001 /* GraphicsDevice.java -- information about a graphics device
002 Copyright (C) 2002, 2005 Free Software Foundation, Inc.
003
004 This file is part of GNU Classpath.
005
006 GNU Classpath is free software; you can redistribute it and/or modify
007 it under the terms of the GNU General Public License as published by
008 the Free Software Foundation; either version 2, or (at your option)
009 any later version.
010
011 GNU Classpath is distributed in the hope that it will be useful, but
012 WITHOUT ANY WARRANTY; without even the implied warranty of
013 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
014 General Public License for more details.
015
016 You should have received a copy of the GNU General Public License
017 along with GNU Classpath; see the file COPYING. If not, write to the
018 Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
019 02110-1301 USA.
020
021 Linking this library statically or dynamically with other modules is
022 making a combined work based on this library. Thus, the terms and
023 conditions of the GNU General Public License cover the whole
024 combination.
025
026 As a special exception, the copyright holders of this library give you
027 permission to link this library with independent modules to produce an
028 executable, regardless of the license terms of these independent
029 modules, and to copy and distribute the resulting executable under
030 terms of your choice, provided that you also meet, for each linked
031 independent module, the terms and conditions of the license of that
032 module. An independent module is a module which is not derived from
033 or based on this library. If you modify this library, you may extend
034 this exception to your version of the library, but you are not
035 obligated to do so. If you do not wish to do so, delete this
036 exception statement from your version. */
037
038
039 package java.awt;
040
041 import java.awt.image.VolatileImage;
042
043 /**
044 * This describes a graphics device available to the given environment. This
045 * includes screen and printer devices, and the different configurations for
046 * each device. Also, this allows you to create virtual devices which operate
047 * over a multi-screen environment.
048 *
049 * @author Eric Blake (ebb9@email.byu.edu)
050 * @see GraphicsEnvironment
051 * @see GraphicsConfiguration
052 * @since 1.3
053 * @status updated to 1.4
054 */
055 public abstract class GraphicsDevice
056 {
057 /** Device is a raster screen. */
058 public static final int TYPE_RASTER_SCREEN = 0;
059
060 /** Device is a printer. */
061 public static final int TYPE_PRINTER = 1;
062
063 /** Device is an image buffer not visible to the user. */
064 public static final int TYPE_IMAGE_BUFFER = 2;
065
066 /** The current full-screen window, or null if there is none. */
067 private Window full_screen;
068
069 /**
070 * The bounds of the fullscreen window before it has been switched to full
071 * screen.
072 */
073 private Rectangle fullScreenOldBounds;
074
075 /** The current display mode, or null if unknown. */
076 private DisplayMode mode;
077
078 /**
079 * The default constructor.
080 *
081 * @see GraphicsEnvironment#getScreenDevices()
082 * @see GraphicsEnvironment#getDefaultScreenDevice()
083 * @see GraphicsConfiguration#getDevice()
084 */
085 protected GraphicsDevice()
086 {
087 }
088
089 /**
090 * Returns the type of the device.
091 *
092 * @return the device type
093 * @see #TYPE_RASTER_SCREEN
094 * @see #TYPE_PRINTER
095 * @see #TYPE_IMAGE_BUFFER
096 */
097 public abstract int getType();
098
099 /**
100 * Returns an identification string for the device. This can be
101 * vendor-specific, and may be useful for debugging.
102 *
103 * @return the identification
104 */
105 public abstract String getIDstring();
106
107 /**
108 * Return all configurations valid for this device.
109 *
110 * @return an array of configurations
111 */
112 public abstract GraphicsConfiguration[] getConfigurations();
113
114 /**
115 * Return the default configuration for this device.
116 *
117 * @return the default configuration
118 */
119 public abstract GraphicsConfiguration getDefaultConfiguration();
120
121 /**
122 * Return the best configuration, according to the criteria in the given
123 * template.
124 *
125 * @param template the template to adjust by
126 * @return the best configuration
127 * @throws NullPointerException if template is null
128 */
129 public GraphicsConfiguration getBestConfiguration
130 (GraphicsConfigTemplate template)
131 {
132 return template.getBestConfiguration(getConfigurations());
133 }
134
135 /**
136 * Returns true if the device supports full-screen exclusive mode. The
137 * default implementation returns true; subclass it if this is not the case.
