from the cycle? CAMERA_SERVER_GLANCE_BACK_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_BACK. CAMERA_SERVER_GLANCE_PITCH Position of the server glance camera: how much does it look up/down? CAMERA_SERVER_GLANCE_RISE Position of the server glance camera: how much is it moved up from the cycle? CAMERA_SERVER_GLANCE_RISE_FROMSPEED This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_RISE. CAMERA_SMART_START_X Start position of the smart camera CAMERA_SMART_START_Y Start position of the smart camera CAMERA_SMART_START_Z Start position of the smart camera CAMERA_VISIBILITY_CLIP_SPEED Speed with which the visibility targets is brought into view CAMERA_VISIBILITY_EXTENSION Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object CAMERA_VISIBILITY_LOWER_WALL If set to 1, walls are lowered when they block the view and the camera is not moved CAMERA_VISIBILITY_LOWER_WALL_SMART Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera CAMERA_VISIBILITY_RECOVERY_SPEED The speed the external visibility targets recovers from wall hits CAMERA_VISIBILITY_SIDESKEW Extra forward component of the sideways visibility targets CAMERA_VISIBILITY_WALL_DISTANCE The distance the visibility targets keep from walls CENTER_MESSAGE Prints a big message on the screen of all connected clients. CHATBOT_ALWAYS_ACTIVE if set to 1, the chatbot is active all of the time CHATBOT_DECAY rate at which the quality of the chatbot decays over time CHATBOT_DELAY time between entering chat and chatbot activation CHATBOT_MIN_TIMESTEP minimal time in seconds between chatbot thoughts CHATBOT_NEW_WALL_BLINDNESS the chatbot won't see walls that were built less than this many seconds ago CHATBOT_RANGE time in seconds the bot is capable of planning ahead CHATTER_REMOVE_TIME Time in seconds after which a permanent chatter is removed from the game CHAT_LOG Write machine parsable chat messages to var/chatlog.txt CHECK_ERRORS Listen to errors claiming a video mode does not exist CLIENT_PORT Port we try to connect to COLORDEPTH Color depth to use (0: 16 1: desktop 2: 24) COLOR_STRINGS Print colored strings CONSOLE_DECORATE_ID Decorates every line of console output with the client ID CONSOLE_DECORATE_IP Decorates every line of console output with the client IP CONSOLE_DECORATE_TIMESTAMP Decorates every line of console output with the current date and time CONSOLE_LADDER_LOG Sends ladder log output to the console CONSOLE_MESSAGE Prints a message on the console of all connected clients. CONSOLE_ROWS Number of lines of console output without user intervention CONSOLE_ROWS_MAX Number of lines of console output when scrolling back CUSTOM_SCREEN_ASPECT Custom screen aspect ratio ( pixel width/pixel height) CUSTOM_SCREEN_HEIGHT Custom screen size CUSTOM_SCREEN_WIDTH Custom screen size CUSTOM_SERVER_NAME Name of the server to connect to CYCLE_ACCEL Wall acceleration factor CYCLE_ACCEL_ENEMY Multiplicator to CYCLE_ACCEL for your enemies' walls CYCLE_ACCEL_ENEMY_OVERRIDE Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? CYCLE_ACCEL_OFFSET Minimum numeric wall distance, must be positive CYCLE_ACCEL_RIM Multiplicator to CYCLE_ACCEL for the rim walls CYCLE_ACCEL_RIM_OVERRIDE Block out older clients when CYCLE_ACCEL_RIM differs from its default? CYCLE_ACCEL_SELF Multiplicator to CYCLE_ACCEL for your own wall CYCLE_ACCEL_SELF_OVERRIDE Block out older clients when CYCLE_ACCEL_SELF differs from its default? CYCLE_ACCEL_SLINGSHOT Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall CYCLE_ACCEL_SLINGSHOT_OVERRIDE Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? CYCLE_ACCEL_TEAM Multiplicator to CYCLE_ACCEL for your teammates' walls CYCLE_ACCEL_TEAM_OVERRIDE Block out older clients when CYCLE_ACCEL_TEAM differs from its default? CYCLE_ACCEL_TUNNEL Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it CYCLE_ACCEL_TUNNEL_OVERRIDE Block out older