GPRbuild User's Guide

GPRBUILD User's Guide

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1 GNAT Project Manager

1.1 Introduction

This chapter describes GNAT's Project Manager, a facility that allows you to manage complex builds involving a number of source files, directories, and options for different system configurations. In particular, project files allow you to specify:

Project files are written in a syntax close to that of Ada, using familiar notions such as packages, context clauses, declarations, default values, assignments, and inheritance (see Project File Reference).

Project files can be built hierarchically from other project files, simplifying complex system integration and project reuse (see Organizing Projects into Subsystems).

Several tools support project files, generally in addition to specifying the information on the command line itself). They share common switches to control the loading of the project (in particular -Pprojectfile and -Xvbl=value). See Switches Related to Project Files.

The Project Manager supports a wide range of development strategies, for systems of all sizes. Here are some typical practices that are easily handled:

all OS dependencies in a small number of implementation units.

Project files can be used to achieve some of the effects of a source versioning system (for example, defining separate projects for the different sets of sources that comprise different releases) but the Project Manager is independent of any source configuration management tool that might be used by the developers.

The various sections below introduce the different concepts related to projects. Each section starts with examples and use cases, and then goes into the details of related project file capabilities.

1.2 Building With Projects

In its simplest form, a unique project is used to build a single executable. This section concentrates on such a simple setup. Later sections will extend this basic model to more complex setups.

The following concepts are the foundation of project files, and will be further detailed later in this documentation. They are summarized here as a reference.

Project file:
A text file using an Ada-like syntax, generally using the .gpr extension. It defines build-related characteristics of an application. The characteristics include the list of sources, the location of those sources, the location for the generated object files, the name of the main program, and the options for the various tools involved in the build process.
Project attribute:
A specific project characteristic is defined by an attribute clause. Its value is a string or a sequence of strings. All settings in a project are defined through a list of predefined attributes with precise semantics. See Attributes.
Package in a project:
Global attributes are defined at the top level of a project. Attributes affecting specific tools are grouped in a package whose name is related to tool's function. The most common packages are Builder, Compiler, Binder, and Linker. See Packages.
Project variables:
In addition to attributes, a project can use variables to store intermediate values and avoid duplication in complex expressions. It can be initialized with a value coming from the environment. A frequent use of variables is to define scenarios. See External Values, See Scenarios in Projects, and See Variables.
Source files and source directories:
A source file is associated with a language through a naming convention. For instance, foo.c is typically the name of a C source file; bar.ads or bar.1.ada are two common naming conventions for a file containing an Ada spec. A compilation unit is often composed of a main source file and potentially several auxiliary ones, such as header files in C. The naming conventions can be user defined See Naming Schemes, and will drive the builder to call the appropriate compiler for the given source file. Source files are searched for in the source directories associated with the project through the Source_Dirs attribute. By default, all the files (in these source directories) following the naming conventions associated with the declared languages are considered to be part of the project. It is also possible to limit the list of source files using the Source_Files or Source_List_File attributes. Note that those last two attributes only accept basenames with no directory information.
Object files and object directory:
An object file is an intermediate file produced by the compiler from a compilation unit. It is used by post-compilation tools to produce final executables or libraries. Object files produced in the context of a given project are stored in a single directory that can be specified by the Object_Dir attribute. In order to store objects in two or more object directories, the system must be split into distinct subsystems with their own project file.

The following subsections introduce gradually all the attributes of interest for simple build needs. Here is the simple setup that will be used in the following examples.

The Ada source files pack.ads, pack.adb, and proc.adb are in the common/ directory. The file proc.adb contains an Ada main subprogram Proc that withs package Pack. We want to compile these source files with the switch -O2, and put the resulting files in the directory obj/.

     common/
       pack.ads
       pack.adb
       proc.adb
     common/release/
       proc.ali, proc.o pack.ali, pack.o

Our project is to be called Build. The name of the file is the name of the project (case-insensitive) with the .gpr extension, therefore the project file name is build.gpr. This is not mandatory, but a warning is issued when this convention is not followed.

This is a very simple example, and as stated above, a single project file is enough for it. We will thus create a new file, that for now should contain the following code:

     project Build is
     end Build;

1.2.1 Source Files and Directories

When you create a new project, the first thing to describe is how to find the corresponding source files. This is the only settings that are needed by all the tools that will use this project (builder, compiler, binder and linker for the compilation, IDEs to edit the source files,...).

First step is to declare the source directories, which are the directories to be searched to find source files. In the case of the example, the common directory is the only source directory.

There are several ways of defining source directories:

When applied to the simple example, and because we generally prefer to have the project file at the toplevel directory rather than mixed with the sources, we will create the following file

        build.gpr
        project Build is
           for Source_Dirs use ("common");  --  <<<<
        end Build;

Once source directories have been specified, one may need to indicate source files of interest. By default, all source files present in the source directories are considered by the project manager. When this is not desired, it is possible to specify the list of sources to consider explicitly. In such a case, only source file base names are indicated and not their absolute or relative path names. The project manager is in charge of locating the specified source files in the specified source directories.

In most simple cases, such as the above example, the default source file search behavior provides the expected result, and we do not need to add anything after setting Source_Dirs. The project manager automatically finds pack.ads, pack.adb and proc.adb as source files of the project.

Note that it is considered an error for a project file to have no sources attached to it unless explicitly declared as mentionend above.

If the order of the source directories is known statically, that is if "**" is not used in the string list Source_Dirs, then there may be several files with the same source file name sitting in different directories of the project. In this case, only the file in the first directory is considered as a source of the project and the others are hidden. If "**" is not used in the string list Source_Dirs, it is an error to have several files with the same source file name in the same directory "**" subtree, since there would be an ambiguity as to which one should be used. However, two files with the same source file name may in two single directories or directory subtrees. In this case, the one in the first directory or directory subtree is a source of the project.

1.2.2 Object and Exec Directory

The next step when writing a project is to indicate where the compiler should put the object files. In fact, the compiler and other tools might create several different kind of files (for GNAT, there is the object file and the ALI file for instance). One of the important concepts in projects is that most tools may consider source directories as read-only and do not attempt to create new or temporary files there. Instead, all files are created in the object directory. It is of course not true for project-aware IDEs, whose purpose it is to create the source files.

The object directory is specified through the Object_Dir attribute. Its value is the path to the object directory, either absolute or relative to the directory containing the project file. This directory must already exist and be readable and writable, although some tools have a switch to create the directory if needed (See the switch -p for gnatmake and gprbuild).

If the attribute Object_Dir is not specified, it defaults to the project directory, that is the directory containing the project file.

For our example, we can specify the object dir in this way:

        project Build is
           for Source_Dirs use ("common");
           for Object_Dir use "obj";   --  <<<<
        end Build;

As mentioned earlier, there is a single object directory per project. As a result, if you have an existing system where the object files are spread in several directories, you can either move all of them into the same directory if you want to build it with a single project file, or study the section on subsystems (see Organizing Projects into Subsystems) to see how each separate object directory can be associated with one of the subsystem constituting the application.

When the linker is called, it usually creates an executable. By default, this executable is placed in the object directory of the project. It might be convenient to store it in its own directory.

This can be done through the Exec_Dir attribute, which, like Object_Dir contains a single absolute or relative path and must point to an existing and writable directory, unless you ask the tool to create it on your behalf. When not specified, It defaults to the object directory and therefore to the project file's directory if neither Object_Dir nor Exec_Dir was specified.

In the case of the example, let's place the executable in the root of the hierarchy, ie the same directory as build.gpr. Hence the project file is now

        project Build is
           for Source_Dirs use ("common");
           for Object_Dir use "obj";
           for Exec_Dir use ".";  --   <<<<
        end Build;

1.2.3 Main Subprograms

In the previous section, executables were mentioned. The project manager needs to be taught what they are. In a project file, an executable is indicated by pointing to source file of the main subprogram. In C this is the file that contains the main function, and in Ada the file that contains the main unit.

There can be any number of such main files within a given project, and thus several executables can be built in the context of a single project file. Of course, one given executable might not (and in fact will not) need all the source files referenced by the project. As opposed to other build environments such as makefile, one does not need to specify the list of dependencies of each executable, the project-aware builders knows enough of the semantics of the languages to build ands link only the necessary elements.

The list of main files is specified via the Main attribute. It contains a list of file names (no directories). If a project defines this attribute, it is not necessary to identify main files on the command line when invoking a builder, and editors like GPS will be able to create extra menus to spawn or debug the corresponding executables.

        project Build is
           for Source_Dirs use ("common");
           for Object_Dir use "obj";
           for Exec_Dir use ".";
           for Main use ("proc.adb");  --   <<<<
        end Build;

If this attribute is defined in the project, then spawning the builder with a command such as

        gnatmake -Pbuild

automatically builds all the executables corresponding to the files listed in the Main attribute. It is possible to specify one or more executables on the command line to build a subset of them.

1.2.4 Tools Options in Project Files

We now have a project file that fully describes our environment, and can be used to build the application with a simple gnatmake command as seen in the previous section. In fact, the empty project we showed immediately at the beginning (with no attribute at all) could already fullfill that need if it was put in the common directory.

Of course, we always want more control. This section will show you how to specify the compilation switches that the various tools involved in the building of the executable should use.

Since source names and locations are described into the project file, it is not necessary to use switches on the command line for this purpose (switches such as -I for gcc). This removes a major source of command line length overflow. Clearly, the builders will have to communicate this information one way or another to the underlying compilers and tools they call but they usually use response files for this and thus should not be subject to command line overflows.

Several tools are participating to the creation of an executable: the compiler produces object files from the source files; the binder (in the Ada case) creates an source file that takes care, among other things, of elaboration issues and global variables initialization; and the linker gathers everything into a single executable that users can execute. All these tools are known by the project manager and will be called with user defined switches from the project files. However, we need to introduce a new project file concept to express which switches to be used for any of the tools involved in the build.

A project file is subdivided into zero or more packages, each of which contains the attributes specific to one tool (or one set of tools). Project files use an Ada-like syntax for packages. Package names permitted in project files are restricted to a predefined set (see Packages), and the contents of packages are limited to a small set of constructs and attributes (see Attributes).

Our example project file can be extended with the following empty packages. At this stage, they could all be omitted since they are empty, but they show which packages would be involved in the build process.

        project Build is
           for Source_Dirs use ("common");
           for Object_Dir use "obj";
           for Exec_Dir use ".";
           for Main use ("proc.adb");
        end Build;
     
        package Builder is  --<<<  for gnatmake and gprbuild
        end Builder;
     
        package Compiler is --<<<  for the compiler
        end Compiler;
     
        package Binder is   --<<<  for the binder
        end Binder;
     
        package Linker is   --<<<  for the linker
        end Linker;

Let's first examine the compiler switches. As stated in the initial description of the example, we want to compile all files with -O2. This is a compiler switch, although it is usual, on the command line, to pass it to the builder which then passes it to the compiler. It is recommended to use directly the right package, which will make the setup easier to understand for other people.

Several attributes can be used to specify the switches:

Default_Switches:
This is the first mention in this manual of an indexed attribute. When this attribute is defined, one must supply an index in the form of a literal string. In the case of Default_Switches, the index is the name of the language to which the switches apply (since a different compiler will likely be used for each language, and each compiler has its own set of switches). The value of the attribute is a list of switches.

In this example, we want to compile all Ada source files with the -O2 switch, and the resulting project file is as follows (only the Compiler package is shown):

            package Compiler is
              for Default_Switches ("Ada") use ("-O2");
            end Compiler;

Switches:
in some cases, we might want to use specific switches for one or more files. For instance, compiling proc.adb might not be possible at high level of optimization because of a compiler issue. In such a case, the Switches attribute (indexed on the file name) can be used and will override the switches defined by Default_Switches. Our project file would become:
            package Compiler is
              for Default_Switches ("Ada") use ("-O2");
              for Switches ("proc.adb") use ("-O0");
            end Compiler;

Switches may take a pattern as an index, such as in:

            package Compiler is
              for Default_Switches ("Ada") use ("-O2");
              for Switches ("pkg*") use ("-O0");
            end Compiler;

Sources pkg.adb and pkg-child.adb would be compiled with -O0, not -O2.

Switches can also be given a language name as index instead of a file name in which case it has the same semantics as Default_Switches. However, indexes with wild cards are never valid for language name.

Local_Configuration_Pragmas:
this attribute may specify the path of a file containing configuration pragmas for use by the Ada compiler, such as pragma Restrictions (No_Tasking). These pragmas will be used for all the sources of the project.

The switches for the other tools are defined in a similar manner through the Default_Switches and Switches attributes, respectively in the Builder package (for gnatmake and gprbuild), the Binder package (binding Ada executables) and the Linker package (for linking executables).

1.2.5 Compiling with Project Files

Now that our project files are written, let's build our executable. Here is the command we would use from the command line:

        gnatmake -Pbuild

This will automatically build the executables specified through the Main attribute: for each, it will compile or recompile the sources for which the object file does not exist or is not up-to-date; it will then run the binder; and finally run the linker to create the executable itself.

gnatmake only knows how to handle Ada files. By using gprbuild as a builder, you could automatically manage C files the same way: create the file utils.c in the common directory, set the attribute Languages to "(Ada, C)", and run

        gprbuild -Pbuild

Gprbuild knows how to recompile the C files and will recompile them only if one of their dependencies has changed. No direct indication on how to build the various elements is given in the project file, which describes the project properties rather than a set of actions to be executed. Here is the invocation of gprbuild when building a multi-language program:

     $ gprbuild -Pbuild
     gcc -c proc.adb
     gcc -c pack.adb
     gcc -c utils.c
     gprbind proc
     ...
     gcc proc.o -o proc

Notice the three steps described earlier:

The default output of GPRbuild's execution is kept reasonably simple and easy to understand. In particular, some of the less frequently used commands are not shown, and some parameters are abbreviated. So it is not possible to rerun the effect of the gprbuild command by cut-and-pasting its output. GPRbuild's option -v provides a much more verbose output which includes, among other information, more complete compilation, post-compilation and link commands.

1.2.6 Executable File Names

By default, the executable name corresponding to a main file is computed from the main source file name. Through the attribute Builder.Executable, it is possible to change this default.

For instance, instead of building proc (or proc.exe on Windows), we could configure our project file to build "proc1" (resp proc1.exe) with the following addition:

        project Build is
           ...  --  same as before
           package Builder is
              for Executable ("proc.adb") use "proc1";
           end Builder
        end Build;

Attribute Executable_Suffix, when specified, may change the suffix of the executable files, when no attribute Executable applies: its value replace the platform-specific executable suffix. The default executable suffix is empty on UNIX and ".exe" on Windows.

It is also possible to change the name of the produced executable by using the command line switch -o. When several mains are defined in the project, it is not possible to use the -o switch and the only way to change the names of the executable is provided by Attributes Executable and Executable_Suffix.

1.2.7 Avoid Duplication With Variables

To illustrate some other project capabilities, here is a slightly more complex project using similar sources and a main program in C:

     project C_Main is
        for Languages    use ("Ada", "C");
        for Source_Dirs  use ("common");
        for Object_Dir   use  "obj";
        for Main         use ("main.c");
        package Compiler is
           C_Switches := ("-pedantic");
           for Default_Switches ("C")   use C_Switches;
           for Default_Switches ("Ada") use ("-gnaty");
           for Switches ("main.c") use C_Switches & ("-g");
        end Compiler;
     end C_Main;

This project has many similarities with the previous one. As expected, its Main attribute now refers to a C source. The attribute Exec_Dir is now omitted, thus the resulting executable will be put in the directory obj.

The most noticeable difference is the use of a variable in the Compiler package to store settings used in several attributes. This avoids text duplication, and eases maintenance (a single place to modify if we want to add new switches for C files). We will revisit the use of variables in the context of scenarios (see Scenarios in Projects).

In this example, we see how the file main.c can be compiled with the switches used for all the other C files, plus -g. In this specific situation the use of a variable could have been replaced by a reference to the Default_Switches attribute:

        for Switches ("c_main.c") use Compiler'Default_Switches ("C") & ("-g");

Note the tick (') used to refer to attributes defined in a package.

Here is the output of the GPRbuild command using this project:

     $gprbuild -Pc_main
     gcc -c -pedantic -g main.c
     gcc -c -gnaty proc.adb
     gcc -c -gnaty pack.adb
     gcc -c -pedantic utils.c
     gprbind main.bexch
     ...
     gcc main.o -o main

The default switches for Ada sources, the default switches for C sources (in the compilation of lib.c), and the specific switches for main.c have all been taken into account.

1.2.8 Naming Schemes

Sometimes an Ada software system is ported from one compilation environment to another (say GNAT), and the file are not named using the default GNAT conventions. Instead of changing all the file names, which for a variety of reasons might not be possible, you can define the relevant file naming scheme in the Naming package of your project file.

The naming scheme has two distinct goals for the project manager: it allows finding of source files when searching in the source directories, and given a source file name it makes it possible to guess the associated language, and thus the compiler to use.

Note that the use by the Ada compiler of pragmas Source_File_Name is not supported when using project files. You must use the features described in this paragraph. You can however specify other configuration pragmas (see Specifying Configuration Pragmas).

The following attributes can be defined in package Naming:

Casing:
Its value must be one of "lowercase" (the default if unspecified), "uppercase" or "mixedcase". It describes the casing of file names with regards to the Ada unit name. Given an Ada unit My_Unit, the file name will respectively be my_unit.adb (lowercase), MY_UNIT.ADB (uppercase) or My_Unit.adb (mixedcase). On Windows, file names are case insensitive, so this attribute is irrelevant.
Dot_Replacement:
This attribute specifies the string that should replace the "." in unit names. Its default value is "-" so that a unit Parent.Child is expected to be found in the file parent-child.adb. The replacement string must satisfy the following requirements to avoid ambiguities in the naming scheme:
Spec_Suffix and Specification_Suffix:
For Ada, these attributes give the suffix used in file names that contain specifications. For other languages, they give the extension for files that contain declaration (header files in C for instance). The attribute is indexed on the language. The two attributes are equivalent, but the latter is obsolescent. If Spec_Suffix ("Ada") is not specified, then the default is ".ads". The value must satisfy the following requirements:
Body_Suffix and Implementation_Suffix:
These attributes give the extension used for file names that contain code (bodies in Ada). They are indexed on the language. The second version is obsolescent and fully replaced by the first attribute.

