AngleAxisType typedef | Quaternion< _Scalar > | |
angularDistance(const Quaternion &other) const | Quaternion< _Scalar > | inline |
cast() const | Quaternion< _Scalar > | inline |
Coefficients typedef | Quaternion< _Scalar > | |
coeffs() const | Quaternion< _Scalar > | inline |
coeffs() | Quaternion< _Scalar > | inline |
conjugate(void) const | Quaternion< _Scalar > | inline |
derived() const (defined in RotationBase< Quaternion< _Scalar >, 3 >) | RotationBase< Quaternion< _Scalar >, 3 > | inline |
derived() (defined in RotationBase< Quaternion< _Scalar >, 3 >) | RotationBase< Quaternion< _Scalar >, 3 > | inline |
Dim enum value (defined in RotationBase< Quaternion< _Scalar >, 3 >) | RotationBase< Quaternion< _Scalar >, 3 > | |
dot(const Quaternion &other) const | Quaternion< _Scalar > | inline |
Identity() | Quaternion< _Scalar > | inlinestatic |
inverse(void) const | Quaternion< _Scalar > | inline |
isApprox(const Quaternion &other, typename NumTraits< Scalar >::Real prec=precision< Scalar >()) const | Quaternion< _Scalar > | inline |
m_coeffs (defined in Quaternion< _Scalar >) | Quaternion< _Scalar > | protected |
Matrix3 typedef | Quaternion< _Scalar > | |
norm() const | Quaternion< _Scalar > | inline |
normalize() | Quaternion< _Scalar > | inline |
normalized() const | Quaternion< _Scalar > | inline |
operator*(const Quaternion &q) const | Quaternion< _Scalar > | inline |
operator*(const MatrixBase< Derived > &vec) const | Quaternion< _Scalar > | inline |
RotationBase< Quaternion< _Scalar >, 3 >::operator*(const Translation< Scalar, Dim > &t) const | RotationBase< Quaternion< _Scalar >, 3 > | inline |
RotationBase< Quaternion< _Scalar >, 3 >::operator*(const Scaling< Scalar, Dim > &s) const | RotationBase< Quaternion< _Scalar >, 3 > | inline |
RotationBase< Quaternion< _Scalar >, 3 >::operator*(const Transform< Scalar, Dim > &t) const | RotationBase< Quaternion< _Scalar >, 3 > | inline |
operator*=(const Quaternion &q) | Quaternion< _Scalar > | inline |
operator=(const Quaternion &other) (defined in Quaternion< _Scalar >) | Quaternion< _Scalar > | inline |
operator=(const AngleAxisType &aa) | Quaternion< _Scalar > | inline |
operator=(const MatrixBase< Derived > &m) | Quaternion< _Scalar > | inline |
Quaternion() | Quaternion< _Scalar > | inline |
Quaternion(Scalar w, Scalar x, Scalar y, Scalar z) | Quaternion< _Scalar > | inline |
Quaternion(const Quaternion &other) | Quaternion< _Scalar > | inline |
Quaternion(const AngleAxisType &aa) | Quaternion< _Scalar > | inlineexplicit |
Quaternion(const MatrixBase< Derived > &other) | Quaternion< _Scalar > | inlineexplicit |
Quaternion(const Quaternion< OtherScalarType > &other) | Quaternion< _Scalar > | inlineexplicit |
RotationMatrixType typedef | RotationBase< Quaternion< _Scalar >, 3 > | |
Scalar typedef | Quaternion< _Scalar > | |
setFromTwoVectors(const MatrixBase< Derived1 > &a, const MatrixBase< Derived2 > &b) | Quaternion< _Scalar > | inline |
setIdentity() | Quaternion< _Scalar > | inline |
slerp(Scalar t, const Quaternion &other) const | Quaternion< _Scalar > | |
squaredNorm() const | Quaternion< _Scalar > | inline |
toRotationMatrix(void) const | Quaternion< _Scalar > | inline |
vec() const | Quaternion< _Scalar > | inline |
vec() | Quaternion< _Scalar > | inline |
Vector3 typedef | Quaternion< _Scalar > | |
w() const | Quaternion< _Scalar > | inline |
w() | Quaternion< _Scalar > | inline |
x() const | Quaternion< _Scalar > | inline |
x() | Quaternion< _Scalar > | inline |
y() const | Quaternion< _Scalar > | inline |
y() | Quaternion< _Scalar > | inline |
z() const | Quaternion< _Scalar > | inline |
z() | Quaternion< _Scalar > | inline |