clients if CYCLE_ACCEL_TUNNEL differs from its default? CYCLE_AVOID_OLDCLIENT_BAD_SYNC If set to 1, old clients will not get sync messages in situations that are known to confuse them CYCLE_BLINK_FREQUENCY Frequency in Hz an invulnerable cycle blinks with. CYCLE_BOOSTFACTOR_ENEMY Factor your speed is multiplied with when breaking from an enemy wall CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_ENEMY differs from its default? CYCLE_BOOSTFACTOR_RIM Factor your speed is multiplied with when breaking from the rim wall CYCLE_BOOSTFACTOR_RIM_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_RIM differs from its default? CYCLE_BOOSTFACTOR_SELF Factor your speed is multiplied with when breaking from your own wall CYCLE_BOOSTFACTOR_SELF_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_SELF differs from its default? CYCLE_BOOSTFACTOR_TEAM Factor your speed is multiplied with when breaking from a teammate's wall CYCLE_BOOSTFACTOR_TEAM_OVERRIDE Block out older clients if CYCLE_BOOSTFACTOR_TEAM differs from its default? CYCLE_BOOST_ENEMY Speed boost when breaking from an enemy wall CYCLE_BOOST_ENEMY_OVERRIDE Block out older clients if CYCLE_BOOST_ENEMY differs from its default? CYCLE_BOOST_RIM Speed boost when breaking from the rim wall CYCLE_BOOST_RIM_OVERRIDE Block out older clients if CYCLE_BOOST_RIM differs from its default? CYCLE_BOOST_SELF Speed boost when breaking from your own wall CYCLE_BOOST_SELF_OVERRIDE Block out older clients if CYCLE_BOOST_SELF differs from its default? CYCLE_BOOST_TEAM Speed boost when breaking from a teammate's wall CYCLE_BOOST_TEAM_OVERRIDE Block out older clients if CYCLE_BOOST_TEAM differs from its default? CYCLE_BRAKE Brake intensity CYCLE_BRAKE_DEPLETE Rate at which the brake reservoir depletes when you are braking CYCLE_BRAKE_DEPLETE_OVERRIDE Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? CYCLE_BRAKE_REFILL Rate at which the brake reservoir refills when you are not braking CYCLE_BRAKE_REFILL_OVERRIDE Block out older clients when CYCLE_BRAKE_REFILL differs from its default? CYCLE_DELAY Minimum time between turns (must be greater than 0) CYCLE_DELAY_BONUS Extra fudge factor to CYCLE_DELAY applied on the dedicated server only. CYCLE_DELAY_DOUBLEBIND_BONUS Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE Block out older clients if CYCLE_DELAY_DOUBLEBIND_BONUS differs from its default? CYCLE_DELAY_TIMEBASED Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. CYCLE_DELAY_TIMEBASED_OVERRIDE Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? CYCLE_DIST_WALL_SHRINK Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs. CYCLE_DIST_WALL_SHRINK_OFFSET Distance offset in wall length calculation. See settings.cfg for full docs. CYCLE_FAIR_ANTILAG If set to 1, this deactivates the anti lag-sliding code when old clients are connected CYCLE_FIRST_SPAWN_PROTECTION Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round. CYCLE_INVULNERABLE_TIME Time in seconds a cycle is invulnerable after a respawn. CYCLE_MAX_REFCOUNT Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. CYCLE_PACKETLOSS_TOLERANCE Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. CYCLE_PING_RUBBER Additional niceness for high ping players CYCLE_RUBBER Niceness factor to allow you drive really close to a wall CYCLE_RUBBER_DELAY During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS. CYCLE_RUBBER_DELAY_BONUS Factor for CYCLE_RUBBER_DELAY rubber efficiency. CYCLE_RUBBER_DELAY_BONUS_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? CYCLE_RUBBER_DELAY_OVERRIDE Block out older clients when CYCLE_RUBBER_DELAY differs from its default? CYCLE_RUBBER_LEGACY Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here. CYCLE_RUBBER_MALUS_TURN_OVERRIDE Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? CYCLE_RUBBER_MINADJUST