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MyGUIEngine
include
MyGUI_TextureUtility.h
Go to the documentation of this file.
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_TEXTURE_UTILITY_H__
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#define __MYGUI_TEXTURE_UTILITY_H__
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#include "
MyGUI_Prerequest.h
"
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#include "
MyGUI_Colour.h
"
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#include "
MyGUI_RenderFormat.h
"
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namespace
MyGUI
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{
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namespace
texture_utility
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{
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MYGUI_EXPORT
const
IntSize
&
getTextureSize
(
const
std::string& _texture,
bool
_cache =
true
);
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MYGUI_EXPORT
uint32
toColourARGB
(
const
Colour
& _colour);
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MYGUI_FORCEINLINE
void
convertColour
(
uint32
& _colour,
VertexColourType
_format)
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{
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if
(_format ==
VertexColourType::ColourABGR
)
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_colour = ((_colour & 0x00FF0000) >> 16) | ((_colour & 0x000000FF) << 16) | (_colour & 0xFF00FF00);
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}
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}
// namespace texture_utility
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}
// namespace MyGUI
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#endif // __MYGUI_TEXTURE_UTILITY_H__
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