These attributes must satisfy the same requirements as Spec_Suffix. In addition, they must be different from any of the values in Spec_Suffix. If Body_Suffix ("Ada") is not specified, then the default is ".adb".

If Body_Suffix ("Ada") and Spec_Suffix ("Ada") end with the same string, then a file name that ends with the longest of these two suffixes will be a body if the longest suffix is Body_Suffix ("Ada") or a spec if the longest suffix is Spec_Suffix ("Ada").

If the suffix does not start with a '.', a file with a name exactly equal to the suffix will also be part of the project (for instance if you define the suffix as Makefile, a file called Makefile will be part of the project. This capability is usually not interesting when building. However, it might become useful when a project is also used to find the list of source files in an editor, like the GNAT Programming System (GPS).

Separate_Suffix:
This attribute is specific to Ada. It denotes the suffix used in file names that contain separate bodies. If it is not specified, then it defaults to same value as Body_Suffix ("Ada"). The same rules apply as for the Body_Suffix attribute. The only accepted index is "Ada".
Spec or Specification:
This attribute Spec can be used to define the source file name for a given Ada compilation unit's spec. The index is the literal name of the Ada unit (case insensitive). The value is the literal base name of the file that contains this unit's spec (case sensitive or insensitive depending on the operating system). This attribute allows the definition of exceptions to the general naming scheme, in case some files do not follow the usual convention.

When a source file contains several units, the relative position of the unit can be indicated. The first unit in the file is at position 1

             for Spec ("MyPack.MyChild") use "mypack.mychild.spec";
             for Spec ("top") use "foo.a" at 1;
             for Spec ("foo") use "foo.a" at 2;

Body or Implementation:
These attribute play the same role as Spec for Ada bodies.
Specification_Exceptions and Implementation_Exceptions:
These attributes define exceptions to the naming scheme for languages other than Ada. They are indexed on the language name, and contain a list of file names respectively for headers and source code.

For example, the following package models the Apex file naming rules:

       package Naming is
         for Casing               use "lowercase";
         for Dot_Replacement      use ".";
         for Spec_Suffix ("Ada")  use ".1.ada";
         for Body_Suffix ("Ada")  use ".2.ada";
       end Naming;

1.3 Organizing Projects into Subsystems

A subsystem is a coherent part of the complete system to be built. It is represented by a set of sources and one single object directory. A system can be composed of a single subsystem when it is simple as we have seen in the first section. Complex systems are usually composed of several interdependent subsystems. A subsystem is dependent on another subsystem if knowledge of the other one is required to build it, and in particular if visibility on some of the sources of this other subsystem is required. Each subsystem is usually represented by its own project file.

In this section, the previous example is being extended. Let's assume some sources of our Build project depend on other sources. For instance, when building a graphical interface, it is usual to depend upon a graphical library toolkit such as GtkAda. Furthermore, we also need sources from a logging module we had previously written.

1.3.1 Project Dependencies

GtkAda comes with its own project file (appropriately called gtkada.gpr), and we will assume we have already built a project called logging.gpr for the logging module. With the information provided so far in build.gpr, building the application would fail with an error indicating that the gtkada and logging units that are relied upon by the sources of this project cannot be found.

This is easily solved by adding the following with clauses at the beginning of our project:

       with "gtkada.gpr";
       with "a/b/logging.gpr";
       project Build is
          ...  --  as before
       end Build;

When such a project is compiled, gnatmake will automatically check the other projects and recompile their sources when needed. It will also recompile the sources from Build when needed, and finally create the executable. In some cases, the implementation units needed to recompile a project are not available, or come from some third-party and you do not want to recompile it yourself. In this case, the attribute Externally_Built to "true" can be set, indicating to the builder that this project can be assumed to be up-to-date, and should not be considered for recompilation. In Ada, if the sources of this externally built project were compiled with another version of the compiler or with incompatible options, the binder will issue an error.

The project's with clause has several effects. It provides source visibility between projects during the compilation process. It also guarantees that the necessary object files from Logging and GtkAda are available when linking Build.

As can be seen in this example, the syntax for importing projects is similar to the syntax for importing compilation units in Ada. However, project files use literal strings instead of names, and the with clause identifies project files rather than packages.

Each literal string after with is the path (absolute or relative) to a project file. The .gpr extension is optional, although we recommend adding it. If no extension is specified, and no project file with the .gpr extension is found, then the file is searched for exactly as written in the with clause, that is with no extension.

As mentioned above, the path after a with has to be a literal string, and you cannot use concatenation, or lookup the value of external variables to change the directories from which a project is loaded. A solution if you need something like this is to use aggregate projects (see Aggregate Projects).

When a relative path or a base name is used, the project files are searched relative to each of the directories in the project path. This path includes all the directories found with the following algorithm, in that order, as soon as a matching file is found, the search stops:

Some tools also support extending the project path from the command line, generally through the -aP. You can see the value of the project path by using the gnatls -v command.

Any symbolic link will be fully resolved in the directory of the importing project file before the imported project file is examined.

Any source file in the imported project can be used by the sources of the importing project, transitively. Thus if A imports B, which imports C, the sources of A may depend on the sources of C, even if A does not import C explicitly. However, this is not recommended, because if and when B ceases to import C, some sources in A will no longer compile. gprbuild has a switch --no-indirect-imports that will report such indirect dependencies.

One very important aspect of a project hierarchy is that a given source can only belong to one project (otherwise the project manager would not know which settings apply to it and when to recompile it). It means that different project files do not usually share source directories or when they do, they need to specify precisely which project owns which sources using attribute Source_Files or equivalent. By contrast, 2 projects can each own a source with the same base file name as long as they live in different directories. The latter is not true for Ada Sources because of the correlation betwen source files and Ada units.

1.3.2 Cyclic Project Dependencies

Cyclic dependencies are mostly forbidden: if A imports B (directly or indirectly) then B is not allowed to import A. However, there are cases when cyclic dependencies would be beneficial. For these cases, another form of import between projects exists: the limited with. A project A that imports a project B with a straight with may also be imported, directly or indirectly, by B through a limited with.

The difference between straight with and limited with is that the name of a project imported with a limited with cannot be used in the project importing it. In particular, its packages cannot be renamed and its variables cannot be referred to.

     with "b.gpr";
     with "c.gpr";
     project A is
         For Exec_Dir use B'Exec_Dir; -- ok
     end A;
     
     limited with "a.gpr";   --  Cyclic dependency: A -> B -> A
     project B is
        For Exec_Dir use A'Exec_Dir; -- not ok
     end B;
     
     with "d.gpr";
     project C is
     end C;
     
     limited with "a.gpr";  --  Cyclic dependency: A -> C -> D -> A
     project D is
        For Exec_Dir use A'Exec_Dir; -- not ok
     end D;

1.3.3 Sharing Between Projects

When building an application, it is common to have similar needs in severa of the projects corresponding to the subsystems under construction. For instance, they will all have the same compilation switches.

As seen before (see Tools Options in Project Files), setting compilation switches for all sources of a subsystem is simple: it is just a matter of adding a Compiler.Default_Switches attribute to each project files with the same value. Of course, that means duplication of data, and both places need to be changed in order to recompile the whole application with different switches. It can become a real problem if there are many subsystems and thus many project files to edit.

There are two main approaches to avoiding this duplication:

1.3.4 Global Attributes

We have already seen many examples of attributes used to specify a special option of one of the tools involved in the build process. Most of those attributes are project specific. That it to say, they only affect the invocation of tools on the sources of the project where they are defined.

There are a few additional attributes that apply to all projects in a hierarchy as long as they are defined on the "main" project. The main project is the project explicitly mentioned on the command-line. The project hierarchy is the "with"-closure of the main project.

Here is a list of commonly used global attributes:

Builder.Global_Configuration_Pragmas:
This attribute points to a file that contains configuration pragmas to use when building executables. These pragmas apply for all executables build from this project hierarchy. As we have seen before, additional pragmas can be specified on a per-project basis by setting the Compiler.Local_Configuration_Pragmas attribute.
Builder.Global_Compilation_Switches:
This attribute is a list of compiler switches to use when compiling any source file in the project hierarchy. These switches are used in addition to the ones defined in the Compiler package, which only apply to the sources of the corresponding project. This attribute is indexed on the name of the language.

Using such global capabilities is convenient. It can also lead to unexpected behavior. Especially when several subsystems are shared among different main projects and the different global attributes are not compatible. Note that using aggregate projects can be a safer and more powerful replacement to global attributes.

1.4 Scenarios in Projects

Various aspects of the projects can be modified based on scenarios. These are user-defined modes that change the behavior of a project. Typical examples are the setup of platform-specific compiler options, or the use of a debug and a release mode (the former would activate the generation of debug information, when the second will focus on improving code optimization).

Let's enhance our example to support a debug and a release modes.The issue is to let the user choose what kind of system he is building: use -g as compiler switches in debug mode and -O2 in release mode. We will also setup the projects so that we do not share the same object directory in both modes, otherwise switching from one to the other might trigger more recompilations than needed or mix objects from the 2 modes.

One naive approach is to create two different project files, say build_debug.gpr and build_release.gpr, that set the appropriate attributes as explained in previous sections. This solution does not scale well, because in presence of multiple projects depending on each other, you will also have to duplicate the complete hierarchy and adapt the project files to point to the right copies.

Instead, project files support the notion of scenarios controlled by external values. Such values can come from several sources (in decreasing order of priority):

Command line:
When launching gnatmake or gprbuild, the user can pass extra -X switches to define the external value. In our case, the command line might look like
                 gnatmake -Pbuild.gpr -Xmode=debug
             or  gnatmake -Pbuild.gpr -Xmode=release

Environment variables:
When the external value does not come from the command line, it can come from the value of environment variables of the appropriate name. In our case, if an environment variable called "mode" exist, its value will be taken into account.
External function second parameter

We now need to get that value in the project. The general form is to use the predefined function external which returns the current value of the external. For instance, we could setup the object directory to point to either obj/debug or obj/release by changing our project to

        project Build is
            for Object_Dir use "obj/" & external ("mode", "debug");
            ... --  as before
        end Build;

The second parameter to external is optional, and is the default value to use if "mode" is not set from the command line or the environment.

In order to set the switches according to the different scenarios, other constructs have to be introduced such as typed variables and case statements.

A typed variable is a variable that can take only a limited number of values, similar to an enumeration in Ada. Such a variable can then be used in a case statement and create conditional sections in the project. The following example shows how this can be done:

        project Build is
           type Mode_Type is ("debug", "release");  --  all possible values
           Mode : Mode_Type := external ("mode", "debug"); -- a typed variable
     
           package Compiler is
              case Mode is
                 when "debug" =>
                    for Switches ("Ada") use ("-g");
                 when "release" =>
                    for Switches ("Ada") use ("-O2");
              end case;
           end Compiler;
        end Build;

The project has suddenly grown in size, but has become much more flexible. Mode_Type defines the only valid values for the mode variable. If any other value is read from the environment, an error is reported and the project is considered as invalid.

The Mode variable is initialized with an external value defaulting to "debug". This default could be omitted and that would force the user to define the value. Finally, we can use a case statement to set the switches depending on the scenario the user has chosen.

Most aspects of the projects can depend on scenarios. The notable exception are project dependencies (with clauses), which may not depend on a scenario.

Scenarios work the same way with project hierarchies: you can either duplicate a variable similar to Mode in each of the project (as long as the first argument to external is always the same and the type is the same), or simply set the variable in the shared.gpr project (see Sharing Between Projects).

1.5 Library Projects

So far, we have seen examples of projects that create executables. However, it is also possible to create libraries instead. A library is a specific type of subsystem where, for convenience, objects are grouped together using system-specific means such as archives or windows DLLs.

Library projects provide a system- and language-independent way of building both static and dynamic libraries. They also support the concept of standalone libraries (SAL) which offers two significant properties: the elaboration (e.g. initialization) of the library is either automatic or very simple; a change in the implementation part of the library implies minimal post-compilation actions on the complete system and potentially no action at all for the rest of the system in the case of dynamic SALs.

The GNAT Project Manager takes complete care of the library build, rebuild and installation tasks, including recompilation of the source files for which objects do not exist or are not up to date, assembly of the library archive, and installation of the library (i.e., copying associated source, object and ALI files to the specified location).

1.5.1 Building Libraries

Let's enhance our example and transform the logging subsystem into a library.In orer to do so, a few changes need to be made to logging.gpr. A number of specific attributes needs to be defined: at least Library_Name and Library_Dir; in addition, a number of other attributes can be used to specify specific aspects of the library. For readablility, it is also recommended (although not mandatory), to use the qualifier library in front of the project keyword.

Library_Name:
This attribute is the name of the library to be built. There is no restriction on the name of a library imposed by the project manager; however, there may be system specific restrictions on the name. In general, it is recommended to stick to alphanumeric characters (and possibly underscores) to help portability.
Library_Dir:
This attribute is the path (absolute or relative) of the directory where the library is to be installed. In the process of building a library, the sources are compiled, the object files end up in the explicit or implicit Object_Dir directory. When all sources of a library are compiled, some of the compilation artifacts, including the library itself, are copied to the library_dir directory. This directory must exists and be writable. It must also be different from the object directory so that cleanup activities in the Library_Dir do not affect recompilation needs.

Here is the new version of logging.gpr that makes it a library:

     library project Logging is          --  "library" is optional
        for Library_Name use "logging";  --  will create "liblogging.a" on Unix
        for Object_Dir   use "obj";
        for Library_Dir  use "lib";      --  different from object_dir
     end Logging;

Once the above two attributes are defined, the library project is valid and is enough for building a library with default characteristics. Other library-related attributes can be used to change the defaults:

Library_Kind:
The value of this attribute must be either "static", "dynamic" or "relocatable" (the latter is a synonym for dynamic). It indicates which kind of library should be build (the default is to build a static library, that is an archive of object files that can potentially be linked into a static executable). When the library is set to be dynamic, a separate image is created that will be loaded independnently, usually at the start of the main program execution. Support for dynamic libraries is very platform specific, for instance on Windows it takes the form of a DLL while on GNU/Linux, it is a dynamic elf image whose suffix is usually .so. Library project files, on the other hand, can be written in a platform independant way so that the same project file can be used to build a library on different Oses.

If you need to build both a static and a dynamic library, it is recommended use two different object directories, since in some cases some extra code needs to be generated for the latter. For such cases, one can either define two different project files, or a single one which uses scenarios to indicate at the various kinds of library to be build and their corresponding object_dir.


Library_ALI_Dir:
This attribute may be specified to indicate the directory where the ALI files of the library are installed. By default, they are copied into the Library_Dir directory, but as for the executables where we have a separate Exec_Dir attribute, you might want to put them in a separate directory since there can be hundreds of them. The same restrictions as for the Library_Dir attribute apply.


Library_Version:
This attribute is platform dependent, and has no effect on VMS and Windows. On Unix, it is used only for dynamic libraries as the internal name of the library (the "soname"). If the library file name (built from the Library_Name) is different from the Library_Version, then the library file will be a symbolic link to the actual file whose name will be Library_Version. This follows the usual installation schemes for dynamic libraries on many Unix systems.
            project Logging is
               Version := "1";
               for Library_Dir use "lib";
               for Library_Name use "logging";
               for Library_Kind use "dynamic";
               for Library_Version use "liblogging.so." & Version;
            end Logging;

After the compilation, the directory lib will contain both a libdummy.so.1 library and a symbolic link to it called libdummy.so.


Library_GCC:
This attribute is the name of the tool to use instead of "gcc" to link shared libraries. A common use of this attribute is to define a wrapper script that accomplishes specific actions before calling gcc (which itself is calling the linker to build the library image).
Library_Options:
This attribute may be used to specify additional switches (last switches) when linking a shared library.
Leading_Library_Options:
This attribute, that is taken into account only by gprbuild, may be used to specified leading options (first switches) when linking a shared library.


Linker.Linker_Options:
This attribute specifies additional switches to be given to the linker when linking an executable. It is ignored when defined in the main project and taken into account in all other projects that are imported directly or indirectly. These switches complement the Linker.Switches defined in the main project. This is useful when a particular subsystem depends on an external library: adding this dependency as a Linker_Options in the project of the subsystem is more convenient than adding it to all the Linker.Switches of the main projects that depend upon this subsystem.

1.5.2 Using Library Projects

When the builder detects that a project file is a library project file, it recompiles all sources of the project that need recompilation and rebuild the library if any of the sources have been recompiled. It then groups all object files into a single file, which is a shared or a static library. This library can later on be linked with multiple executables. Note that the use of shard libraries reduces the size of the final executable and can also reduce the memory footprint at execution time when the library is shared among several executables.

It is also possible to build multi-language libraries. When using gprbuild as a builder, multi-language library projects allow naturally the creation of multi-language libraries . gnatmake, does n ot try to compile non Ada sources. However, when the project is multi-language, it will automatically link all object files found in the object directory, whether or not they were compiled from an Ada source file. This specific behavior does not apply to Ada-only projects which only take into account the objects corresponding to the sources of the project.

A non-library project can import a library project. When the builder is invoked on the former, the library of the latter is only rebuilt when absolutely necessary. For instance, if a unit of the library is not up-to-date but non of the executables need this unit, then the unit is not recompiled and the library is not reassembled. For instance, let's assume in our example that logging has the following sources: log1.ads, log1.adb, log2.ads and log2.adb. If log1.adb has been modified, then the library liblogging will be rebuilt when compiling all the sources of Build only if proc.ads, pack.ads or pack.adb include a "with Log1".