When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) CYCLE_RUBBER_MINADJUST_OVERRIDE Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? CYCLE_RUBBER_MINDISTANCE The minimal distance rubber code keeps you from the wall in front of you CYCLE_RUBBER_MINDISTANCE_GAP If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cycle can squeeze through. For "Open" gameplay. CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE Block out older clients if CYCLE_RUBBER_MINDISTANCE_GAP differs from its default? CYCLE_RUBBER_MINDISTANCE_GAP_SIDE Gap detection only sees gaps that the cycle may reach in no less than this many seconds. CYCLE_RUBBER_MINDISTANCE_LEGACY Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected CYCLE_RUBBER_MINDISTANCE_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? CYCLE_RUBBER_MINDISTANCE_PREPARATION Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? CYCLE_RUBBER_MINDISTANCE_RATIO Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? CYCLE_RUBBER_MINDISTANCE_RESERVOIR Additional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? CYCLE_RUBBER_MINDISTANCE_UNPREPARED Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? CYCLE_RUBBER_SPEED Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) CYCLE_RUBBER_SPEED_OVERRIDE Block out older clients when CYCLE_RUBBER_SPEED differs from its default? CYCLE_RUBBER_TIME Timescale rubber is restored on. CYCLE_RUBBER_TIMEBASED Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. CYCLE_RUBBER_TIMEBASED_OVERRIDE Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? CYCLE_RUBBER_TIME_OVERRIDE Block out older clients when CYCLE_RUBBER_TIME differs from its default? CYCLE_RUBBER_WALL_SHRINK With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length. CYCLE_RUBBER_WALL_SHRINK_OVERRIDE Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default? CYCLE_SMOOTH_MIN_SPEED Minimum speed of smooth correction relative to cycle speed. CYCLE_SMOOTH_THRESHOLD Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. CYCLE_SMOOTH_TIME Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. CYCLE_SOUND_SPEED Sound speed divisor CYCLE_SPEED Basic speed of your cycle if you drive straight and not close to walls CYCLE_SPEED_DECAY_ABOVE Rate of cycle speed approaching the value of CYCLE_SPEED from above CYCLE_SPEED_DECAY_ABOVE_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? CYCLE_SPEED_DECAY_BELOW Rate of cycle speed approaching the value of CYCLE_SPEED from below CYCLE_SPEED_DECAY_BELOW_OVERRIDE Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? CYCLE_SPEED_MAX Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed. CYCLE_SPEED_MAX_OVERRIDE Block out older clients if CYCLE_SPEED_MAX differs from its default? CYCLE_SPEED_MIN Minimal speed of your cycle, measured relative to CYCLE_SPEED CYCLE_SPEED_MIN_OVERRIDE Block out older clients when CYCLE_SPEED_MIN differs from its default? CYCLE_START_SPEED Initial cycle speed CYCLE_SYNC_FF Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping CYCLE_SYNC_FF_STEPS Number of extrapolation simulation timesteps each real timestep; increase for better accuracy CYCLE_SYNC_INTERVAL_ENEMY Time in seconds between server-client updates of enemy cycles CYCLE_SYNC_INTERVAL_SELF Time in seconds between server-client updates of enemy cycles owned by the client itself CYCLE_TIME_TOLERANCE Maximum time difference of execution of turns on server and client (for clients that send timing information) CYCLE_TIME_TOLERANCE_OVERRIDE Block out older clients when CYCLE_TIME_TOLERANCE differs from its default? CYCLE_TURN_MEMORY Number of pending turns a cycle will memorize exactly CYCLE_TURN_SPEED_FACTOR Factor the speed of a lightcycle is multiplied with when turning CYCLE_TURN_SPEED_FACTOR_OVERRIDE Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default? CYCLE_WALL_NEAR Maximum accelerating wall distance CYCLE_WALL_TIME Time in seconds a cycle does not make