Mercator
|
Base class for modifiers to the procedurally generated terrain. More...
#include <TerrainMod.h>
Public Member Functions | |
int | addToSegment (Segment &) const |
void | updateToSegment (Segment &) const |
void | removeFromSegment (Segment &) const |
virtual void | apply (float &point, int x, int y) const =0 |
Apply this modifier on a terrain segment. | |
virtual TerrainMod * | clone () const =0 |
Create a copy of this modifier. |
Base class for modifiers to the procedurally generated terrain.
Anything that modifies the terrain implements this interface.
virtual void Mercator::TerrainMod::apply | ( | float & | point, |
int | x, | ||
int | y | ||
) | const [pure virtual] |
Apply this modifier on a terrain segment.
The segment is at x,y in local coordinates. Output is placed into point.
Implemented in Mercator::CraterTerrainMod< Shape >, Mercator::SlopeTerrainMod< Shape >, Mercator::AdjustTerrainMod< Shape >, and Mercator::LevelTerrainMod< Shape >.
Referenced by Mercator::Segment::applyMod().