lux::WaldTriangle Member List
This is the complete list of members for
lux::WaldTriangle, including all inherited members.
| Area() const | lux::WaldTriangle | [virtual] |
| bnd | lux::WaldTriangle | [private] |
| bnu | lux::WaldTriangle | [private] |
| bnv | lux::WaldTriangle | [private] |
| CanIntersect() const | lux::Shape | [inline, virtual] |
| cnd | lux::WaldTriangle | [private] |
| cnu | lux::WaldTriangle | [private] |
| cnv | lux::WaldTriangle | [private] |
| DEGENERATE enum value | lux::WaldTriangle | [private] |
| DOMINANT_X enum value | lux::WaldTriangle | [private] |
| DOMINANT_Y enum value | lux::WaldTriangle | [private] |
| DOMINANT_Z enum value | lux::WaldTriangle | [private] |
| dpdu | lux::WaldTriangle | [private] |
| dpdv | lux::WaldTriangle | [private] |
| GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const | lux::WaldTriangle | [inline, virtual] |
| GetUVs(float uv[3][2]) const | lux::WaldTriangle | [inline] |
| Intersect(const Ray &ray, float *tHit, DifferentialGeometry *dg) const | lux::WaldTriangle | [virtual] |
| IntersectionType enum name | lux::WaldTriangle | [private] |
| intersectionType | lux::WaldTriangle | [private] |
| IntersectP(const Ray &ray) const | lux::WaldTriangle | [virtual] |
| mesh | lux::WaldTriangle | [private] |
| nd | lux::WaldTriangle | [private] |
| normalizedNormal | lux::WaldTriangle | [private] |
| nu | lux::WaldTriangle | [private] |
| nv | lux::WaldTriangle | [private] |
| ObjectBound() const | lux::WaldTriangle | [virtual] |
| ObjectToWorld | lux::Shape | |
| ORTHOGONAL_X enum value | lux::WaldTriangle | [private] |
| ORTHOGONAL_Y enum value | lux::WaldTriangle | [private] |
| ORTHOGONAL_Z enum value | lux::WaldTriangle | [private] |
| Pdf(const Point &Pshape) const | lux::Shape | [inline, virtual] |
| Pdf(const Point &p, const Vector &wi) const | lux::Shape | [inline, virtual] |
| Refine(vector< boost::shared_ptr< Shape > > &refined) const | lux::Shape | [inline, virtual] |
| reverseOrientation | lux::Shape | |
| Sample(float u1, float u2, Normal *Ns) const | lux::WaldTriangle | [virtual] |
| lux::Shape::Sample(const Point &P, float u1, float u2, Normal *Ns) const | lux::Shape | [inline, virtual] |
| Shape(const Transform &o2w, bool ro) | lux::Shape | |
| transformSwapsHandedness | lux::Shape | |
| v | lux::WaldTriangle | [private] |
| WaldTriangle(const Transform &o2w, bool ro, WaldTriangleMesh *m, int n) | lux::WaldTriangle | |
| WorldBound() const | lux::WaldTriangle | [virtual] |
| WorldToObject | lux::Shape | |
| ~Shape() | lux::Shape | [inline, virtual] |