| CreateFloatTexture(const Transform &tex2world, const TextureParams &tp) | lux::MarbleTexture | [static] |
| CreateSpectrumTexture(const Transform &tex2world, const TextureParams &tp) | lux::MarbleTexture | [static] |
| Evaluate(const DifferentialGeometry &dg) const | lux::MarbleTexture | [inline, virtual] |
| mapping | lux::MarbleTexture | [private] |
| MarbleTexture(int oct, float roughness, float sc, float var, TextureMapping3D *map) | lux::MarbleTexture | [inline] |
| octaves | lux::MarbleTexture | [private] |
| omega | lux::MarbleTexture | [private] |
| scale | lux::MarbleTexture | [private] |
| variation | lux::MarbleTexture | [private] |
| ~MarbleTexture() | lux::MarbleTexture | [inline] |
| ~Texture() | lux::Texture< Spectrum > | [inline, virtual] |
1.5.9