To ensure that all the sources in the Logging library are up to date, and that all the sources of Build are also up to date, the following two commands needs to be used:

     gnatmake -Plogging.gpr
     gnatmake -Pbuild.gpr

All ALI files will also be copied from the object directory to the library directory. To build executables, gnatmake will use the library rather than the individual object files.

Library projects can also be useful to describe a library that need to be used but, for some reason, cannot be rebuilt. For instance, it is the case when some of the library sources are not available. Such library projects need simply to use the Externally_Built attribute as in the example below:

     library project Extern_Lib is
        for Languages    use ("Ada", "C");
        for Source_Dirs  use ("lib_src");
        for Library_Dir  use "lib2";
        for Library_Kind use "dynamic";
        for Library_Name use "l2";
        for Externally_Built use "true";  --  <<<<
     end Extern_Lib;

In the case of externally built libraries, the Object_Dir attribute does not need to be specified because it will never be used.

The main effect of using such an externally built library project is mostly to affect the linker command in order to reference the desired library. It can also be achieved by using Linker.Linker_Options or Linker.Switches in the project corresponding to the subsystem needing this external library. This latter method is more straightforward in simple cases but when several subsystems depend upon the same external library, finding the proper place for the Linker.Linker_Options might not be easy and if it is not placed properly, the final link command is likely to present ordering issues. In such a situation, it is better to use the externally built library project so that all other subsystems depending on it can declare this dependency thanks to a project with clause, which in turn will trigger the builder to find the proper order of libraries in the final link command.

1.5.3 Stand-alone Library Projects

A stand-alone library is a library that contains the necessary code to elaborate the Ada units that are included in the library. A stand-alone library is a convenient way to add an Ada subsystem to a more global system whose main is not in Ada since it makes the elaboration of the Ada part mostly transparent. However, stand-alone libraries are also useful when the main is in Ada: they provide a means for minimizing relinking & redeployement of complex systems when localized changes are made.

The most proeminent characteristic of a stand-alone library is that it offers a distinction between interface units and implementation units. Only the former are visible to units outside the library. A stand-alone library project is thus characterised by a third attribute, Library_Interface, in addition to the two attributes that make a project a Library Project (Library_Name and Library_Dir).

Library_Interface:
This attribute defines an explicit subset of the units of the project. Projects importing this library project may only "with" units whose sources are listed in the Library_Interface. Other sources are considered implementation units.
               for Library_Dir use "lib";
               for Library_Name use "loggin";
               for Library_Interface use ("lib1", "lib2");  --  unit names

In order to include the elaboration code in the stand-alone library, the binder is invoked on the closure of the library units creating a package whose name depends on the library name (b~logging.ads/b in the example). This binder-generated package includes initialization and finalization procedures whose names depend on the library name (logginginit and loggingfinal in the example). The object corresponding to this package is included in the library.

Library_Auto_Init:
A dynamic stand-alone Library is automatically initialized if automatic initialization of Stand-alone Libraries is supported on the platform and if attribute Library_Auto_Init is not specified or is specified with the value "true". A static Stand-alone Library is never automatically initialized. Specifying "false" for this attribute prevent automatic initialization.

When a non-automatically initialized stand-alone library is used in an executable, its initialization procedure must be called before any service of the library is used. When the main subprogram is in Ada, it may mean that the initialization procedure has to be called during elaboration of another package.

Library_Dir:
For a stand-alone library, only the ALI files of the interface units (those that are listed in attribute Library_Interface) are copied to the library directory. As a consequence, only the interface units may be imported from Ada units outside of the library. If other units are imported, the binding phase will fail.
Binder.Default_Switches:
When a stand-alone library is bound, the switches that are specified in the attribute Binder.Default_Switches ("Ada") are used in the call to gnatbind.
Library_Src_Dir:
This attribute defines the location (absolute or relative to the project directory) where the sources of the interface units are copied at installation time. These sources includes the specs of the interface units along with the closure of sources necessary to compile them successfully. That may include bodies and subunits, when pragmas Inline are used, or when there is a generic units in the spec. This directory cannot point to the object directory or one of the source directories, but it can point to the library directory, which is the default value for this attribute.
Library_Symbol_Policy:
This attribute controls the export of symbols and, on some platforms (like VMS) that have the notions of major and minor IDs built in the library files, it controls the setting of these IDs. It is not supported on all platforms (where it will just have no effect). It may have one of the following values:
Library_Reference_Symbol_File
This attribute may define the path name of a reference symbol file that is read when the symbol policy is either "compliant" or "controlled", on platforms that support symbol control, such as VMS, when building a stand-alone library. The path may be an absolute path or a path relative to the project directory.
Library_Symbol_File
This attribute may define the name of the symbol file to be created when building a stand-alone library when the symbol policy is either "compliant", "controlled" or "restricted", on platforms that support symbol control, such as VMS. When symbol policy is "direct", then a file with this name must exist in the object directory.

1.5.4 Installing a library with project files

When using project files, library installation is part of the library build process. Thus no further action is needed in order to make use of the libraries that are built as part of the general application build. A usable version of the library is installed in the directory specified by the Library_Dir attribute of the library project file.

You may want to install a library in a context different from where the library is built. This situation arises with third party suppliers, who may want to distribute a library in binary form where the user is not expected to be able to recompile the library. The simplest option in this case is to provide a project file slightly different from the one used to build the library, by using the externally_built attribute. Using Library Projects

1.6 Project Extension

During development of a large system, it is sometimes necessary to use modified versions of some of the source files, without changing the original sources. This can be achieved through the project extension facility.

Suppose for instance that our example Build project is build every night for the whole team, in some shared directory. A developer usually need to work on a small part of the system, and might not want to have a copy of all the sources and all the object files (mostly because that would require too much disk space, time to recompile everything). He prefers to be able to override some of the source files in his directory, while taking advantage of all the object files generated at night.

Another example can be taken from large software systems, where it is common to have multiple implementations of a common interface; in Ada terms, multiple versions of a package body for the same spec. For example, one implementation might be safe for use in tasking programs, while another might only be used in sequential applications. This can be modeled in GNAT using the concept of project extension. If one project (the “child”) extends another project (the “parent”) then by default all source files of the parent project are inherited by the child, but the child project can override any of the parent's source files with new versions, and can also add new files or remove unnecessary ones. This facility is the project analog of a type extension in object-oriented programming. Project hierarchies are permitted (an extending project may itself be extended), and a project that extends a project can also import other projects.

A third example is that of using project extensions to provide different versions of the same system. For instance, assume that a Common project is used by two development branches. One of the branches has now been frozen, and no further change can be done to it or to Common. However, the other development branch still needs evolution of Common. Project extensions provide a flexible solution to create a new version of a subsystem while sharing and reusing as much as possible from the original one.

A project extension inherits implicitly all the sources and objects from the project it extends. It is possible to create a new version of some of the sources in one of the additional source dirs of the extending project. Those new versions hide the original versions. Adding new sources or removing existing ones is also possible. Here is an example on how to extend the project Build from previous examples:

        project Work extends "../bld/build.gpr" is
        end Work;

The project after extends is the one being extended. As usual, it can be specified using an absolute path, or a path relative to any of the directories in the project path (see Project Dependencies). This project does not specify source or object directories, so the default value for these attribute will be used that is to say the current directory (where project Work is placed). We can already compile that project with

        gnatmake -Pwork

If no sources have been placed in the current directory, this command won't do anything, since this project does not change the sources it inherited from Build, therefore all the object files in Build and its dependencies are still valid and are reused automatically.

Suppose we now want to supply an alternate version of pack.adb but use the existing versions of pack.ads and proc.adb. We can create the new file Work's current directory (likely by copying the one from the Build project and making changes to it. If new packages are needed at the same time, we simply create new files in the source directory of the extending project.

When we recompile, gnatmake will now automatically recompile this file (thus creating pack.o in the current directory) and any file that depends on it (thus creating proc.o). Finally, the executable is also linked locally.

Note that we could have obtained the desired behavior using project import rather than project inheritance. A base project would contain the sources for pack.ads and proc.adb, and Work would import base and add pack.adb. In this scenario, base cannot contain the original version of pack.adb otherwise there would be 2 versions of the same unit in the closure of the project and this is not allowed. Generally speaking, it is not recommended to put the spec and the body of a unit in different projects since this affects their autonomy and reusability.

In a project file that extends another project, it is possible to indicate that an inherited source is not part of the sources of the extending project. This is necessary sometimes when a package spec has been overridden and no longer requires a body: in this case, it is necessary to indicate that the inherited body is not part of the sources of the project, otherwise there will be a compilation error when compiling the spec.

For that purpose, the attribute Excluded_Source_Files is used. Its value is a list of file names. It is also possible to use attribute Excluded_Source_List_File. Its value is the path of a text file containing one file name per line.

     project Work extends "../bld/build.gpr" is
        for Source_Files use ("pack.ads");
        --  New spec of Pkg does not need a completion
        for Excluded_Source_Files use ("pack.adb");
     end Work;

An extending project retains all the switches specified in the extended project.

1.6.1 Project Hierarchy Extension

One of the fundamental restrictions in project extension is the following: A project is not allowed to import directly or indirectly at the same time an extending project and one of its ancestors.

By means of example, consider the following hierarchy of projects.

        a.gpr  contains package A1
        b.gpr, imports a.gpr and contains B1, which depends on A1
        c.gpr, imports b.gpr and contains C1, which depends on B1

If we want to locally extend the packages A1 and C1, we need to create several extending projects:

        a_ext.gpr which extends a.gpr, and overrides A1
        b_ext.gpr which extends b.gpr and imports a_ext.gpr
        c_ext.gpr which extends c.gpr, imports b_ext.gpr and overrides C1

        project A_Ext extends "a.gpr" is
           for Source_Files use ("a1.adb", "a1.ads");
        end A_Ext;
     
        with "a_ext.gpr";
        project B_Ext extends "b.gpr" is
        end B_Ext;
     
        with "b_ext.gpr";
        project C_Ext extends "c.gpr" is
           for Source_Files use ("c1.adb");
        end C_Ext;

The extension b_ext.gpr is required, even though we are not overriding any of the sources of b.gpr because otherwise c_expr.gpr would import b.gpr which itself knows nothing about a_ext.gpr.

When extending a large system spanning multiple projects, it is often inconvenient to extend every project in the hierarchy that is impacted by a small change introduced in a low layer. In such cases, it is possible to create an implicit extension of entire hierarchy using extends all relationship.

When the project is extended using extends all inheritance, all projects that are imported by it, both directly and indirectly, are considered virtually extended. That is, the project manager creates implicit projects that extend every project in the hierarchy; all these implicit projects do not control sources on their own and use the object directory of the "extending all" project.

It is possible to explicitly extend one or more projects in the hierarchy in order to modify the sources. These extending projects must be imported by the "extending all" project, which will replace the corresponding virtual projects with the explicit ones.

When building such a project hierarchy extension, the project manager will ensure that both modified sources and sources in implicit extending projects that depend on them, are recompiled.

Thus, in our example we could create the following projects instead:

        a_ext.gpr, extends a.gpr and overrides A1
        c_ext.gpr, "extends all" c.gpr, imports a_ext.gpr and overrides C1
     

        project A_Ext extends "a.gpr" is
           for Source_Files use ("a1.adb", "a1.ads");
        end A_Ext;
     
        with "a_ext.gpr";
        project C_Ext extends all "c.gpr" is
          for Source_Files use ("c1.adb");
        end C_Ext;

When building project c_ext.gpr, the entire modified project space is considered for recompilation, including the sources of b.gpr that are impacted by the changes in A1 and C1.

1.7 Aggregate Projects

Aggregate projects are an extension of the project paradigm, and are meant to solve a few specific use cases that cannot be solved directly using standard projects. This section will go over a few of these use cases to try and explain what you can use aggregate projects for.

1.7.1 Building all main units from a single project tree

Most often, an application is organized into modules and submodules, which are very conveniently represented as a project tree or graph (the root project A withs the projects for each modules (say B and C), which in turn with projects for submodules.

Very often, modules will build their own executables (for testing purposes for instance), or libraries (for easier reuse in various contexts).

However, if you build your project through gnatmake or gprbuild, using a syntax similar to

        gprbuild -PA.gpr

this will only rebuild the main units of project A, not those of the imported projects B and C. Therefore you have to spawn several gnatmake commands, one per project, to build all executables. This is a little inconvenient, but more importantly is inefficient (since gnatmake needs to do duplicate work to ensure that sources are up-to-date, and cannot easily compile things in parallel when using the -j switch).

Also libraries are always rebuild when building a project.

You could therefore define an aggregate project Agg that groups A, B and C. Then, when you build with

         gprbuild -PAgg.gpr

this will build all main units from A, B and C.

        aggregate project Agg is
           for Project_Files use ("a.gpr", "b.gpr", "c.gpr");
        end Agg;

If B or C do not define any main unit (through their Main attribute), all their sources are build. When you do not group them in the aggregate project, only those sources that are needed by A will be build.

If you add a main unit to a project P not already explicitly referenced in the aggregate project, you will need to add "p.gpr" in the list of project files for the aggregate project, or the main unit will not be built when building the aggregate project.

1.7.2 Building a set of projects with a single command

One other case is when you have multiple applications and libraries that are build independently from each other (but they can be build in parallel). For instance, you have a project tree rooted at A, and another one (which might share some subprojects) rooted at B.

Using only gprbuild, you could do

       gprbuild -PA.gpr
       gprbuild -PB.gpr

to build both. But again, gprbuild has to do some duplicate work for those files that are shared between the two, and cannot truly build things in parallel efficiently.

If the two projects are really independent, share no sources other than through a common subproject, and have no source files with a common basename, you could create a project C that imports A and B. But these restrictions are often too strong, and one has to build them independently. An aggregate project does not have these limitations, and can aggregate two project trees that have common sources.

     Aggregate projects can group projects with duplicate file names

This scenario is particularly useful in environment like VxWork 653 where the applications running in the multiple partitions can be build in parallel through a single gprbuild command. This also works nicely with Annex E.

        Aggregate projects can be used to build multiple partitions

1.7.3 Define a build environment

The environment variables at the time you launch gprbuild or gprbuild will influence the view these tools have of the project (PATH to find the compiler, ADA_PROJECT_PATH or GPR_PROJECT_PATH to find the projects, environment variables that are referenced in project files through the "external" statement,...). Several command line switches can be used to override those (-X or -aP), but on some systems and with some projects, this might make the command line too long, and on all systems often make it hard to read.

An aggregate project can be used to set the environment for all projects build through that aggregate. One of the nice aspects is that you can put the aggregate project under configuration management, and make sure all your user have a consistent environment when building. The syntax looks like

        aggregate project Agg is
           for Project_Files use ("A.gpr", "B.gpr");
           for Project_Path use ("../dir1", "../dir1/dir2");
           for External ("BUILD") use "PRODUCTION";
     
           package Builder is
              for Switches ("Ada") use ("-q");
           end Builder;
        end Agg;

One of the often requested features in projects is to be able to reference external variables in with statements, as in

       with external("SETUP") & "path/prj.gpr";   --  ILLEGAL
       project MyProject is
          ...
       end MyProject;

For various reasons, this isn't authorized. But using aggregate projects provide an elegant solution. For instance, you could use a project file like:

     aggregate project Agg is
         for Project_Path use (external("SETUP") % "path");
         for Project_Files use ("myproject.gpr");
     end Agg;
     
     
     with "prj.gpr";  --  searched on Agg'Project_Path
     project MyProject is
        ...
     end MyProject;

1.7.4 Performance improvements in builder

The loading of aggregate projects is optimized in gprbuild and gnatmake, so that all files are searched for only once on the disk (thus reducing the number of system calls and contributing to faster compilation times especially on systems with sources on remote servers). As part of the loading, gprbuild and gnatmake compute how and where a source file should be compiled, and even if it is found several times in the aggregated projects it will be compiled only once.

Since there is no ambiguity as to which switches should be used, files can be compiled in parallel (through the usual -j switch) and this can be done while maximizing the use of CPUs (compared to launching multiple gprbuild and gnatmake commands in parallel).

1.7.5 Syntax of aggregate projects

An aggregate project follows the general syntax of project files. The recommended extension is still .gpr. However, a special aggregate qualifier must be put before the keyword project.

An aggregate project cannot with any other project (standard or aggregate), except an abstract project which can be used to share attribute values. Building other aggregate projects from an aggregate project is done through the Project_Files attribute (see below).

An aggregate project does not have any source files directly (only through other standard projects). Therefore a number of the standard attributes and packages are forbidden in an aggregate project. Here is the (non exhaustive) list:

The only package that is authorized (albeit optional) is Builder. Other packages (in particular Compiler, Binder and Linker) are forbidden. It is an error to have any of these (and such an error prevents the proper loading of the aggregate project).

Three new attributes have been created, which can only be used in the context of aggregate projects:

Project_Files:
This attribute is compulsory (or else we are not aggregating any project, and thus not doing anything). It specifies a list of .gpr files that are grouped in the aggregate. The list may be empty. The project files can be either other aggregate projects, or standard projects. When grouping standard projects, you can have both the root of a project tree (and you do not need to specify all its imported projects), and any project within the tree.

Basically, the idea is to specify all those projects that have main units you want to build and link, or libraries you want to build. You can even specify projects that do not use the Main attribute nor the Library_* attributes, and the result will be to build all their source files (not just the ones needed by other projects).

The file can include paths (absolute or relative). Paths are relative to the location of the aggregate project file itself (if you use a base name, we expect to find the .gpr file in the same directory as the aggregate project file). The extension .gpr is mandatory, since this attribute contains file names, not project names.

