GetInverse() const | lux::Transform | [inline] |
HasScale() const | lux::Transform | |
m | lux::Transform | [private] |
mInv | lux::Transform | [private] |
operator()(const Point &pt) const | lux::Transform | [inline] |
operator()(const Point &pt, Point *ptrans) const | lux::Transform | [inline] |
operator()(const Vector &v) const | lux::Transform | [inline] |
operator()(const Vector &v, Vector *vt) const | lux::Transform | [inline] |
operator()(const Normal &) const | lux::Transform | [inline] |
operator()(const Normal &, Normal *nt) const | lux::Transform | [inline] |
operator()(const Ray &r) const | lux::Transform | [inline] |
operator()(const Ray &r, Ray *rt) const | lux::Transform | [inline] |
operator()(const BBox &b) const | lux::Transform | |
operator*(const Transform &t2) const | lux::Transform | |
operator<<(ostream &, const Transform &) | lux::Transform | [friend] |
SwapsHandedness() const | lux::Transform | [inline] |
Transform() | lux::Transform | [inline] |
Transform(float mat[4][4]) | lux::Transform | [inline] |
Transform(const boost::shared_ptr< Matrix4x4 > &mat) | lux::Transform | [inline] |
Transform(const boost::shared_ptr< Matrix4x4 > &mat, const boost::shared_ptr< Matrix4x4 > &minv) | lux::Transform | [inline] |