IBSimu 1.0.4
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CSGObjectSolid(CSGObject *object) | CSGObjectSolid | [inline] |
CSGObjectSolid(std::istream &s) | CSGObjectSolid | |
debug_print(void) const | CSGObjectSolid | [virtual] |
inside(const Vec3D &x) const | CSGObjectSolid | [virtual] |
save(std::ostream &fout) const | CSGObjectSolid | [virtual] |
~CSGObjectSolid() | CSGObjectSolid | [inline] |
~Solid() | Solid | [inline, virtual] |