Paths can also include the "*" and "**" globbing patterns. The latter indicates that any subdirectory (recursively) will be searched for matching files. The latter ("**") can only occur at the last position in the directory part (ie "a/**/*.gpr" is supported, but not "**/a/*.gpr"). Starting the pattern with "**" is equivalent to starting with "./**".

For now, the pattern "*" is only allowed in the filename part, not in the directory part. This is mostly for efficiency reasons to limit the number of system calls that are needed.

Here are a few valid examples:

              for Project_Files use ("a.gpr", "subdir/b.gpr");
              --  two specific projects relative to the directory of agg.gpr
          
              for Project_Files use ("**/*.gpr");
              --  all projects recursively

Project_Path:
This attribute can be used to specify a list of directories in which to look for project files in with statements.

When you specify a project in Project_Files say "x/y/a.gpr"), and this projects imports a project "b.gpr", only b.gpr is searched in the project path. a.gpr must be exactly at <dir of the aggregate>/x/y/a.gpr.

This attribute, however, does not affect the search for the aggregated project files specified with Project_Files.

Each aggregate project has its own (that is if agg1.gpr includes agg2.gpr, they can potentially both have a different project path). This project path is defined as the concatenation, in that order, of the current directory, followed by the command line -aP switches, then the directories from the Project_Path attribute, then the directories from the GPR_PROJECT_PATH and ADA_PROJECT_PATH env. variables, and finally the predefined directories.

In the example above, agg2.gpr's project path is not influenced by the attribute agg1'Project_Path, nor is agg1 influenced by agg2'Project_Path.

This can potentially lead to errors. In the following example:

               +---------------+                  +----------------+
               | Agg1.gpr      |-=--includes--=-->| Agg2.gpr       |
               |  'project_path|                  |  'project_path |
               |               |                  |                |
               +---------------+                  +----------------+
                     :                                   :
                     includes                        includes
                     :                                   :
                     v                                   v
                 +-------+                          +---------+
                 | P.gpr |<---------- withs --------|  Q.gpr  |
                 +-------+---------\                +---------+
                     |             |
                     withs         |
                     |             |
                     v             v
                 +-------+      +---------+
                 | R.gpr |      | R'.gpr  |
                 +-------+      +---------+

When looking for p.gpr, both aggregates find the same physical file on the disk. However, it might happen that with their different project paths, both aggregate projects would in fact find a different r.gpr. Since we have a common project (p.gpr) "with"ing two different r.gpr, this will be reported as an error by the builder.

Directories are relative to the location of the aggregate project file.

Here are a few valid examples:

             for Project_Path use ("/usr/local/gpr", "gpr/");

External:
This attribute can be used to set the value of environment variables as retrieved through the external statement in projects. It does not affect the environment variables themselves (so for instance you cannot use it to change the value of your PATH as seen from the spawned compiler).

This attribute affects the external values as seen in the rest of the aggreate projects, and in the aggregated projects.

The exact value of external a variable comes from one of three sources (each level overrides the previous levels):

This attribute is only taken into account in the main aggregate project (i.e. the one specified on the command line to gprbuild or natmake), and ignored in other aggregate projects. It is invalid in standard projects. The goal is to have a consistent value in all projects that are build through the aggregate, which would not be the case in the diamond case: A groups the aggregate projects B and C, which both (either directly or indirectly) build the project P. If B and C could set different values for the environment variables, we would have two different views of P, which in particular might impact the list of source files in P.

1.7.6 package Builder in aggregate projects

As we mentioned before, only the package Builder can be specified in an aggregate project. In this package, only the following attributes are valid:

Switches:
This attribute gives the list of switches to use for the builder (gprbuild or gnatmake), depending on the language of the main file. For instance,
          for Switches ("Ada") use ("-d", "-p");
          for Switches ("C")   use ("-p");

These switches are only read from the main aggregate project (the one passed on the command line), and ignored in all other aggregate projects or projects.

It can only contain builder switches, not compiler switches.

Global_Compilation_Switches
This attribute gives the list of compiler switches for the various languages. For instance,
          for Global_Compilation_Switches ("Ada") use ("-O1", "-g");
          for Global_Compilation_Switches ("C")   use ("-O2");

This attribute is only taken into account in the aggregate project specified on the command line, not in other aggregate projects.

In the projects grouped by that aggregate, the attribute Builder.Global_Compilation_Switches is also ignored. However, the attribute Compiler.Default_Switches will be taken into account (but that of the aggregate have higher priority). The attribute Compiler.Switches is also taken into account and can be used to override the switches for a specific file. As a result, it always has priority.

The rules are meant to avoid ambiguities when compiling. For instance, aggregate project Agg groups the projects A and B, that both depend on C. Here is an extra for all of these projects:

                aggregate project Agg is
                    for Project_Files use ("a.gpr", "b.gpr");
                    package Builder is
                       for Global_Compilation_Switches ("Ada") use ("-O2");
                    end Builder;
                end Agg;
          
                with "c.gpr";
                project A is
                    package Builder is
                       for Global_Compilation_Switches ("Ada") use ("-O1");
                       --  ignored
                    end Builder;
          
                    package Compiler is
                       for Default_Switches ("Ada") use ("-O1", "-g");
                       for Switches ("a_file1.adb") use ("-O0");
                    end Compiler;
                end A;
          
                with "c.gpr";
                project B is
                    package Compiler is
                       for Default_Switches ("Ada") use ("-O0");
                    end Compiler;
                end B;
          
                project C is
                    package Compiler is
                       for Default_Switches ("Ada") use ("-O3, "-gnatn");
                       for Switches ("c_file1.adb") use ("-O0", "-g");
                    end Compiler;
                end C;

then the following switches are used:

Even though C is seen through two paths (through A and through B), the switches used by the compiler are unambiguous.

Global_Configuration_Pragmas
This attribute can be used to specify a file containing configuration pragmas, to be passed to the compiler. Since we ignore the package Builder in other aggregate projects and projects, only those pragmas defined in the main aggregate project will be taken into account.

Projects can locally add to those by using the Compiler.Local_Configuration_Pragmas attribute if they need.

For projects that are build through the aggregate, the package Builder is ignored, except for the Executable attribute which specifies the name of the executables resulting from the link of the main units, and for the Executable_Suffix.

1.8 Project File Reference

This section describes the syntactic structure of project files, the various constructs that can be used. Finally, it ends with a summary of all available attributes.

1.8.1 Project Declaration

Project files have an Ada-like syntax. The minimal project file is:

     project Empty is
     end Empty;

The identifier Empty is the name of the project. This project name must be present after the reserved word end at the end of the project file, followed by a semi-colon.

Identifiers (ie the user-defined names such as project or variable names) have the same syntax as Ada identifiers: they must start with a letter, and be followed by zero or more letters, digits or underscore characters; it is also illegal to have two underscores next to each other. Identifiers are always case-insensitive ("Name" is the same as "name").

     simple_name ::= identifier
     name        ::= simple_name { . simple_name }

Strings are used for values of attributes or as indexes for these attributes. They are in general case sensitive, except when noted otherwise (in particular, strings representing file names will be case insensitive on some systems, so that "file.adb" and "File.adb" both represent the same file).

Reserved words are the same as for standard Ada 95, and cannot be used for identifiers. In particular, the following words are currently used in project files, but others could be added later on. In bold are the extra reserved words in project files: all, at, case, end, for, is, limited, null, others, package, renames, type, use, when, with, extends, external, project.

Comments in project files have the same syntax as in Ada, two consecutive hyphens through the end of the line.

A project may be an independent project, entirely defined by a single project file. Any source file in an independent project depends only on the predefined library and other source files in the same project. But a project may also depend on other projects, either by importing them through with clauses, or by extending at most one other project. Both types of dependency can be used in the same project.

A path name denotes a project file. It can be absolute or relative. An absolute path name includes a sequence of directories, in the syntax of the host operating system, that identifies uniquely the project file in the file system. A relative path name identifies the project file, relative to the directory that contains the current project, or relative to a directory listed in the environment variables ADA_PROJECT_PATH and GPR_PROJECT_PATH. Path names are case sensitive if file names in the host operating system are case sensitive. As a special case, the directory separator can always be "/" even on Windows systems, so that project files can be made portable across architectures. The syntax of the environment variable ADA_PROJECT_PATH and GPR_PROJECT_PATH is a list of directory names separated by colons on UNIX and semicolons on Windows.

A given project name can appear only once in a context clause.

It is illegal for a project imported by a context clause to refer, directly or indirectly, to the project in which this context clause appears (the dependency graph cannot contain cycles), except when one of the with clause in the cycle is a limited with.

     with "other_project.gpr";
     project My_Project extends "extended.gpr" is
     end My_Project;

These dependencies form a directed graph, potentially cyclic when using limited with. The subprogram reflecting the extends relations is a tree.

A project's immediate sources are the source files directly defined by that project, either implicitly by residing in the project source directories, or explicitly through any of the source-related attributes. More generally, a project sources are the immediate sources of the project together with the immediate sources (unless overridden) of any project on which it depends directly or indirectly.

A project hierarchy can be created, where projects are children of other projects. The name of such a child project must be Parent.Child, where Parent is the name of the parent project. In particular, this makes all with clauses of the parent project automatically visible in the child project.

     project        ::= context_clause project_declaration
     
     context_clause ::= {with_clause}
     with_clause    ::= with path_name { , path_name } ;
     path_name      ::= string_literal
     
     project_declaration ::= simple_project_declaration | project_extension
     simple_project_declaration ::=
       project <project_>name is
         {declarative_item}
       end <project_>simple_name;

1.8.2 Qualified Projects

Before the reserved project, there may be one or two qualifiers, that is identifiers or reserved words, to qualify the project. The current list of qualifiers is:

abstract: qualifies a project with no sources. Such a
project must either have no declaration of attributes Source_Dirs, Source_Files, Languages or Source_List_File, or one of Source_Dirs, Source_Files, or Languages must be declared as empty. If it extends another project, the project it extends must also be a qualified abstract project.
standard: a standard project is a non library project with sources.
This is the default (implicit) qualifier.
aggregate: for future extension
aggregate library: for future extension
library: a library project must declare both attributes
Library_Name and Library_Dir.
configuration: a configuration project cannot be in a project tree.
It describes compilers and other tools to gprbuild.

1.8.3 Declarations

Declarations introduce new entities that denote types, variables, attributes, and packages. Some declarations can only appear immediately within a project declaration. Others can appear within a project or within a package.

     declarative_item ::= simple_declarative_item
       | typed_string_declaration
       | package_declaration
     
     simple_declarative_item ::= variable_declaration
       | typed_variable_declaration
       | attribute_declaration
       | case_construction
       | empty_declaration
     
     empty_declaration ::= null ;

An empty declaration is allowed anywhere a declaration is allowed. It has no effect.

1.8.4 Packages

A project file may contain packages, that group attributes (typically all the attributes that are used by one of the GNAT tools).

A package with a given name may only appear once in a project file. The following packages are currently supported in project files (See see Attributes for the list of attributes that each can contain).

Binder
This package specifies characteristics useful when invoking the binder either directly via the gnat driver or when using a builder such as gnatmake or gprbuild. See Main Subprograms.
Builder
This package specifies the compilation options used when building an executable or a library for a project. Most of the options should be set in one of Compiler, Binder or Linker packages, but there are some general options that should be defined in this package. See Main Subprograms, and see Executable File Names in particular.
Check
This package specifies the options used when calling the checking tool gnatcheck via the gnat driver. Its attribute Default_Switches has the same semantics as for the package Builder. The first string should always be -rules to specify that all the other options belong to the -rules section of the parameters to gnatcheck.
Compiler
This package specifies the compilation options used by the compiler for each languages. See Tools Options in Project Files.
Cross_Reference
This package specifies the options used when calling the library tool gnatxref via the gnat driver. Its attributes Default_Switches and Switches have the same semantics as for the package Builder.
Eliminate
This package specifies the options used when calling the tool gnatelim via the gnat driver. Its attributes Default_Switches and Switches have the same semantics as for the package Builder.
Finder
This package specifies the options used when calling the search tool gnatfind via the gnat driver. Its attributes Default_Switches and Switches have the same semantics as for the package Builder.
Gnatls
This package the options to use when invoking gnatls via the gnat driver.
Gnatstub
This package specifies the options used when calling the tool gnatstub via the gnat driver. Its attributes Default_Switches and Switches have the same semantics as for the package Builder.
IDE
This package specifies the options used when starting an integrated development environment, for instance GPS or Gnatbench. See The Development Environments.
Linker
This package specifies the options used by the linker. See Main Subprograms.
Makefile
This package is used by the GPS plugin Makefile.py. See the documentation in that plugin (from GPS: /Tools/Plug-ins).
Metrics
This package specifies the options used when calling the tool gnatmetric via the gnat driver. Its attributes Default_Switches and Switches have the same semantics as for the package Builder.
Naming
This package specifies the naming conventions that apply to the source files in a project. In particular, these conventions are used to automatically find all source files in the source directories, or given a file name to find out its language for proper processing. See Naming Schemes.
Pretty_Printer
This package specifies the options used when calling the formatting tool gnatpp via the gnat driver. Its attributes Default_Switches and Switches have the same semantics as for the package Builder.
Stack
This package specifies the options used when calling the tool gnatstack via the gnat driver. Its attributes Default_Switches and Switches have the same semantics as for the package Builder.
Synchronize
This package specifies the options used when calling the tool gnatsync via the gnat driver.

In its simplest form, a package may be empty:

     project Simple is
       package Builder is
       end Builder;
     end Simple;

A package may contain attribute declarations, variable declarations and case constructions, as will be described below.

When there is ambiguity between a project name and a package name, the name always designates the project. To avoid possible confusion, it is always a good idea to avoid naming a project with one of the names allowed for packages or any name that starts with gnat.

A package can also be defined by a renaming declaration. The new package renames a package declared in a different project file, and has the same attributes as the package it renames. The name of the renamed package must be the same as the name of the renaming package. The project must contain a package declaration with this name, and the project must appear in the context clause of the current project, or be its parent project. It is not possible to add or override attributes to the renaming project. If you need to do so, you should use an extending declaration (see below).

Packages that are renamed in other project files often come from project files that have no sources: they are just used as templates. Any modification in the template will be reflected automatically in all the project files that rename a package from the template. This is a very common way to share settings between projects.

Finally, a package can also be defined by an extending declaration. This is similar to a renaming declaration, except that it is possible to add or override attributes.

     package_declaration ::= package_spec | package_renaming | package_extension
     package_spec ::=
       package <package_>simple_name is
         {simple_declarative_item}
       end package_identifier ;
     package_renaming ::==
       package <package_>simple_name renames <project_>simple_name.package_identifier ;
     package_extension ::==
       package <package_>simple_name extends <project_>simple_name.package_identifier is
         {simple_declarative_item}
       end package_identifier ;

1.8.5 Expressions

An expression is any value that can be assigned to an attribute or a variable. It is either a litteral value, or a construct requiring runtime computation by the project manager. In a project file, the computed value of an expression is either a string or a list of strings.

A string value is one of:

A list of strings is one of the following:

The following is the grammar for expressions

     string_literal ::= "{string_element}"  --  Same as Ada
     string_expression ::= string_literal
         | variable_name
         | external_value
         | attribute_reference
         | ( string_expression { & string_expression } )
     string_list  ::= ( string_expression { , string_expression } )
        | string_variable_name
        | string_attribute_reference
     term ::= string_expression | string_list
     expression ::= term { & term }     --  Concatenation

Concatenation involves strings and list of strings. As soon as a list of strings is involved, the result of the concatenation is a list of strings. The following Ada declarations show the existing operators:

       function "&" (X : String;      Y : String)      return String;
       function "&" (X : String_List; Y : String)      return String_List;
       function "&" (X : String_List; Y : String_List) return String_List;

Here are some specific examples:

        List := () & File_Name; --  One string in this list
        List2 := List & (File_Name & ".orig"); -- Two strings
        Big_List := List & Lists2;  --  Three strings
        Illegal := "gnat.adc" & List2;  --  Illegal, must start with list

1.8.6 External Values

An external value is an expression whose value is obtained from the command that invoked the processing of the current project file (typically a gnatmake or gprbuild command).

There are two kinds of external values, one that returns a single string, and one that returns a string list.

The syntax of a single string external value is:

     external_value ::= external ( string_literal [, string_literal] )

The first string_literal is the string to be used on the command line or in the environment to specify the external value. The second string_literal, if present, is the default to use if there is no specification for this external value either on the command line or in the environment.

Typically, the external value will either exist in the environment variables or be specified on the command line through the -Xvbl=value switch. If both are specified, then the command line value is used, so that a user can more easily override the value.

The function external always returns a string. It is an error if the value was not found in the environment and no default was specified in the call to external.

An external reference may be part of a string expression or of a string list expression, and can therefore appear in a variable declaration or an attribute declaration.

Most of the time, this construct is used to initialize typed variables, which are then used in case statements to control the value assigned to attributes in various scenarios. Thus such variables are often called scenario variables.

The syntax for a string list external value is:

     external_value ::= external_as_list ( string_literal , string_literal )

The first string_literal is the string to be used on the command line or in the environment to specify the external value. The second string_literal is the separator between each component of the string list.

If the external value does not exist in the environment or on the command line, the result is an empty list. This is also the case, if the separator is an empty string or if the external value is only one separator.

Any separator at the beginning or at the end of the external value is discarded. Then, if there is no separator in the external vaue, the result is a string list with only one string. Otherwise, any string between the biginning and the first separator, between two consecutive separators and between the last separator and the end are components of the string list.

        external_as_list ("SWITCHES", ",")

If the external value is "-O2,-g", the result is ("-O2", "-g").

If the external value is ",-O2,-g,", the result is also ("-O2", "-g").

if the external value is "-gnav", the result is ("-gnatv").

