24 #ifndef COIN_SOVRMLINDEXEDFACESET_H
25 #define COIN_SOVRMLINDEXEDFACESET_H
27 #include <Inventor/nodes/SoSubNode.h>
28 #include <Inventor/VRMLnodes/SoVRMLIndexedShape.h>
29 #include <Inventor/fields/SoSFBool.h>
30 #include <Inventor/fields/SoSFFloat.h>
32 #undef SO_END_FACE_INDEX
33 #define SO_END_FACE_INDEX -1
35 class SoVRMLIndexedFaceSetP;
43 static void initClass(
void);
74 Binding findMaterialBinding(
SoState * state)
const;
75 Binding findNormalBinding(
SoState * state)
const;
79 SbBool useConvexCache(
SoAction * action,
81 const int32_t * nindices,
82 const SbBool normalsfromcache);
84 SoVRMLIndexedFaceSetP * pimpl;
The SbVec3f class is a 3 dimensional vector with floating point coordinates.
Definition: SbVec3f.h:37
The SoAction class is the base class for all traversal actions.
Definition: SoAction.h:67
The SoBase class is the top-level superclass for a number of class-hierarchies.
Definition: SoBase.h:41
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition: SoGLRenderAction.h:39
The SoGetPrimitiveCountAction class counts the primitives in a scene.
Definition: SoGetPrimitiveCountAction.h:32
The SoNotList class is a list of SoNotRec notification records.
Definition: SoNotification.h:34
The SoSFBool class is a container for an SbBool value.
Definition: SoSFBool.h:30
The SoSFFloat class is a container for a floating point value.
Definition: SoSFFloat.h:30
virtual void getPrimitiveCount(SoGetPrimitiveCountAction *action)
Definition: SoShape.cpp:1439
virtual void generatePrimitives(SoAction *action)=0
The SoState class manages the Coin scenegraph traversal state data.
Definition: SoState.h:35
The SoVRMLIndexedFaceSet class is used for representing a generic 3D shape.
Definition: SoVRMLIndexedFaceSet.h:38
SoSFBool solid
Definition: SoVRMLIndexedFaceSet.h:47
SoSFBool convex
Definition: SoVRMLIndexedFaceSet.h:48
SoSFFloat creaseAngle
Definition: SoVRMLIndexedFaceSet.h:49
SoSFBool ccw
Definition: SoVRMLIndexedFaceSet.h:46
The SoVRMLIndexedShape class is a superclass for geometry that use indexes.
Definition: SoVRMLIndexedShape.h:32
virtual void notify(SoNotList *list)
Definition: IndexedShape.cpp:144
virtual void GLRender(SoGLRenderAction *action)
Definition: VertexShape.cpp:200
virtual SbBool generateDefaultNormals(SoState *s, SoNormalBundle *nb)
Definition: VertexShape.cpp:154