Mercator
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addToSegment(Segment &) const (defined in Mercator::TerrainMod) | Mercator::TerrainMod | [virtual] |
apply(float &point, int x, int y) const =0 | Mercator::TerrainMod | [pure virtual] |
bbox() const | Mercator::Effector | [inline] |
checkIntersects(const Segment &s) const =0 (defined in Mercator::Effector) | Mercator::Effector | [pure virtual] |
clone() const =0 | Mercator::TerrainMod | [pure virtual] |
context() const (defined in Mercator::Effector) | Mercator::Effector | [inline] |
Effector() | Mercator::Effector | [protected] |
Effector(const Effector &) | Mercator::Effector | [protected] |
m_box | Mercator::Effector | [protected] |
m_context | Mercator::Effector | [protected] |
operator=(const Effector &) | Mercator::Effector | [protected] |
removeFromSegment(Segment &) const (defined in Mercator::TerrainMod) | Mercator::TerrainMod | [virtual] |
setContext(Context *) (defined in Mercator::Effector) | Mercator::Effector | |
TerrainMod() (defined in Mercator::TerrainMod) | Mercator::TerrainMod | |
updateToSegment(Segment &) const (defined in Mercator::TerrainMod) | Mercator::TerrainMod | [virtual] |
~Effector()=0 (defined in Mercator::Effector) | Mercator::Effector | [pure virtual] |
~TerrainMod() (defined in Mercator::TerrainMod) | Mercator::TerrainMod | [virtual] |