If the external value is ",,", the result is ("").

If the external value is ",", the result is (), the empty string list.

1.8.7 Typed String Declaration

A type declaration introduces a discrete set of string literals. If a string variable is declared to have this type, its value is restricted to the given set of literals. These are the only named types in project files. A string type may only be declared at the project level, not inside a package.

     typed_string_declaration ::=
       type <typed_string_>_simple_name is ( string_literal {, string_literal} );

The string literals in the list are case sensitive and must all be different. They may include any graphic characters allowed in Ada, including spaces. Here is an example of a string type declaration:

        type OS is ("NT", "nt", "Unix", "GNU/Linux", "other OS");

Variables of a string type are called typed variables; all other variables are called untyped variables. Typed variables are particularly useful in case constructions, to support conditional attribute declarations. (see Case Statements).

A string type may be referenced by its name if it has been declared in the same project file, or by an expanded name whose prefix is the name of the project in which it is declared.

1.8.8 Variables

Variables store values (strings or list of strings) and can appear as part of an expression. The declaration of a variable creates the variable and assigns the value of the expression to it. The name of the variable is available immediately after the assignment symbol, if you need to reuse its old value to compute the new value. Before the completion of its first declaration, the value of a variable defaults to the empty string ("").

A typed variable can be used as part of a case expression to compute the value, but it can only be declared once in the project file, so that all case statements see the same value for the variable. This provides more consistency and makes the project easier to understand. The syntax for its declaration is identical to the Ada syntax for an object declaration. In effect, a typed variable acts as a constant.

An untyped variable can be declared and overridden multiple times within the same project. It is declared implicitly through an Ada assignment. The first declaration establishes the kind of the variable (string or list of strings) and successive declarations must respect the initial kind. Assignments are executed in the order in which they appear, so the new value replaces the old one and any subsequent reference to the variable uses the new value.

A variable may be declared at the project file level, or within a package.

     typed_variable_declaration ::=
       <typed_variable_>simple_name : <typed_string_>name := string_expression;
     variable_declaration ::= <variable_>simple_name := expression;

Here are some examples of variable declarations:

        This_OS : OS := external ("OS"); --  a typed variable declaration
        That_OS := "GNU/Linux";          --  an untyped variable declaration
     
        Name      := "readme.txt";
        Save_Name := Name & ".saved";
     
        Empty_List := ();
        List_With_One_Element := ("-gnaty");
        List_With_Two_Elements := List_With_One_Element & "-gnatg";
        Long_List := ("main.ada", "pack1_.ada", "pack1.ada", "pack2_.ada");

A variable reference may take several forms:

A context may be one of the following:

1.8.9 Attributes

A project (and its packages) may have attributes that define the project's properties. Some attributes have values that are strings; others have values that are string lists.

     attribute_declaration ::=
        simple_attribute_declaration | indexed_attribute_declaration
     simple_attribute_declaration ::= for attribute_designator use expression ;
     indexed_attribute_declaration ::=
       for <indexed_attribute_>simple_name ( string_literal) use expression ;
     attribute_designator ::=
       <simple_attribute_>simple_name
       | <indexed_attribute_>simple_name ( string_literal )

There are two categories of attributes: simple attributes and indexed attributes. Each simple attribute has a default value: the empty string (for string attributes) and the empty list (for string list attributes). An attribute declaration defines a new value for an attribute, and overrides the previous value. The syntax of a simple attribute declaration is similar to that of an attribute definition clause in Ada.

Some attributes are indexed. These attributes are mappings whose domain is a set of strings. They are declared one association at a time, by specifying a point in the domain and the corresponding image of the attribute. Like untyped variables and simple attributes, indexed attributes may be declared several times. Each declaration supplies a new value for the attribute, and replaces the previous setting.

Here are some examples of attribute declarations:

        --  simple attributes
        for Object_Dir use "objects";
        for Source_Dirs use ("units", "test/drivers");
     
        --  indexed attributes
        for Body ("main") use "Main.ada";
        for Switches ("main.ada") use ("-v", "-gnatv");
        for Switches ("main.ada") use Builder'Switches ("main.ada") & "-g";
     
        --  indexed attributes copy (from package Builder in project Default)
        --  The package name must always be specified, even if it is the current
        --  package.
        for Default_Switches use Default.Builder'Default_Switches;

Attributes references may be appear anywhere in expressions, and are used to retrieve the value previously assigned to the attribute. If an attribute has not been set in a given package or project, its value defaults to the empty string or the empty list.

     attribute_reference ::= attribute_prefix ' <simple_attribute>_simple_name [ (string_literal) ]
     attribute_prefix ::= project
       | <project_>simple_name
       | package_identifier
       | <project_>simple_name . package_identifier

Examples are:

       project'Object_Dir
       Naming'Dot_Replacement
       Imported_Project'Source_Dirs
       Imported_Project.Naming'Casing
       Builder'Default_Switches ("Ada")

The prefix of an attribute may be:

Legal attribute names are listed below, including the package in which they must be declared. These names are case-insensitive. The semantics for the attributes is explained in great details in other sections.

The column index indicates whether the attribute is an indexed attribute, and when it is whether its index is case sensitive (sensitive) or not (insensitive), or if case sensitivity depends is the same as file names sensitivity on the system (file). The text is between brackets ([]) if the index is optional.

Attribute Name Value Package Index
General attributes see Building With Projects
Name string - (Read-only, name of project)
Project_Dir string - (Read-only, directory of project)
Source_Files list - -
Source_Dirs list - -
Source_List_File string - -
Locally_Removed_Files list - -
Excluded_Source_Files list - -
Object_Dir string - -
Exec_Dir string - -
Excluded_Source_Dirs list - -
Excluded_Source_Files list - -
Excluded_Source_List_File list - -
Inherit_Source_Path list - insensitive
Languages list - -
Main list - -
Main_Language string - -
Externally_Built string - -
Roots list - file
Library-related attributes see Library Projects
Library_Dir string - -
Library_Name string - -
Library_Kind string - -
Library_Version string - -
Library_Interface string - -
Library_Auto_Init string - -
Library_Options list - -
Leading_Library_Options list - -
Library_Src_Dir string - -
Library_ALI_Dir string - -
Library_GCC string - -
Library_Symbol_File string - -
Library_Symbol_Policy string - -
Library_Reference_Symbol_File string - -
Interfaces list - -
Naming see Naming Schemes
Spec_Suffix string Naming insensitive (language)
Body_Suffix string Naming insensitive (language)
Separate_Suffix string Naming -
Casing string Naming -
Dot_Replacement string Naming -
Spec string Naming insensitive (Ada unit)
Body string Naming insensitive (Ada unit)
Specification_Exceptions list Naming insensitive (language)
Implementation_Exceptions list Naming insensitive (language)
Building see Switches and Project Files
Default_Switches list Builder, Compiler, Binder, Linker, Cross_Reference, Finder, Pretty_Printer, gnatstub, Check, Synchronize, Eliminate, Metrics, IDE insensitive (language name)
Switches list Builder, Compiler, Binder, Linker, Cross_Reference, Finder, gnatls, Pretty_Printer, gnatstub, Check, Synchronize, Eliminate, Metrics, Stack [file] (file name)
Local_Configuration_Pragmas string Compiler -
Local_Config_File string insensitive -
Global_Configuration_Pragmas list Builder -
Global_Compilation_Switches list Builder language
Executable string Builder [file]
Executable_Suffix string Builder -
Global_Config_File string Builder insensitive (language)
IDE (used and created by GPS)
Remote_Host string IDE -
Program_Host string IDE -
Communication_Protocol string IDE -
Compiler_Command string IDE insensitive (language)
Debugger_Command string IDE -
Gnatlist string IDE -
Gnat string IDE -
VCS_Kind string IDE -
VCS_File_Check string IDE -
VCS_Log_Check string IDE -
Documentation_Dir string IDE -
Configuration files See gprbuild manual
Default_Language string - -
Run_Path_Option list - -
Run_Path_Origin string - -
Separate_Run_Path_Options string - -
Toolchain_Version string - insensitive
Toolchain_Description string - insensitive
Object_Generated string - insensitive
Objects_Linked string - insensitive
Target string - -
Library_Builder string - -
Library_Support string - -
Archive_Builder list - -
Archive_Builder_Append_Option list - -
Archive_Indexer list - -
Archive_Suffix string - -
Library_Partial_Linker list - -
Shared_Library_Prefix string - -
Shared_Library_Suffix string - -
Symbolic_Link_Supported string - -
Library_Major_Minor_Id_Supported string - -
Library_Auto_Init_Supported string - -
Shared_Library_Minimum_Switches list - -
Library_Version_Switches list - -
Library_Install_Name_Option string - -
Runtime_Library_Dir string - insensitive
Runtime_Source_Dir string - insensitive
Driver string Compiler,Binder,Linker insensitive (language)
Required_Switches list Compiler,Binder,Linker insensitive (language)
Leading_Required_Switches list Compiler insensitive (language)
Trailing_Required_Switches list Compiler insensitive (language)
Pic_Options list Compiler insensitive (language)
Path_Syntax string Compiler insensitive (language)
Object_File_Suffix string Compiler insensitive (language)
Object_File_Switches list Compiler insensitive (language)
Multi_Unit_Switches list Compiler insensitive (language)
Multi_Unit_Object_Separator string Compiler insensitve (language)
Mapping_File_Switches list Compiler insensitive (language)
Mapping_Spec_Suffix string Compiler insensitive (language)
Mapping_body_Suffix string Compiler insensitive (language)
Config_File_Switches list Compiler insensitive (language)
Config_Body_File_Name string Compiler insensitive (language)
Config_Body_File_Name_Index string Compiler insensitive (language)
Config_Body_File_Name_Pattern string Compiler insensitive (language)
Config_Spec_File_Name string Compiler insensitive (language)
Config_Spec_File_Name_Index string Compiler insensitive (language)
Config_Spec_File_Name_Pattern string Compiler insensitive (language)
Config_File_Unique string Compiler insensitive (language)
Dependency_Switches list Compiler insensitive (language)
Dependency_Driver list Compiler insensitive (language)
Include_Switches list Compiler insensitive (language)
Include_Path string Compiler insensitive (language)
Include_Path_File string Compiler insensitive (language)
Prefix string Binder insensitive (language)
Objects_Path string Binder insensitive (language)
Objects_Path_File string Binder insensitive (language)
Linker_Options list Linker -
Leading_Switches list Linker -
Map_File_Options string Linker -
Executable_Switches list Linker -
Lib_Dir_Switch string Linker -
Lib_Name_Switch string Linker -
Max_Command_Line_Length string Linker -
Response_File_Format string Linker -
Response_File_Switches list Linker -

1.8.10 Case Statements

A case statement is used in a project file to effect conditional behavior. Through this statement, you can set the value of attributes and variables depending on the value previously assigned to a typed variable.

All choices in a choice list must be distinct. Unlike Ada, the choice lists of all alternatives do not need to include all values of the type. An others choice must appear last in the list of alternatives.

The syntax of a case construction is based on the Ada case statement (although the null statement for empty alternatives is optional).

The case expression must be a typed string variable, whose value is often given by an external reference (see External Values).

Each alternative starts with the reserved word when, either a list of literal strings separated by the "|" character or the reserved word others, and the "=>" token. Each literal string must belong to the string type that is the type of the case variable. After each =>, there are zero or more statements. The only statements allowed in a case construction are other case statements, attribute declarations and variable declarations. String type declarations and package declarations are not allowed. Variable declarations are restricted to variables that have already been declared before the case construction.

     case_statement ::=
       case <typed_variable_>name is {case_item} end case ;
     
     case_item ::=
       when discrete_choice_list =>
         {case_statement
           | attribute_declaration
           | variable_declaration
           | empty_declaration}
     
     discrete_choice_list ::= string_literal {| string_literal} | others

Here is a typical example:

     project MyProj is
        type OS_Type is ("GNU/Linux", "Unix", "NT", "VMS");
        OS : OS_Type := external ("OS", "GNU/Linux");
     
        package Compiler is
          case OS is
            when "GNU/Linux" | "Unix" =>
              for Switches ("Ada") use ("-gnath");
            when "NT" =>
              for Switches ("Ada") use ("-gnatP");
            when others =>
              null;
          end case;
        end Compiler;
     end MyProj;

2 Tools Supporting Project Files

2.1 gnatmake and Project Files

This section covers several topics related to gnatmake and project files: defining switches for gnatmake and for the tools that it invokes; specifying configuration pragmas; the use of the Main attribute; building and rebuilding library project files.

2.1.1 Switches Related to Project Files

The following switches are used by GNAT tools that support project files:

-Pproject
Indicates the name of a project file. This project file will be parsed with the verbosity indicated by -vPx, if any, and using the external references indicated by -X switches, if any. There may zero, one or more spaces between -P and project.

There must be only one -P switch on the command line.

Since the Project Manager parses the project file only after all the switches on the command line are checked, the order of the switches -P, -vPx or -X is not significant.

-Xname=value
Indicates that external variable name has the value value. The Project Manager will use this value for occurrences of external(name) when parsing the project file.

If name or value includes a space, then name=value should be put between quotes.

            -XOS=NT
            -X"user=John Doe"

Several -X switches can be used simultaneously. If several -X switches specify the same name, only the last one is used.

An external variable specified with a -X switch takes precedence over the value of the same name in the environment.

-vPx
Indicates the verbosity of the parsing of GNAT project files.

-vP0 means Default; -vP1 means Medium; -vP2 means High.

The default is Default: no output for syntactically correct project files. If several -vPx switches are present, only the last one is used.

-aP<dir>
Add directory <dir> at the beginning of the project search path, in order, after the current working directory.
-eL
Follow all symbolic links when processing project files.
--subdirs=<subdir>
This switch is recognized by gnatmake and gnatclean. It indicate that the real directories (except the source directories) are the subdirectories <subdir> of the directories specified in the project files. This applies in particular to object directories, library directories and exec directories. If the subdirectories do not exist, they are created automatically.

2.1.2 Switches and Project Files

For each of the packages Builder, Compiler, Binder, and Linker, you can specify a Default_Switches attribute, a Switches attribute, or both; as their names imply, these switch-related attributes affect the switches that are used for each of these GNAT components when gnatmake is invoked. As will be explained below, these component-specific switches precede the switches provided on the gnatmake command line.

The Default_Switches attribute is an attribute indexed by language name (case insensitive) whose value is a string list. For example:

     package Compiler is
       for Default_Switches ("Ada")
           use ("-gnaty",
                "-v");
     end Compiler;

The Switches attribute is indexed on a file name (which may or may not be case sensitive, depending on the operating system) whose value is a string list. For example:

     package Builder is
        for Switches ("main1.adb")
            use ("-O2");
        for Switches ("main2.adb")
            use ("-g");
     end Builder;

For the Builder package, the file names must designate source files for main subprograms. For the Binder and Linker packages, the file names must designate ALI or source files for main subprograms. In each case just the file name without an explicit extension is acceptable.

For each tool used in a program build (gnatmake, the compiler, the binder, and the linker), the corresponding package contributes a set of switches for each file on which the tool is invoked, based on the switch-related attributes defined in the package. In particular, the switches that each of these packages contributes for a given file f comprise:

If neither of these attributes is defined in the package, then the package does not contribute any switches for the given file.

When gnatmake is invoked on a file, the switches comprise two sets, in the following order: those contributed for the file by the Builder package; and the switches passed on the command line.

When gnatmake invokes a tool (compiler, binder, linker) on a file, the switches passed to the tool comprise three sets, in the following order:

  1. the applicable switches contributed for the file by the Builder package in the project file supplied on the command line;
  2. those contributed for the file by the package (in the relevant project file – see below) corresponding to the tool; and
  3. the applicable switches passed on the command line.

The term applicable switches reflects the fact that gnatmake switches may or may not be passed to individual tools, depending on the individual switch.

gnatmake may invoke the compiler on source files from different projects. The Project Manager will use the appropriate project file to determine the Compiler package for each source file being compiled. Likewise for the Binder and Linker packages.

As an example, consider the following package in a project file:

     project Proj1 is
        package Compiler is
           for Default_Switches ("Ada")
               use ("-g");
           for Switches ("a.adb")
               use ("-O1");
           for Switches ("b.adb")
               use ("-O2",
                    "-gnaty");
        end Compiler;
     end Proj1;

If gnatmake is invoked with this project file, and it needs to compile, say, the files a.adb, b.adb, and c.adb, then a.adb will be compiled with the switch -O1, b.adb with switches -O2 and -gnaty, and c.adb with -g.

The following example illustrates the ordering of the switches contributed by different packages:

     project Proj2 is
        package Builder is
           for Switches ("main.adb")
               use ("-g",
                    "-O1",
                    "-f");
        end Builder;
     
        package Compiler is
           for Switches ("main.adb")
               use ("-O2");
        end Compiler;
     end Proj2;

If you issue the command:

         gnatmake -Pproj2 -O0 main

then the compiler will be invoked on main.adb with the following sequence of switches

        -g -O1 -O2 -O0

with the last -O switch having precedence over the earlier ones; several other switches (such as -c) are added implicitly.

The switches -g and -O1 are contributed by package Builder, -O2 is contributed by the package Compiler and -O0 comes from the command line.

The -g switch will also be passed in the invocation of Gnatlink.

A final example illustrates switch contributions from packages in different project files:

     project Proj3 is
        for Source_Files use ("pack.ads", "pack.adb");
        package Compiler is
           for Default_Switches ("Ada")
               use ("-gnata");
        end Compiler;
     end Proj3;
     
     with "Proj3";
     project Proj4 is
        for Source_Files use ("foo_main.adb", "bar_main.adb");
        package Builder is
           for Switches ("foo_main.adb")
               use ("-s",
                    "-g");
        end Builder;
     end Proj4;
     
     -- Ada source file:
     with Pack;
     procedure Foo_Main is
        ...
     end Foo_Main;

If the command is

     gnatmake -PProj4 foo_main.adb -cargs -gnato

then the switches passed to the compiler for foo_main.adb are -g (contributed by the package Proj4.Builder) and -gnato (passed on the command line). When the imported package Pack is compiled, the switches used are -g from Proj4.Builder, -gnata (contributed from package Proj3.Compiler, and -gnato from the command line.