a wall after a respawn. CYCLE_WIDTH The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm. CYCLE_WIDTH_OVERRIDE Block out older clients if CYCLE_WIDTH differs from its default? CYCLE_WIDTH_RUBBER_MAX If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. CYCLE_WIDTH_RUBBER_MAX_OVERRIDE Block out older clients if CYCLE_WIDTH_RUBBER_MAX differs from its default? CYCLE_WIDTH_RUBBER_MIN If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. CYCLE_WIDTH_RUBBER_MIN_OVERRIDE Block out older clients if CYCLE_WIDTH_RUBBER_MIN differs from its default? CYCLE_WIDTH_SIDE Minimum distance of a cycle to a wall on either side before it takes harm. CYCLE_WIDTH_SIDE_OVERRIDE Block out older clients if CYCLE_WIDTH_SIDE differs from its default? DEDICATED_FPS Maximum simulation steps per second the dedicated server will perform DEDICATED_FPS_IDLE_FACTOR Number of times per frame the server should check whether simulation can be done if no network input is coming DEDICATED_IDLE After running this time (in hours), the dedicated server takes the next chance to quit. DEFAULT_KICK_REASON The reason given to a player kicked by KICK if none is specified. DEFAULT_KICK_TO_PORT Default server port a player is redirected to by KICK_TO and MOVE_TO. DEFAULT_KICK_TO_REASON The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified. DEFAULT_KICK_TO_SERVER Default server IP/name a player is redirected to by KICK_TO and MOVE_TO. DISALLOW_RENAME_PLAYER Prevents the given player from rename-ing. DISALLOW_TEAM_CHANGE_PLAYER Reverse of ALLOW_TEAM_CHANGE_PLAYER DITHER Use dithering DOUBLEBIND_TIME Time in seconds during which no two different keyboard events can trigger the same action DOUBLEBIND_TIME_OVERRIDE Block out older clients when DOUBLEBIND_TIME differs from its default? ENABLE_CHAT If set to 0, all chat will be suppressed (if reset on the server, messages from logged in players and private/team messages are still shown) ENABLE_FRIENDS Turn on/off mates filtering. ENEMY_CHATBOT_PENALTY Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall ENEMY_CURRENTTIME_INFLUENCE If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed. ENEMY_DEAD_PENALTY Penalty on the effective time in seconds if the enemy influence detection comes from a dead player ENEMY_SUICIDE_TIMEOUT If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide. ENEMY_TEAMMATE_PENALTY Penalty on the effective time in seconds if the enemy influence detection is from a teammate EXIT Shuts the dedicated server down and quits. EXPLOSION Enable explosions? EXPLOSION_RADIUS Blast radius of the cycle explosions EXTRA_ROUND_TIME Length of an extra pause at the beginning of the round FADEOUT_NAME_DELAY Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. FAILED_ATTEMPTS Number of failed attempts to initialize graphics mode FASTEST_LOCX Horizontal position of the fastest player display FASTEST_LOCY Vertical position of the fastest player display FASTEST_SIZE Size of the fastest player display FAST_FORWARD_MAXSTEP Maximum recording time between rendered frames in fast forward mode FAST_FORWARD_MAXSTEP_REAL Maximum real time between rendered frames in fast forward mode FAST_FORWARD_MAXSTEP_REL Maximum fraction of the time left until the end of FF mode between rendered frames FILTER_COLOR_NAMES Filter color codes from player names. FILTER_COLOR_SERVER_NAMES Filter color codes from server names in the server browser. FILTER_COLOR_STRINGS Filter color codes from strings coming in over the network. FILTER_COLOR_TEAM Filter color codes from /team messages. FILTER_DARK_COLOR_NAMES Filter dark color codes from player names. FILTER_DARK_COLOR_SERVER_NAMES Filter dark color codes from server names in the server browser. FILTER_DARK_COLOR_STRINGS Filter dark color codes from strings coming in over the network. FILTER_DARK_COLOR_TEAM Filter dark color codes from /team