MyGUI  3.0.1
MyGUI_LayerManager.h
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1 
7 /*
8  This file is part of MyGUI.
9 
10  MyGUI is free software: you can redistribute it and/or modify
11  it under the terms of the GNU Lesser General Public License as published by
12  the Free Software Foundation, either version 3 of the License, or
13  (at your option) any later version.
14 
15  MyGUI is distributed in the hope that it will be useful,
16  but WITHOUT ANY WARRANTY; without even the implied warranty of
17  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  GNU Lesser General Public License for more details.
19 
20  You should have received a copy of the GNU Lesser General Public License
21  along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
22 */
23 #ifndef __MYGUI_LAYER_MANAGER_H__
24 #define __MYGUI_LAYER_MANAGER_H__
25 
26 #include "MyGUI_Prerequest.h"
27 #include "MyGUI_Instance.h"
28 #include "MyGUI_Enumerator.h"
29 #include "MyGUI_XmlDocument.h"
30 #include "MyGUI_IUnlinkWidget.h"
31 #include "MyGUI_ResourceManager.h"
32 #include "MyGUI_ILayer.h"
33 
34 namespace MyGUI
35 {
36 
38  public IUnlinkWidget
39  {
41 
42  public:
43  typedef std::vector<ILayer*> VectorLayer;
45 
46  public:
47  void initialise();
48  void shutdown();
49 
54  void attachToLayerNode(const std::string& _name, Widget* _item);
58  void detachFromLayer(Widget* _item);
59 
63  void upLayerItem(Widget* _item);
64 
66  bool load(const std::string& _file);
67  void _load(xml::ElementPtr _node, const std::string& _file, Version _version);
68 
70  bool isExist(const std::string& _name) const;
72  EnumeratorLayer getEnumerator() { return EnumeratorLayer(mLayerNodes); }
73 
74  ILayer* getByName(const std::string& _name, bool _throw = true) const;
75 
77  Widget* getWidgetFromPoint(int _left, int _top);
78 
79  void renderToTarget(IRenderTarget* _target, bool _update);
80 
81  virtual void dumpStatisticToLog();
82 
83  private:
84  // удаляем данный виджет из всех возможных мест
85  void _unlinkWidget(Widget* _widget);
86 
87  void clear();
88 
89  void merge(VectorLayer& _layers);
90  void destroy(ILayer* _layer);
91 
92  private:
93  VectorLayer mLayerNodes;
94 
95  };
96 
97 } // namespace MyGUI
98 
99 #endif // __MYGUI_LAYER_MANAGER_H__