When using gnatmake with project files, some switches or arguments may be expressed as relative paths. As the working directory where compilation occurs may change, these relative paths are converted to absolute paths. For the switches found in a project file, the relative paths are relative to the project file directory, for the switches on the command line, they are relative to the directory where gnatmake is invoked. The switches for which this occurs are: -I, -A, -L, -aO, -aL, -aI, as well as all arguments that are not switches (arguments to switch -o, object files specified in package Linker or after -largs on the command line). The exception to this rule is the switch –RTS= for which a relative path argument is never converted.

2.1.3 Specifying Configuration Pragmas

When using gnatmake with project files, if there exists a file gnat.adc that contains configuration pragmas, this file will be ignored.

Configuration pragmas can be defined by means of the following attributes in project files: Global_Configuration_Pragmas in package Builder and Local_Configuration_Pragmas in package Compiler.

Both these attributes are single string attributes. Their values is the path name of a file containing configuration pragmas. If a path name is relative, then it is relative to the project directory of the project file where the attribute is defined.

When compiling a source, the configuration pragmas used are, in order, those listed in the file designated by attribute Global_Configuration_Pragmas in package Builder of the main project file, if it is specified, and those listed in the file designated by attribute Local_Configuration_Pragmas in package Compiler of the project file of the source, if it exists.

2.1.4 Project Files and Main Subprograms

When using a project file, you can invoke gnatmake with one or several main subprograms, by specifying their source files on the command line.

         gnatmake -Pprj main1 main2 main3

Each of these needs to be a source file of the same project, except when the switch -u is used.

When -u is not used, all the mains need to be sources of the same project, one of the project in the tree rooted at the project specified on the command line. The package Builder of this common project, the "main project" is the one that is considered by gnatmake.

When -u is used, the specified source files may be in projects imported directly or indirectly by the project specified on the command line. Note that if such a source file is not part of the project specified on the command line, the switches found in package Builder of the project specified on the command line, if any, that are transmitted to the compiler will still be used, not those found in the project file of the source file.

When using a project file, you can also invoke gnatmake without explicitly specifying any main, and the effect depends on whether you have defined the Main attribute. This attribute has a string list value, where each element in the list is the name of a source file (the file extension is optional) that contains a unit that can be a main subprogram.

If the Main attribute is defined in a project file as a non-empty string list and the switch -u is not used on the command line, then invoking gnatmake with this project file but without any main on the command line is equivalent to invoking gnatmake with all the file names in the Main attribute on the command line.

Example:

        project Prj is
           for Main use ("main1", "main2", "main3");
        end Prj;

With this project file, "gnatmake -Pprj" is equivalent to "gnatmake -Pprj main1 main2 main3".

When the project attribute Main is not specified, or is specified as an empty string list, or when the switch -u is used on the command line, then invoking gnatmake with no main on the command line will result in all immediate sources of the project file being checked, and potentially recompiled. Depending on the presence of the switch -u, sources from other project files on which the immediate sources of the main project file depend are also checked and potentially recompiled. In other words, the -u switch is applied to all of the immediate sources of the main project file.

When no main is specified on the command line and attribute Main exists and includes several mains, or when several mains are specified on the command line, the default switches in package Builder will be used for all mains, even if there are specific switches specified for one or several mains.

But the switches from package Binder or Linker will be the specific switches for each main, if they are specified.

2.1.5 Library Project Files

When gnatmake is invoked with a main project file that is a library project file, it is not allowed to specify one or more mains on the command line.

When a library project file is specified, switches -b and -l have special meanings.

2.2 The GNAT Driver and Project Files

A number of GNAT tools, other than gnatmake can benefit from project files: (gnatbind, gnatcheck, gnatclean, gnatelim, gnatfind, gnatlink, gnatls, gnatmetric, gnatpp, gnatstub, and gnatxref). However, none of these tools can be invoked directly with a project file switch (-P). They must be invoked through the gnat driver.

The gnat driver is a wrapper that accepts a number of commands and calls the corresponding tool. It was designed initially for VMS platforms (to convert VMS qualifiers to Unix-style switches), but it is now available on all GNAT platforms.

On non-VMS platforms, the gnat driver accepts the following commands (case insensitive):

(note that the compiler is invoked using the command gnatmake -f -u -c).

On non-VMS platforms, between gnat and the command, two special switches may be used:

The command may be followed by switches and arguments for the invoked tool.

       gnat bind -C main.ali
       gnat ls -a main
       gnat chop foo.txt

Switches may also be put in text files, one switch per line, and the text files may be specified with their path name preceded by '@'.

        gnat bind @args.txt main.ali

In addition, for commands BIND, COMP or COMPILE, FIND, ELIM, LS or LIST, LINK, METRIC, PP or PRETTY, STUB and XREF, the project file related switches (-P, -X and -vPx) may be used in addition to the switches of the invoking tool.

When GNAT PP or GNAT PRETTY is used with a project file, but with no source specified on the command line, it invokes gnatpp with all the immediate sources of the specified project file.

When GNAT METRIC is used with a project file, but with no source specified on the command line, it invokes gnatmetric with all the immediate sources of the specified project file and with -d with the parameter pointing to the object directory of the project.

In addition, when GNAT PP, GNAT PRETTY or GNAT METRIC is used with a project file, no source is specified on the command line and switch -U is specified on the command line, then the underlying tool (gnatpp or gnatmetric) is invoked for all sources of all projects, not only for the immediate sources of the main project. (-U stands for Universal or Union of the project files of the project tree)

For each of the following commands, there is optionally a corresponding package in the main project.

Package Gnatls has a unique attribute Switches, a simple variable with a string list value. It contains switches for the invocation of gnatls.

     project Proj1 is
        package gnatls is
           for Switches
               use ("-a",
                    "-v");
        end gnatls;
     end Proj1;

All other packages have two attribute Switches and Default_Switches.

Switches is an indexed attribute, indexed by the source file name, that has a string list value: the switches to be used when the tool corresponding to the package is invoked for the specific source file.

Default_Switches is an attribute, indexed by the programming language that has a string list value. Default_Switches ("Ada") contains the switches for the invocation of the tool corresponding to the package, except if a specific Switches attribute is specified for the source file.

     project Proj is
     
        for Source_Dirs use ("**");
     
        package gnatls is
           for Switches use
               ("-a",
                "-v");
        end gnatls;
     
        package Compiler is
           for Default_Switches ("Ada")
               use ("-gnatv",
                    "-gnatwa");
        end Binder;
     
        package Binder is
           for Default_Switches ("Ada")
               use ("-C",
                    "-e");
        end Binder;
     
        package Linker is
           for Default_Switches ("Ada")
               use ("-C");
           for Switches ("main.adb")
               use ("-C",
                    "-v",
                    "-v");
        end Linker;
     
        package Finder is
           for Default_Switches ("Ada")
                use ("-a",
                     "-f");
        end Finder;
     
        package Cross_Reference is
           for Default_Switches ("Ada")
               use ("-a",
                    "-f",
                    "-d",
                    "-u");
        end Cross_Reference;
     end Proj;

With the above project file, commands such as

        gnat comp -Pproj main
        gnat ls -Pproj main
        gnat xref -Pproj main
        gnat bind -Pproj main.ali
        gnat link -Pproj main.ali

will set up the environment properly and invoke the tool with the switches found in the package corresponding to the tool: Default_Switches ("Ada") for all tools, except Switches ("main.adb") for gnatlink. It is also possible to invoke some of the tools, (gnatcheck, gnatmetric, and gnatpp) on a set of project units thanks to the combination of the switches -P, -U and possibly the main unit when one is interested in its closure. For instance,

     gnat metric -Pproj

will compute the metrics for all the immediate units of project proj.

     gnat metric -Pproj -U

will compute the metrics for all the units of the closure of projects rooted at proj.

     gnat metric -Pproj -U main_unit

will compute the metrics for the closure of units rooted at main_unit. This last possibility relies implicitly on gnatbind's option -R. But if the argument files for the tool invoked by the the gnat driver are explicitly specified either directly or through the tool -files option, then the tool is called only for these explicitly specified files.

2.3 The Development Environments

See the appropriate manuals for more details. These environments will store a number of settings in the project itself, when they are meant to be shared by the whole team working on the project. Here are the attributes defined in the package IDE in projects.

Remote_Host
This is a simple attribute. Its value is a string that designates the remote host in a cross-compilation environment, to be used for remote compilation and debugging. This field should not be specified when running on the local machine.
Program_Host
This is a simple attribute. Its value is a string that specifies the name of IP address of the embedded target in a cross-compilation environment, on which the program should execute.
Communication_Protocol
This is a simple string attribute. Its value is the name of the protocol to use to communicate with the target in a cross-compilation environment, e.g. "wtx" or "vxworks".
Compiler_Command
This is an associative array attribute, whose domain is a language name. Its value is string that denotes the command to be used to invoke the compiler. The value of Compiler_Command ("Ada") is expected to be compatible with gnatmake, in particular in the handling of switches.
Debugger_Command
This is simple attribute, Its value is a string that specifies the name of the debugger to be used, such as gdb, powerpc-wrs-vxworks-gdb or gdb-4.
Default_Switches
This is an associative array attribute. Its indexes are the name of the external tools that the GNAT Programming System (GPS) is supporting. Its value is a list of switches to use when invoking that tool.
Gnatlist
This is a simple attribute. Its value is a string that specifies the name of the gnatls utility to be used to retrieve information about the predefined path; e.g., "gnatls", "powerpc-wrs-vxworks-gnatls".
VCS_Kind
This is a simple attribute. Its value is a string used to specify the Version Control System (VCS) to be used for this project, e.g. CVS, RCS ClearCase or Perforce.
Gnat
This is a simple attribute. Its value is a string that specifies the name of the gnat utility to be used when executing various tools from GPS, in particular "gnat pp", "gnat stub",...
VCS_File_Check
This is a simple attribute. Its value is a string that specifies the command used by the VCS to check the validity of a file, either when the user explicitly asks for a check, or as a sanity check before doing the check-in.
VCS_Log_Check
This is a simple attribute. Its value is a string that specifies the command used by the VCS to check the validity of a log file.
VCS_Repository_Root
The VCS repository root path. This is used to create tags or branches of the repository. For subversion the value should be the URL as specified to check-out the working copy of the repository.
VCS_Patch_Root
The local root directory to use for building patch file. All patch chunks will be relative to this path. The root project directory is used if this value is not defined.

2.4 Cleaning up with GPRclean

The GPRclean tool removes the files created by GPRbuild. At a minimum, to invoke GPRclean you must specify a main project file in a command such as gprclean proj.gpr or gprclean -P proj.gpr.

Examples of invocation of GPRclean:

        gprclean -r prj1.gpr
        gprclean -c -P prj2.gpr

2.4.1 Switches for GPRclean

The switches for GPRclean are:

3 Gprbuild

GPRbuild is a generic build tool designed for the construction of large multi-language systems organized into subsystems and libraries. It is well-suited for compiled languages supporting separate compilation, such as Ada, C, C++ and Fortran.

GPRbuild manages a three step build process.

The tool is generic in that it provides, when possible, equivalent build capabilities for all supported languages. For this, it uses a configuration file <file>.cgpr that has a syntax and structure very similar to a project file, but which defines the characteristics of the supported languages and toolchains. The configuration file contains information such as:

On the other hand, GPRbuild is not a replacement for general-purpose build tools such as make or ant which give the user a high level of control over the build process itself. When building a system requires complex actions that do not fit well in the three-phase process described above, GPRbuild might not be sufficient. In such situations, GPRbuild can still be used to manage the appropriate part of the build. For instance it can be called from within a Makefile.

3.1 Building with GPRbuild

3.1.1 Command Line

Three elements can optionally be specified on GPRbuild's command line:

The general syntax is thus:

     gprbuild [<proj>.gpr] [switches] [names]
       {[-cargs opts] [-cargs:lang opts] [-largs opts] [-gargs opts]}

GPRbuild requires a project file, which may be specified on the command line either directly or through the -P switch. If not specified, GPRbuild uses the project file default.gpr if there is one in the current working directory. Otherwise, if there is only one project file in the current working directory, GPRbuild uses this project file.

Main source files represent the sources to be used as the main programs. If they are not specified on the command line, GPRbuild uses the source files specified with the Main attribute in the project file. If none exists, then no executable will be built. It is also possible to specify absolute file names, or file names relative to the current directory. Finally, it is possible to specify Ada unit names (and gprbuild automatically looks up the corresponding file name in the project).

When source files are specified along with the option -c, then recompilation will be considered only for those source files. In all other cases, GPRbuild compiles or recompiles all sources in the project tree that are not up to date, and builds or rebuilds libraries that are not up to date.

If invoked without the --config= or --autoconf= options, then GPRbuild will look for a configuration project file default.cgpr, or <targetname>.cgpr if option --target=<targetname> is used. If there is no such file in the default locations expected by GPRbuild (<install>/share/gpr and the current directory) then GPRbuild will invoke GPRconfig with the languages from the project files, and create a configuration project file auto.cgpr in the object directory of the main project. The project auto.cgpr will be rebuilt at each GPRbuild invocation unless you use the switch --autoconf=path/auto.cgpr, which will use the configuration project file if it exists and create it otherwise.

Options given on the GPRbuild command line may be passed along to individual tools by preceding them with one of the “command line separators” shown below. Options following the separator, up to the next separator (or end of the command line), are passed along. The different command line separators are:

3.1.2 Switches

GPRbuild takes into account switches that may be specified on the command line or in attributes Switches(<main or language>) or Default_Switches (<language) in package Builder of the main project.

When there are a single main (specified on the command line or in attribute Main in the main project), the switches that are taken into account in package Builder of the main project are Switches (<main>), if declared, or Switches (<language of main>), if declared.

When there are several mains, if there are sources of the same language, then Switches (<language of main>) is taken into account, if specified.

When there are no main specified, if there is only one compiled language (that is a language with a non empty Compiler Driver), then Switches (<single language>) is taken into account, if specified.

The switches that are interpreted directly by GPRbuild are listed below.

First, the switches that may be specified only on the command line, but not in package Builder of the main project:

Then, the switches that may be specified on the command line as well as in package Builder of the main project (attribute Switches):

Switches that are accepted for compatibility with gnatmake, either on the command line or in the Builder Ada switches in the main project file:

These switches are passed to the Ada compiler.

3.1.3 Initialization

Before performing one or several of its three phases, GPRbuild has to read the command line, obtain its configuration, and process the project files.

If GPRbuild is invoked with an invalid switch or without any project file on the command line, it will fail immediately.

Examples:

     $ gprbuild -P
     gprbuild: project file name missing after -P
     
     $ gprbuild -P c_main.gpr -WW
     gprbuild: illegal option "-WW"

GPRbuild looks for the configuration project file first in the current working directory, then in the default configuration project directory. If the GPRbuild executable is located in a subdirectory <prefix>/bin, then the default configuration project directory is <prefix>/share/gpr, otherwise there is no default configuration project directory.

When it has found its configuration project path, GPRbuild needs to obtain its configuration. By default, the file name of the main configuration project is default.cgpr. This default may be modified using the switch --config=...

Example:

     $ gprbuild --config=my_standard.cgpr -P my_project.gpr

If GPRbuild cannot find the main configuration project on the configuration project path, then it will look for all the languages specified in the user project tree and invoke GPRconfig to create a configuration project file named auto.cgpr that is located in the object directory of the main project file.

Once it has found the configuration project, GPRbuild will process its configuration: if a single string attribute is specified in the configuration project and is not specified in a user project, then the attribute is added to the user project. If a string list attribute is specified in the configuration project then its value is prepended to the corresponding attribute in the user project.

After GPRbuild has processed its configuration, it will process the user project file or files. If these user project files are incorrect then GPRbuild will fail with the appropriate error messages:

     $ gprbuild -P my_project.gpr
     ada_main.gpr:3:26: "src" is not a valid directory
     gprbuild: "my_project.gpr" processing failed

Once the user project files have been dealt with successfully, GPRbuild will start its processing.

3.1.4 Compilation of one or several sources

If GPRbuild is invoked with -u or -U and there are one or several source file names specified on the command line, GPRbuild will compile or recompile these sources, if they are not up to date or if -f is also specified. Then GPRbuild will stop its execution.

The options/switches used to compile these sources are described in section Compilation Phase.

If GPRbuild is invoked with -u and no source file name is specified on the command line, GPRbuild will compile or recompile all the sources of the main project and then stop.

In contrast, if GPRbuild is invoked with -U, and again no source file name is specified on the command line, GPRbuild will compile or recompile all the sources of all the projects in the project tree and then stop.

3.1.5 Compilation Phase

When switch -c is used or when switches -b or -l are not used, GPRbuild will first compile or recompile the sources that are not up to date in all the projects in the project tree. The sources considered are:

Attribute Roots takes as an index a main and a string list value. Each string in the list is the name of an Ada library unit.

Example:

        for Roots ("main.c") use ("pkga", "pkgb");

Package PkgA and PkgB will be considered, and all the Ada units in their closure will also be considered.

GPRbuild will first consider each source and decide if it needs to be (re)compiled.

A source needs to be compiled in the following cases:

When a source is successfully compiled, the following files are normally created in the object directory of the project of the source:

The compiler for the language corresponding to the source file name is invoked with the following switches/options:

If compilation is needed, then all the options/switches, except those described as “Various other options” are written to the switch file. The switch file is a text file. Its file name is obtained by replacing the suffix of the source with .cswi. For example, the switch file for source main.adb is main.cswi and for toto.c it is toto.cswi.