messages. FILTER_NAME_ENDS Filter whitespace and other junk from beginnings and ends of player names. FILTER_NAME_MIDDLE Filter excess whitespace and other junk from the middle of player names. FINISH_TYPE What happens when the last human is dead? FIRST_USE Is this the first time you use Armagetron Advanced? FLOOR_BLUE Floor color FLOOR_DETAIL Floor detail settings FLOOR_GREEN Floor color FLOOR_MIRROR Floor mirror mode FLOOR_MIRROR_INT Intensity of the floor mirror effect FLOOR_RED Floor color FONT_SMALL_THRESHOLD_HEIGHT Minimal pixel size of small font FONT_SMALL_THRESHOLD_WIDTH Minimal pixel size of small font FORTRESS_COLLAPSE_SPEED Speed a fortress zone collapses with FORTRESS_CONQUEST_DECAY_RATE Rate a fortress zone "recovers" from being conquered FORTRESS_CONQUEST_RATE Rate a fortress zone gets conquered with for each enemy in it FORTRESS_CONQUEST_TIMEOUT time without enemy contact that makes a fortress zone collapse harmlessly FORTRESS_DEFEND_RATE Rate a fortress zone "recovers" for each defending player FORTRESS_HELD_SCORE Score you get for holding your fortress. FRIEND_1 A friend FRIEND_10 A friend FRIEND_2 A friend FRIEND_3 A friend FRIEND_4 A friend FRIEND_5 A friend FRIEND_6 A friend FRIEND_7 A friend FRIEND_8 A friend FRIEND_9 A friend FULLSCREEN Fullscreen or windowed mode? FULLSCREEN_MESSAGE Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care. GAME_TIMEOUT Base timeout for game state synchronisation; gives approximately the maximum time between rounds. GAME_TYPE Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. GL_EXTENSIONS OpenGL system information GL_RENDERER OpenGL system information GL_VENDOR OpenGL system information GL_VERSION OpenGL system information GRID_SIZE Distance between grid lines GRID_SIZE_MOVIEPACK Distance between grid lines when moviepack is active HASH_METHOD_BLACKLIST List of hash authentication methods to disable support for. HELP_INTRODUCTORY_BLURB Message that is displayed before the list of help topics if someone uses /help without arguments HIGH_RIM Draw high rim walls HISTORY_SIZE_CHAT Number of lines kept in the chat history. HISTORY_SIZE_CONSOLE Number of lines kept in the console history. IDLE_KICK_TIME Time in seconds after which an inactive player is kicked IDLE_REMOVE_TIME Time in seconds after which an inactive player is removed from the game INCLUDE Includes the following file INFINITY_PLANE Use infinite points (Does not work properly on most Windows systems) INTERCEPT_COMMANDS List of chat commands to accept and log to stdout. INTERCEPT_UNKNOWN_COMMANDS If 1, accept and log all unknown chat commands. KEEP_WINDOW_ACTIVE Keeps rendering active when the program window loses input focus. KEYBOARD Keyboard settings KICK Kicks the specified player from the server. KICK_TO Kicks the specified player from the server and, if the client supports it, redirects him to a different server. KILL Kill a specific player (as warning before a kick) LADDERLOG_DECORATE_TIMESTAMP Decorates every line of ladderlog output with the current date and time LADDERLOG_GAME_TIME_INTERVAL If non-negative, write a line with the current game time to the ladder log every n seconds. LADDERLOG_WRITE_ALL Set all the LADDER_LOG_WRITE_* settings to the same value LADDERLOG_WRITE_BASEZONE_CONQUERED Write to ladderlog: BASEZONE_CONQUERED LADDERLOG_WRITE_BASEZONE_CONQUERER Write to ladderlog: BASEZONE_CONQUERER LADDERLOG_WRITE_CHAT Write to ladderlog: CHAT /me LADDERLOG_WRITE_DEATH_FRAG Write to ladderlog: DEATH_FRAG LADDERLOG_WRITE_DEATH_SUICIDE Write to ladderlog: DEATH_SUICIDE LADDERLOG_WRITE_DEATH_TEAMKILL Write to ladderlog: DEATH_TEAMKILL LADDERLOG_WRITE_GAME_END Write to ladderlog: GAME_END LADDERLOG_WRITE_GAME_TIME Write to ladderlog: GAME_TIME
This document was created by Manuel Moos
Last modification: Nov 27 2016
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