34 #ifndef vtkInteractorStyleJoystickActor_h 35 #define vtkInteractorStyleJoystickActor_h 37 #include "vtkInteractionStyleModule.h" 58 void OnLeftButtonDown() VTK_OVERRIDE;
59 void OnLeftButtonUp() VTK_OVERRIDE;
60 void OnMiddleButtonDown() VTK_OVERRIDE;
61 void OnMiddleButtonUp() VTK_OVERRIDE;
62 void OnRightButtonDown() VTK_OVERRIDE;
63 void OnRightButtonUp() VTK_OVERRIDE;
70 void Rotate() VTK_OVERRIDE;
71 void Spin() VTK_OVERRIDE;
72 void Pan() VTK_OVERRIDE;
73 void Dolly() VTK_OVERRIDE;
74 void UniformScale() VTK_OVERRIDE;
78 ~vtkInteractorStyleJoystickActor() VTK_OVERRIDE;
80 void FindPickedActor(
int x,
int y);
94 vtkInteractorStyleJoystickActor(const vtkInteractorStyleJoystickActor&) VTK_DELETE_FUNCTION;
95 void operator=(const vtkInteractorStyleJoystickActor&) VTK_DELETE_FUNCTION;
static vtkInteractorStyle * New()
This class must be supplied with a vtkRenderWindowInteractor wrapper or parent.
represents an 3D object for placement in a rendered scene
a simple class to control print indentation
manipulate objects in the scene independently of one another
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
provide event-driven interface to the rendering window (defines trackball mode)
ray-cast cell picker for all kinds of Prop3Ds
virtual void OnMouseMove()
Generic event bindings can be overridden in subclasses.