If the compilation is successful, then if the creation of the dependency file is not done during compilation but after (see configuration attribute Compute_Dependency), then the process to create the dependency file is invoked.

If GPRbuild is invoked with a switch -j specifying more than one compilation process, then several compilation processes for several sources of possibly different languages are spawned concurrently.

For each project file, attribute Interfaces may be declared. Its value is a list of sources or header files of the project file. For a project file extending another one, directly or indirectly, inherited sources may be in the list. When Interfaces is not declared, all sources or header files are part of the interface of the project. When Interfaces is declared, only those sources or header files are part of the interface of the project file. After a successful compilation, gprbuild checks that all imported or included sources or header files that are from an imported project are part of the interface of the imported project. If this check fails, the compilation is invalidated and the compilation artifacts (dependency, object and switches files) are deleted.

Example:

        project Prj is
           for Languages use ("Ada", "C");
           for Interfaces use ("pkg.ads", "toto.h");
        end Prj;

If a source from a project importing project Prj imports sources from Prj other than package Pkg or includes header files from Prj other than "toto.h", then its compilation will be invalidated.

3.1.6 Post-Compilation Phase

The post-compilation phase has two parts: library building and program binding.

If there are libraries that need to be built or rebuilt, gprbuild will call the library builder, specified by attribute Library_Builder. This is generally the tool gprlib, provided with GPRbuild. If gprbuild can determine that a library is already up to date, then the library builder will not be called.

If there are mains specified, and for these mains there are sources of languages with a binder driver (specified by attribute Binder'Driver (<language>), then the binder driver is called for each such main, but only if it needs to.

For Ada, the binder driver is normally gprbind, which will call the appropriate version of gnatbind, that either the one in the same directory as the Ada compiler or the fist one found on the path. When neither of those is appropriate, it is possible to specify to gprbind the full path of gnatbind, using the Binder switch --gnatbind_path=.

Example:

        package Binder is
           for Switches ("Ada") use ("--gnatbind_path=/toto/gnatbind");
        end Binder;

If gprbuild can determine that the artifacts from a previous post-compilation phase are already up to date, the binder driver is not called.

If there are no libraries and no binder drivers, then the post-compilation phase is empty.

3.1.7 Linking Phase

When there are mains specified, either in attribute Main or on the command line, and these mains are not up to date, the linker is invoked for each main, with all the specified or implied options, including the object files generated during the post-compilation phase by the binder drivers.

3.1.8 Incompatibilities with gnatmake

Here is a list of incompatibilities between gnatmake invoked with a project file and gprbuild:

3.2 Configuring with GPRconfig

3.2.1 Configuration

GPRbuild requires one configuration file describing the languages and toolchains to be used, and project files describing the characteristics of the user project. Typically the configuration file can be created automatically by GPRbuild based on the languages defined in your projects and the compilers on your path. In more involved situations — such as cross compilation, or environments with several compilers for the same language — you may need to control more precisely the generation of the desired configuration of toolsets. A tool, GPRconfig, described in Configuring with GPRconfig), offers this capability. In this chapter most of the examples can use autoconfiguration.

GPRbuild will start its build process by trying to locate a configuration file. The following tests are performed in the specified order, and the first that matches provides the configuration file to use.

GPRconfig provides several ways of generating configuration files. By default, a simple interactive mode lists all the known compilers for all known languages. You can then select a compiler for each of the languages; once a compiler has been selected, only compatible compilers for other languages are proposed. Here are a few examples of GPRconfig invocation:

3.2.2 Using GPRconfig

3.2.3 Description

The GPRconfig tool helps you generate the configuration files for GPRbuild. It automatically detects the available compilers on your system and, after you have selected the one needed for your application, it generates the proper configuration file.

In general, you will not launch GPRconfig explicitly. Instead, it is used implicitly by GPRbuild through the use of --config and --autoconf switches.

3.2.4 Command line arguments

GPRconfig supports the following command line switches:

--target=platform
Use --target to specify on which machine your application will run

This switch indicates the target computer on which your application will be run. It is mostly useful for cross configurations. Examples include ‘ppc-elf’, ‘ppc-vx6-windows’. It can also be used in native configurations and is useful when the same machine can run different kind of compilers such as mingw32 and cygwin on Windows or x86-32 and x86-64 on GNU Linux. Since different compilers will often return a different name for those targets, GPRconfig has an extensive knowledge of which targets are compatible, and will for example accept ‘x86-linux’ as an alias for ‘i686-pc-linux-gnu’. The default target is the machine on which GPRconfig is run.

If you enter the special target ‘all’, then all compilers found on the PATH will be displayed.

--show-targets
As mentioned above, GPRconfig knows which targets are compatible. You can use this switch to find the list of targets that are compatible with --target.
--config=language[,version[,runtime[,path[,name]]]]
Use --config to automatically select the first matching compiler

The intent of this switch is to preselect one or more compilers directly from the command line. This switch takes several optional arguments, which you can omit simply by passing the empty string. When omitted, the arguments will be computed automatically by GPRconfig.

In general, only language needs to be specified, and the first compiler on the PATH that can compile this language will be selected. As an example, for a multi-language application programmed in C and Ada, the command line would be:

          --config=Ada --config=C

path is the directory that contains the compiler executable, for instance /usr/bin (and not the installation prefix /usr).

name should be one of the compiler names defined in the GPRconfig knowledge base. The list of supported names includes ‘GNAT’, ‘GCC’,.... This name is generally not needed, but can be used to distinguish among several compilers that could match the other arguments of --config.

Another possible more frequent use of name is to specify the base name of an executable. For instance, if you prefer to use a diab C compiler (executable is called dcc) instead of gcc, even if the latter appears first in the path, you could specify dcc as the name parameter.

          gprconfig --config Ada,,,/usr/bin       # automatic parameters
            gprconfig --config C,,,/usr/bin,GCC     # automatic version
            gprconfig --config C,,,/usr/bin,gcc     # same as above, with exec name

This switch is also the only possibility to include in your project some languages that are not associated with a compiler. This is sometimes useful especially when you are using environments like GPS that support project files. For instance, if you select "Project file" as a language, the files matching the .gpr extension will be shown in the editor, although they of course play no role for gprbuild itself.

--batch
Use --batch to generate the configuration file with no user interaction

If this switch is specified, GPRconfig automatically selects the first compiler matching each of the --config switches, and generates the configuration file immediately. It will not display an interactive menu.

-o file
Use -o to specify the name of the configuration file to generate

This specifies the name of the configuration file that will be generated. If this switch is not specified, a default file is generated in the installation directory of GPRbuild (assuming you have write access to that directory), so that it is automatically picked up by GPRbuild later on. If you select a different output file, you will need to specify it to GPRbuild.

--db directory
--db-
Indicates another directory that should be parsed for GPRconfig's knowledge base. Most of the time this is only useful if you are creating your own XML description files locally. The second version of the switch prevents GPRconfig from reading its default knowledge base.
-h
Generates a brief help message listing all GPRconfig switches and the default value for their arguments. This includes the location of the knowledge base, the default target,...

3.2.5 Interactive use

When you launch GPRconfig, it first searches for all compilers it can find on your PATH, that match the target specified by --target. It is recommended, although not required, that you place the compilers that you expect to use for your application in your PATH before you launch gprconfig, since that simplifies the setup.

The list of compilers is sorted so that the most likely compilers appear first

GPRconfig then displays the list of all the compilers it has found, along with the language they can compile, the run-time they use (when applicable),.... It then waits for you to select one of the compilers. This list is sorted by language, then by order in the PATH environment variable (so that compilers that you are more likely to use appear first), then by run-time names and finally by version of the compiler. Thus the first compiler for any language is most likely the one you want to use.

You make a selection by entering the letter that appears on the line for each compiler (be aware that this letter is case sensitive). If the compiler was already selected, it is deselected.

The list of compilers is filtered, so that only compatible compilers can be selected

A filtered list of compilers is then displayed: only compilers that target the same platform as the selected compiler are now shown. GPRconfig then checks whether it is possible to link sources compiled with the selected compiler and each of the remaining compilers; when linking is not possible, the compiler is not displayed. Likewise, all compilers for the same language are hidden, so that you can only select one compiler per language.

As an example, if you need to compile your application with several C compilers, you should create another language, for instance called C2, for that purpose. That will give you the flexibility to indicate in the project files which compiler should be used for which sources.

The goal of this filtering is to make it more obvious whether you have a good chance of being able to link. There is however no guarantee that GPRconfig will know for certain how to link any combination of the remaining compilers.

You can select as many compilers as are needed by your application. Once you have finished selecting the compilers, select <s>, and GPRconfig will generate the configuration file.

3.2.6 The GPRconfig knowledge base

GPRconfig itself has no hard-coded knowledge of compilers. Thus there is no need to recompile a new version of GPRconfig when a new compiler is distributed.

The role and format of the knowledge base are irrelevant for most users of GPRconfig, and are only needed when you need to add support for new compilers. You can skip this section if you only want to learn how to use GPRconfig.

All knowledge of compilers is embedded in a set of XML files called the knowledge base. Users can easily contribute to this general knowledge base, and have GPRconfig immediately take advantage of any new data.

The knowledge base contains various kinds of information:

The end of this section will describe in more detail the format of this knowledge base, so that you can add your own information and have GPRconfig advantage of it.

3.2.6.1 General file format

The knowledge base is implemented as a set of XML files. None of these files has a special name, nor a special role. Instead, the user can freely create new files, and put them in the knowledge base directory, to contribute new knowledge.

The location of the knowledge base is $prefix/share/gprconfig, where $prefix is the directory in which GPRconfig was installed. Any file with extension .xml in this directory will be parsed automatically by GPRconfig at startup.

All files must have the following format:

     <?xml version="1.0">
     <gprconfig>
        ...
     </gprconfig>

The root tag must be <gprconfig>.

The remaining sections in this chapter will list the valid XML tags that can be used to replace the “...” code above. These tags can either all be placed in a single XML file, or split across several files.

3.2.6.2 Compiler description

One of the XML tags that can be specified as a child of <gprconfig> is <compiler_description>. This node and its children describe one of the compilers known to GPRconfig. The tool uses them when it initially looks for all compilers known on the user's PATH environment variable.

This is optional information, but simplifies the use of GPRconfig, since the user is then able to omit some parameters from the --config command line argument, and have them automatically computed.

The <compiler_description> node doesn't accept any XML attribute. However, it accepts a number of child tags that explain how to query the various attributes of the compiler. The child tags are evaluated (if necessary) in the same order as they are documented below.

<name>
This tag contains a simple string, which is the name of the compiler. This name must be unique across all the configuration files, and is used to identify that compiler_description node.
          <compiler_description>
              <name>GNAT</name>
            </compiler_description>

<executable>
This tag contains a string, which is the name of an executable to search for on the PATH. Examples are ‘gnatls’, ‘gcc’,...

In some cases, the tools have a common suffix, but a prefix that might depend on the target. For instance, GNAT uses ‘gnatmake’ for native platforms, but ‘powerpc-wrs-vxworks-gnatmake’ for cross-compilers to VxWorks. Most of the compiler description is the same, however. For such cases, the value of the executable node is considered as beginning a regular expression. The tag also accepts an optional attribute prefix, which is an integer indicating the parenthesis group that contains the prefix. In the following example, you obtain the version of the GNAT compiler by running either gnatls or powerpc-wrs-vxworks-gnatls, depending on the name of the executable that was found.

The regular expression needs to match the whole name of the file, i.e. it contains an implicit “^” at the start, and an implicit “$” at the end. Therefore if you specify ‘.*gnatmake’ as the regexp, it will not match ‘gnatmake-debug’.

A special case is when this node is empty (but it must be specified!). In such a case, you must also specify the language (see <language> below) as a simple string. It is then assumed that the specified language does not require a compiler. In the configurations file (see Configurations), you can test whether that language was specified on the command line by using a filter such as

           <compilers>
            <compiler language="name"/>
           </compilers>

            <executable prefix="1">(powerpc-wrs-vxworks-)?gnatmake</executable>
            <version><external>${PREFIX}gnatls -v</external></version>

GPRconfig searches in all directories listed on the PATH for such an executable. When one is found, the rest of the <compiler_description> children are checked to know whether the compiler is valid. The directory in which the executable was found becomes the “current directory” for the remaining XML children.

<target>
This node indicates how to query the target architecture for the compiler. See GPRconfig external values for valid children.

If this isn't specified, the compiler will always be considered as matching on the current target.

<version>
This tag contains any of the nodes defined in GPRconfig external values below. It shows how to query the version number of the compiler. If the version cannot be found, the executable will not be listed in the list of compilers.
<variable name="varname">
This node will define a user variable which may be later referenced. The variables are evaluated just after the version but before the languages and the runtimes nodes. See GPRconfig external values below for valid children of this node. If the evaluation of this variable is empty then the compiler is considered as invalid.
<languages>
This node indicates how to query the list of languages. See GPRconfig external values below for valid children of this node.

The value returned by the system will be split into words. As a result, if the returned value is “ada,c,c++”, there are three languages supported by the compiler (and three entries are added to the menu when using GPRconfig interactively).

If the value is a simple string, the words must be comma-separated, so that you can specify languages whose names include spaces. However, if the actual value is computed from the result of a command, the words can also be space-separated, to be compatible with more tools.

<runtimes>
This node indicates how to query the list of supported runtimes for the compiler. See GPRconfig external values below for valid children. The returned value is split into words as for <languages>.

3.2.6.3 GPRconfig external values

A number of the XML nodes described above can contain one or more children, and specify how to query a value from an executable. Here is the list of valid contents for these nodes. The <directory> and <external> children can be repeated multiple times, and the <filter> and <must_match> nodes will be applied to each of these. The final value of the external value is the concatenation of the computation for each of the <directory> and <external> nodes.

3.2.6.4 GPRconfig variable substitution

The various compiler attributes defined above are made available as variables in the rest of the XML files. Each of these variables can be used in the value of the various nodes (for instance in <directory>), and in the configurations (see Configuration).

A variable is referenced by ${name} where name is either a user variable or a predefined variable. An alternate reference is $name where name is a sequence of alpha numeric characters or underscores. Finally $$ is replaced by a simple $.

User variables are defined by <variable> nodes and may override predefined variables. To avoid a possible override use lower case names.

The variables are used in two contexts: either in a <compiler_description> node, in which case the variable refers to the compiler we are describing, or within a <configuration> node. In the latter case, and since there might be several compilers selected, you need to further specify the variable by adding in parenthesis the language of the compiler you are interested in.

For instance, the following is invalid:

     <configuration>
       <compilers>
        <compiler name="GNAT" />
       </compilers>
       <targets negate="true">
         <target name="^powerpc-elf$"/>
       </targets>
       <config>
         package Compiler is
            for Driver ("Ada") use "${PATH}gcc";   --  Invalid !
         end Compiler;
       </config>
      </configuration>

The trouble with the above is that if you are using multiple languages like C and Ada, both compilers will match the "negate" part, and therefore there is an ambiguity for the value of ${PATH}. To prevent such issues, you need to use the following syntax instead when inside a <configuration> node:

     for Driver ("Ada") use "${PATH(ada)}gcc";   --  Correct

Predefined variables are always in upper case. Here is the list of predefined variables

EXEC
is the name of the executable that was found through <executable>. It only contains the basename, not the directory information.
HOST
is replaced by the architecture of the host on which GPRconfig is running. This name is hard-coded in GPRconfig itself, and is generated by configure when GPRconfig was built.
TARGET
is replaced by the target architecture of the compiler, as returned by the <target> node. This is of course not available when computing the target itself.

This variable takes the language of the compiler as an optional index when in a <configuration> block: if the language is specified, the target returned by that specific compiler is used; otherwise, the normalized target common to all the selected compilers will be returned (target normalization is also described in the knowledge base's XML files).

VERSION
is replaced by the version of the compiler. This is not available when computing the target or, of course, the version itself.
PREFIX
is replaced by the prefix to the executable name, as defined by the <executable> node.
PATH
is the current directory, i.e. the one containing the executable found through <executable>. It always ends with a directory separator.
LANGUAGE
is the language supported by the compiler, always folded to lower-case
RUNTIME
RUNTIME_DIR
This string will always be substituted by the empty string when the value of the external value is computed. These are special strings used when substituting text in configuration chunks.

RUNTIME_DIR always end with a directory separator.

GPRCONFIG_PREFIX
is the directory in which GPRconfig was installed (e.g "/usr/local/" if the executable is "/usr/local/bin/gprconfig". This directory always ends with a directory separator. This variable never takes a language in parameter, even within a <configuration> node.

If a variable is not defined, an error message is issued and the variable is substituted by an empty string.

3.2.6.5 Configurations

The second type of information stored in the knowledge base are the chunks of gprbuild configuration files.

Each of these chunks is also placed in an XML node that provides optional filters. If all the filters match, then the chunk will be merged with other similar chunks and placed in the final configuration file that is generated by GPRconfig.

For instance, it is possible to indicate that a chunk should only be included if the GNAT compiler with the soft-float runtime is used. Such a chunk can for instance be used to ensure that Ada sources are always compiled with the -msoft-float command line switch.