138 *
139 * @return true if full screen support is available
140 * @since 1.4
141 */
142 public boolean isFullScreenSupported()
143 {
144 return true;
145 }
146
147 /**
148 * Toggle the given window between full screen and normal mode. The previous
149 * full-screen window, if different, is restored; if the given window is
150 * null, no window will be full screen. If
151 * <code>isFullScreenSupported()</code> returns true, full screen mode is
152 * considered to be exclusive, which implies:<ul>
153 * <li>Windows cannot overlap the full-screen window. All other application
154 * windows will always appear beneath the full-screen window in the
155 * Z-order.</li>
156 * <li>Input method windows are disabled. It is advisable to call
157 * <code>Component.enableInputMethods(false)</code> to make a component
158 * a non-client of the input method framework.</li>
159 * </ul><br>
160 * If <code>isFullScreenSupported()</code> returns false, full-screen
161 * exclusive mode is simulated by resizing the window to the size of the
162 * screen and positioning it at (0,0). This is also what this method does.
163 * If a device supports real fullscreen mode then it should override this
164 * method as well as #isFullScreenSupported and #getFullScreenWindow.
165 *
166 * @param w the window to toggle
167 * @see #isFullScreenSupported()
168 * @see #getFullScreenWindow()
169 * @see #setDisplayMode(DisplayMode)
170 * @see Component#enableInputMethods(boolean)
171 * @since 1.4
172 */
173 public synchronized void setFullScreenWindow(Window w)
174 {
175 // Restore the previous window to normal mode and release the reference.
176 if (full_screen != null)
177 {
178 full_screen.setBounds(fullScreenOldBounds);
179 }
180
181 full_screen = null;
182
183 // If w != null, make it full-screen.
184 if (w != null)
185 {
186 fullScreenOldBounds = w.getBounds();
187 full_screen = w;
188 DisplayMode dMode = getDisplayMode();
189 full_screen.setBounds(0, 0, dMode.getWidth(), dMode.getHeight());
190 full_screen.requestFocus();
191 full_screen.setLocationRelativeTo(null);
192 }
193 }
194
195 /**
196 * Returns the current full-screen window of the device, or null if no
197 * window is full-screen.
198 *
199 * @return the full-screen window
200 * @see #setFullScreenWindow(Window)
201 * @since 1.4
202 */
203 public Window getFullScreenWindow()
204 {
205 return full_screen;
206 }
207
208 /**
209 * Returns whether this device supports low-level display changes. This may
210 * depend on whether full-screen exclusive mode is available.
211 *
212 * XXX The default implementation returns false for now.
213 *
214 * @return true if display changes are supported
215 * @see #setDisplayMode(DisplayMode)
216 * @since 1.4
217 */
218 public boolean isDisplayChangeSupported()
219 {
220 return false;
221 }
222
223 /**
224 * Sets the display mode. This may be dependent on the availability of
225 * full-screen exclusive mode.
226 *
227 * @param mode the new mode
228 * @throws IllegalArgumentException if the new mode is not in getDisplayModes
229 * @throws UnsupportedOperationException if ! isDisplayChangeSupported()
230 * @see #getDisplayMode()
231 * @see #getDisplayModes()
232 * @see #isDisplayChangeSupported()
233 * @since 1.4
234 */
235 public void setDisplayMode(DisplayMode mode)
236 {
237 DisplayMode[] array = getDisplayModes();
238 if (! isDisplayChangeSupported())
239 throw new UnsupportedOperationException();
240 int i = array == null ? 0 : array.length;
241 while (--i >= 0)
242 if (array[i].equals(mode))
243 break;
244 if (i < 0)
245 throw new IllegalArgumentException();
246 this.mode = mode;
247 }
248
249 /**
250 * Returns the current display mode of this device, or null if unknown.
251 *
252 * @return the current display mode
253 * @see #setDisplayMode(DisplayMode)
254 * @see #getDisplayModes()
255 * @since 1.4
256 */
257 public DisplayMode getDisplayMode()
258 {
259 return mode;
260 }
261
262 /**
263 * Return an array of all available display modes. This implementation
264 * returns a 0-length array, so subclasses must override this.
265 *
266 * @return the array of available modes
267 * @since 1.4
268 */
269 public DisplayMode[] getDisplayModes()
270 {
271 return new DisplayMode[0];
272 }
273
274 /**
275 * Return the number of bytes available in accelerated memory on this
276 * device. The device may support creation or caching on a first-come,
277 * first-served basis, depending on the operating system and driver.
278 * Memory may be a finite resource, and because of multi-threading, you
279 * are not guaranteed that the result of this method ensures your image
280 * will successfully be put in accelerated memory. A negative result means
281 * the memory is unlimited. The default implementation assumes no special
282 * memory is available, and returns 0.
283 *
284 * @return the size of accelerated memory available
285 * @see VolatileImage#flush()
286 * @see ImageCapabilities#isAccelerated()
287 */
288 public int getAvailableAcceleratedMemory()
289 {
290 return 0;
291 }
292 } // class GraphicsDevice