| areaLight | lux::GeometricPrimitive | [private] |
| CanIntersect() const | lux::GeometricPrimitive | [virtual] |
| FullyRefine(vector< Primitive * > &refined) const | lux::Primitive | |
| GeometricPrimitive(const boost::shared_ptr< Shape > &s, const boost::shared_ptr< Material > &m, AreaLight *a) | lux::GeometricPrimitive | |
| GetAreaLight() const | lux::GeometricPrimitive | [virtual] |
| GetBSDF(const DifferentialGeometry &dg, const Transform &WorldToObject, float u) const | lux::GeometricPrimitive | [virtual] |
| Intersect(const Ray &r, Intersection *isect) const | lux::GeometricPrimitive | [virtual] |
| IntersectP(const Ray &r) const | lux::GeometricPrimitive | [virtual] |
| material | lux::GeometricPrimitive | [private] |
| Refine(vector< Primitive * > &refined) const | lux::GeometricPrimitive | [virtual] |
| shape | lux::GeometricPrimitive | [private] |
| WorldBound() const | lux::GeometricPrimitive | [virtual] |
| ~Primitive() | lux::Primitive | [virtual] |
1.5.9