GPRconfig does not perform sophisticated merging of chunks. It simply groups packages together. For example, if the two chunks are:

     chunk1:
        package Language_Processing is
          for Attr1 use ("foo");
        end Language_Processing;
     chunk2:
        package Language_Processing is
          for Attr1 use ("bar");
        end Language_Processing;

Then the final configuration file will look like:

     package Language_Processing is
       for Attr1 use ("foo");
       for Attr1 use ("bar");
     end Language_Processing;

As a result, to avoid conflicts, it is recommended that the chunks be written so that they easily collaborate together. For instance, to obtain something equivalent to

     package Language_Processing is
       for Attr1 use ("foo", "bar");
     end Language_Processing;

the two chunks above should be written as:

     chunk1:
       package Language_Processing is
         for Attr1 use Language_Processing'Attr1 & ("foo");
       end Language_Processing;
     chunk2:
       package Language_Processing is
         for Attr1 use Language_Processing'Attr1 & ("bar");
       end Language_Processing;

The chunks are described in a <configuration> XML node. The most important child of such a node is <config>, which contains the chunk itself. For instance, you would write:

     <configuration>
       ...  list of filters, see below
       <config>
        package Language_Processing is
           for Attr1 use Language_Processing'Attr1 & ("foo");
        end Language_Processing;
       </config>
     </configuration>

If <config> is an empty node (i.e., ‘<config/>’ or ‘<config></config>’) was used, then the combination of selected compilers will be reported as invalid, in the sense that code compiled with these compilers cannot be linked together. As a result, GPRconfig will not create the configuration file.

The special variables (see GPRconfig variable substitution) are also substituted in the chunk. That allows you to compute some attributes of the compiler (its path, the runtime,...), and use them when generating the chunks.

The filters themselves are of course defined through XML tags, and can be any of:

<compilers negate="false">
This filter contains a list of <compiler> children. The <compilers> filter matches if any of its children match. However, you can have several <compilers> filters, in which case they must all match. This can be used to include linker switches chunks. For instance, the following code would be used to describe the linker switches to use when GNAT 5.05 or 5.04 is used in addition to g++ 3.4.1:
          <configuration>
            <compilers>
              <compiler name="GNAT" version="5.04" />
              <compiler name="GNAT" version="5.05" />
            </compilers>
            <compilers>
              <compiler name="G++" version="3.4.1" />
            </compilers>
            ...
          </configuration>

If the attribute negate is ‘true’, then the meaning of this filter is inverted, and it will match if none of its children matches.

The format of the <compiler> is the following:

          <compiler name="name" version="..."
             runtime="..." language="..." />

The name and language attributes, when specified, match the corresponding attributes used in the <compiler_description> children. All other attributes are regular expressions, which are matched against the corresponding selected compilers. When an attribute is not specified, it will always match. Matching is done in a case-insensitive manner.

For instance, to check a GNAT compiler in the 5.x family, use:

          <compiler name="GNAT" version="5.d+" />

<hosts negate="false">
This filter contains a list of <host> children. It matches when any of its children matches. You can specify only one <hosts> node. The format of <host> is a node with a single mandatory attribute name, which is a regexp matched against the architecture on which GPRconfig is running. The name of the architecture was computed by configure when GPRconfig was built. Note that the regexp might match a substring of the host name, so you might want to surround it with "^" and "$" so that it only matches the whole host name (for instance, "elf" would match "powerpc-elf", but "^elf$" would not).

If the negate attribute is ‘true’, then the meaning of this filter is inverted, and it will match when none of its children matches.

For instance, to active a chunk only if the compiler is running on an intel linux machine, use:

          <hosts>
            <host name="i.86-.*-linux(-gnu)?" />
          </hosts>

<targets negate="false">
This filter contains a list of <target> children. It behaves exactly like <hosts>, but matches against the architecture targeted by the selected compilers. For instance, to activate a chunk only when the code is targeted for linux, use:

If the negate attribute is ‘true’, then the meaning of this filter is inverted, and it will match when none of its children matches.

          <targets>
            <target name="i.86-.*-linux(-gnu)?" />
          </targets>

3.3 Configuration File Reference

A text file using the project file syntax. It defines languages and their characteristics as well as toolchains for those languages and their characteristics.

GPRbuild needs to have a configuration file to know the different characteristics of the toolchains that can be used to compile sources and build libraries and executables.

A configuration file is a special kind of project file: it uses the same syntax as a standard project file. Attributes in the configuration file define the configuration. Some of these attributes have a special meaning in the configuration.

The default name of the configuration file, when not specified to GPRbuild by switches --config= or --autoconf= is default.cgpr. Although the name of the configuration file can be any valid file name, it is recommended that its suffix be .cgpr (for Configuration GNAT Project), so that it cannot be confused with a standard project file which has the suffix .gpr.

When default.cgpr cannot be found in the configuration project path, GPRbuild invokes GPRconfig to create a configuration file.

In the following description of the attributes, when an attribute is an associative array indexed by the language name, for example Spec_Suffix (<language>), then the name of the language is case insensitive. For example, both C and c are allowed.

Any attribute may appear in a configuration project file. All attributes in a configuration project file are inherited by each user project file in the project tree. However, usually only the attributes listed below make sense in the configuration project file.

3.3.1 Project Level Attributes

3.3.1.1 General Attributes

3.3.1.2 General Library Related Attributes

3.3.1.3 Archive Related Attributes

3.3.1.4 Shared Library Related Attributes

3.3.2 Package Naming

Attributes in package Naming of a configuration file specify defaults. These attributes may be used in user project files to replace these defaults.

The following attributes usually appear in package Naming of a configuration file:

3.3.3 Package Builder

3.3.4 Package Compiler

3.3.4.1 General Compilation Attributes

3.3.4.2 Mapping File Related Attributes

3.3.4.3 Config File Related Attributes

In the value of config file attributes defined below, there are some placeholders that GPRbuild will replace. These placeholders are:

Attributes:

3.3.4.4 Dependency Related Attributes

There are two dependency-related attributes: Dependency_Switches and Dependency_Driver. If neither of these two attributes are specified for a language other than Ada, then the source needs to be (re)compiled if the object file does not exist or the source file is more recent than the object file or the switch file.

3.3.4.5 Search Path Related Attributes

3.3.5 Package Binder

3.3.6 Package Linker

Appendix A GNU Free Documentation License

Version 1.1, March 2000


Copyright © 2000 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA

Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.

0. PREAMBLE

The purpose of this License is to make a manual, textbook, or other written document “free” in the sense of freedom: to assure everyone the effective freedom to copy and redistribute it, with or without modifying it, either commercially or noncommercially. Secondarily, this License preserves for the author and publisher a way to get credit for their work, while not being considered responsible for modifications made by others.

This License is a kind of “copyleft”, which means that derivative works of the document must themselves be free in the same sense. It complements the GNU General Public License, which is a copyleft license designed for free software.

We have designed this License in order to use it for manuals for free software, because free software needs free documentation: a free program should come with manuals providing the same freedoms that the software does. But this License is not limited to software manuals; it can be used for any textual work, regardless of subject matter or whether it is published as a printed book. We recommend this License principally for works whose purpose is instruction or reference.

1. APPLICABILITY AND DEFINITIONS

This License applies to any manual or other work that contains a notice placed by the copyright holder saying it can be distributed under the terms of this License. The “Document”, below, refers to any such manual or work. Any member of the public is a licensee, and is addressed as “you”.

A “Modified Version” of the Document means any work containing the Document or a portion of it, either copied verbatim, or with modifications and/or translated into another language.

A “Secondary Section” is a named appendix or a front-matter section of the Document that deals exclusively with the relationship of the publishers or authors of the Document to the Document's overall subject (or to related matters) and contains nothing that could fall directly within that overall subject. (For example, if the Document is in part a textbook of mathematics, a Secondary Section may not explain any mathematics.) The relationship could be a matter of historical connection with the subject or with related matters, or of legal, commercial, philosophical, ethical or political position regarding them.

The “Invariant Sections” are certain Secondary Sections whose titles are designated, as being those of Invariant Sections, in the notice that says that the Document is released under this License.

The “Cover Texts” are certain short passages of text that are listed, as Front-Cover Texts or Back-Cover Texts, in the notice that says that the Document is released under this License.

A “Transparent” copy of the Document means a machine-readable copy, represented in a format whose specification is available to the general public, whose contents can be viewed and edited directly and straightforwardly with generic text editors or (for images composed of pixels) generic paint programs or (for drawings) some widely available drawing editor, and that is suitable for input to text formatters or for automatic translation to a variety of formats suitable for input to text formatters. A copy made in an otherwise Transparent file format whose markup has been designed to thwart or discourage subsequent modification by readers is not Transparent. A copy that is not “Transparent” is called “Opaque”.

Examples of suitable formats for Transparent copies include plain ASCII without markup, Texinfo input format, LaTeX input format, SGML or XML using a publicly available DTD, and standard-conforming simple HTML designed for human modification. Opaque formats include PostScript, PDF, proprietary formats that can be read and edited only by proprietary word processors, SGML or XML for which the DTD and/or processing tools are not generally available, and the machine-generated HTML produced by some word processors for output purposes only.

The “Title Page” means, for a printed book, the title page itself, plus such following pages as are needed to hold, legibly, the material this License requires to appear in the title page. For works in formats which do not have any title page as such, “Title Page” means the text near the most prominent appearance of the work's title, preceding the beginning of the body of the text.

2. VERBATIM COPYING

You may copy and distribute the Document in any medium, either commercially or noncommercially, provided that this License, the copyright notices, and the license notice saying this License applies to the Document are reproduced in all copies, and that you add no other conditions whatsoever to those of this License. You may not use technical measures to obstruct or control the reading or further copying of the copies you make or distribute. However, you may accept compensation in exchange for copies. If you distribute a large enough number of copies you must also follow the conditions in section 3.

You may also lend copies, under the same conditions stated above, and you may publicly display copies.

3. COPYING IN QUANTITY

If you publish printed copies of the Document numbering more than 100, and the Document's license notice requires Cover Texts, you must enclose the copies in covers that carry, clearly and legibly, all these Cover Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on the back cover. Both covers must also clearly and legibly identify you as the publisher of these copies. The front cover must present the full title with all words of the title equally prominent and visible. You may add other material on the covers in addition. Copying with changes limited to the covers, as long as they preserve the title of the Document and satisfy these conditions, can be treated as verbatim copying in other respects.

If the required texts for either cover are too voluminous to fit legibly, you should put the first ones listed (as many as fit reasonably) on the actual cover, and continue the rest onto adjacent pages.

If you publish or distribute Opaque copies of the Document numbering more than 100, you must either include a machine-readable Transparent copy along with each Opaque copy, or state in or with each Opaque copy a publicly-accessible computer-network location containing a complete Transparent copy of the Document, free of added material, which the general network-using public has access to download anonymously at no charge using public-standard network protocols. If you use the latter option, you must take reasonably prudent steps, when you begin distribution of Opaque copies in quantity, to ensure that this Transparent copy will remain thus accessible at the stated location until at least one year after the last time you distribute an Opaque copy (directly or through your agents or retailers) of that edition to the public.

It is requested, but not required, that you contact the authors of the Document well before redistributing any large number of copies, to give them a chance to provide you with an updated version of the Document.

4. MODIFICATIONS

You may copy and distribute a Modified Version of the Document under the conditions of sections 2 and 3 above, provided that you release the Modified Version under precisely this License, with the Modified Version filling the role of the Document, thus licensing distribution and modification of the Modified Version to whoever possesses a copy of it. In addition, you must do these things in the Modified Version:

  1. Use in the Title Page (and on the covers, if any) a title distinct from that of the Document, and from those of previous versions (which should, if there were any, be listed in the History section of the Document). You may use the same title as a previous version if the original publisher of that version gives permission.
  2. List on the Title Page, as authors, one or more persons or entities responsible for authorship of the modifications in the Modified Version, together with at least five of the principal authors of the Document (all of its principal authors, if it has less than five).
  3. State on the Title page the name of the publisher of the Modified Version, as the publisher.
  4. Preserve all the copyright notices of the Document.
  5. Add an appropriate copyright notice for your modifications adjacent to the other copyright notices.
  6. Include, immediately after the copyright notices, a license notice giving the public permission to use the Modified Version under the terms of this License, in the form shown in the Addendum below.
  7. Preserve in that license notice the full lists of Invariant Sections and required Cover Texts given in the Document's license notice.
  8. Include an unaltered copy of this License.
  9. Preserve the section entitled “History”, and its title, and add to it an item stating at least the title, year, new authors, and publisher of the Modified Version as given on the Title Page. If there is no section entitled “History” in the Document, create one stating the title, year, authors, and publisher of the Document as given on its Title Page, then add an item describing the Modified Version as stated in the previous sentence.
  10. Preserve the network location, if any, given in the Document for public access to a Transparent copy of the Document, and likewise the network locations given in the Document for previous versions it was based on. These may be placed in the “History” section. You may omit a network location for a work that was published at least four years before the Document itself, or if the original publisher of the version it refers to gives permission.
  11. In any section entitled “Acknowledgements” or “Dedications”, preserve the section's title, and preserve in the section all the substance and tone of each of the contributor acknowledgements and/or dedications given therein.
  12. Preserve all the Invariant Sections of the Document, unaltered in their text and in their titles. Section numbers or the equivalent are not considered part of the section titles.
  13. Delete any section entitled “Endorsements”. Such a section may not be included in the Modified Version.
  14. Do not retitle any existing section as “Endorsements” or to conflict in title with any Invariant Section.

If the Modified Version includes new front-matter sections or appendices that qualify as Secondary Sections and contain no material copied from the Document, you may at your option designate some or all of these sections as invariant. To do this, add their titles to the list of Invariant Sections in the Modified Version's license notice. These titles must be distinct from any other section titles.

You may add a section entitled “Endorsements”, provided it contains nothing but endorsements of your Modified Version by various parties – for example, statements of peer review or that the text has been approved by an organization as the authoritative definition of a standard.

You may add a passage of up to five words as a Front-Cover Text, and a passage of up to 25 words as a Back-Cover Text, to the end of the list of Cover Texts in the Modified Version. Only one passage of Front-Cover Text and one of Back-Cover Text may be added by (or through arrangements made by) any one entity. If the Document already includes a cover text for the same cover, previously added by you or by arrangement made by the same entity you are acting on behalf of, you may not add another; but you may replace the old one, on explicit permission from the previous publisher that added the old one.

The author(s) and publisher(s) of the Document do not by this License give permission to use their names for publicity for or to assert or imply endorsement of any Modified Version.

5. COMBINING DOCUMENTS

You may combine the Document with other documents released under this License, under the terms defined in section 4 above for modified versions, provided that you include in the combination all of the Invariant Sections of all of the original documents, unmodified, and list them all as Invariant Sections of your combined work in its license notice.

The combined work need only contain one copy of this License, and multiple identical Invariant Sections may be replaced with a single copy. If there are multiple Invariant Sections with the same name but different contents, make the title of each such section unique by adding at the end of it, in parentheses, the name of the original author or publisher of that section if known, or else a unique number. Make the same adjustment to the section titles in the list of Invariant Sections in the license notice of the combined work.

In the combination, you must combine any sections entitled “History” in the various original documents, forming one section entitled “History”; likewise combine any sections entitled “Acknowledgements”, and any sections entitled “Dedications”. You must delete all sections entitled “Endorsements.”

Heading 6. COLLECTIONS OF DOCUMENTS

You may make a collection consisting of the Document and other documents released under this License, and replace the individual copies of this License in the various documents with a single copy that is included in the collection, provided that you follow the rules of this License for verbatim copying of each of the documents in all other respects.

You may extract a single document from such a collection, and distribute it individually under this License, provided you insert a copy of this License into the extracted document, and follow this License in all other respects regarding verbatim copying of that document.

7. AGGREGATION WITH INDEPENDENT WORKS

A compilation of the Document or its derivatives with other separate and independent documents or works, in or on a volume of a storage or distribution medium, does not as a whole count as a Modified Version of the Document, provided no compilation copyright is claimed for the compilation. Such a compilation is called an “aggregate”, and this License does not apply to the other self-contained works thus compiled with the Document, on account of their being thus compiled, if they are not themselves derivative works of the Document.

If the Cover Text requirement of section 3 is applicable to these copies of the Document, then if the Document is less than one quarter of the entire aggregate, the Document's Cover Texts may be placed on covers that surround only the Document within the aggregate. Otherwise they must appear on covers around the whole aggregate.

8. TRANSLATION

Translation is considered a kind of modification, so you may distribute translations of the Document under the terms of section 4. Replacing Invariant Sections with translations requires special permission from their copyright holders, but you may include translations of some or all Invariant Sections in addition to the original versions of these Invariant Sections. You may include a translation of this License provided that you also include the original English version of this License. In case of a disagreement between the translation and the original English version of this License, the original English version will prevail.

9. TERMINATION

You may not copy, modify, sublicense, or distribute the Document except as expressly provided for under this License. Any other attempt to copy, modify, sublicense or distribute the Document is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance.

10. FUTURE REVISIONS OF THIS LICENSE

The Free Software Foundation may publish new, revised versions of the GNU Free Documentation License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns. See http://www.gnu.org/copyleft/.

Each version of the License is given a distinguishing version number. If the Document specifies that a particular numbered version of this License “or any later version” applies to it, you have the option of following the terms and conditions either of that specified version or of any later version that has been published (not as a draft) by the Free Software Foundation. If the Document does not specify a version number of this License, you may choose any version ever published (not as a draft) by the Free Software Foundation.

ADDENDUM: How to use this License for your documents

To use this License in a document you have written, include a copy of the License in the document and put the following copyright and license notices just after the title page:

Copyright (c) YEAR YOUR NAME.
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.1 or any later version published by the Free Software Foundation; with the Invariant Sections being LIST THEIR TITLES, with the Front-Cover Texts being LIST, and with the Back-Cover Texts being LIST. A copy of the license is included in the section entitled “GNU Free Documentation License”.

If you have no Invariant Sections, write “with no Invariant Sections” instead of saying which ones are invariant. If you have no Front-Cover Texts, write “no Front-Cover Texts” instead of “Front-Cover Texts being LIST”; likewise for Back-Cover Texts.

If your document contains nontrivial examples of program code, we recommend releasing these examples in parallel under your choice of free software license, such as the GNU General Public License, to permit their use in free software.

Index

Table of Contents