dynload.h File Reference

#include <map>
#include "lux.h"

Go to the source code of this file.

Namespaces

namespace  lux

Functions

void lux::UpdatePluginPath (const string &newpath)
boost::shared_ptr< Shape > lux::MakeShape (const string &name, const Transform &object2world, bool reverseOrientation, const ParamSet &paramSet, std::map< string, boost::shared_ptr< Texture< float > > > *floatTextures=NULL)
boost::shared_ptr< Material > lux::MakeMaterial (const string &name, const Transform &mtl2world, const TextureParams &mp)
boost::shared_ptr< Texture
< float > > 
lux::MakeFloatTexture (const string &name, const Transform &tex2world, const TextureParams &tp)
boost::shared_ptr< Texture
< Spectrum > > 
lux::MakeSpectrumTexture (const string &name, const Transform &tex2world, const TextureParams &tp)
Light * lux::MakeLight (const string &name, const Transform &light2world, const ParamSet &paramSet)
AreaLight * lux::MakeAreaLight (const string &name, const Transform &light2world, const ParamSet &paramSet, const boost::shared_ptr< Shape > &shape)
VolumeRegion * lux::MakeVolumeRegion (const string &name, const Transform &volume2world, const ParamSet &paramSet)
SurfaceIntegrator * lux::MakeSurfaceIntegrator (const string &name, const ParamSet &paramSet)
VolumeIntegrator * lux::MakeVolumeIntegrator (const string &name, const ParamSet &paramSet)
Primitive * lux::MakeAccelerator (const string &name, const vector< Primitive * > &prims, const ParamSet &paramSet)
Camera * lux::MakeCamera (const string &name, const ParamSet &paramSet, const Transform &world2cam, Film *film)
Sampler * lux::MakeSampler (const string &name, const ParamSet &paramSet, const Film *film)
Filter * lux::MakeFilter (const string &name, const ParamSet &paramSet)
ToneMaplux::MakeToneMap (const string &name, const ParamSet &paramSet)
Film * lux::MakeFilm (const string &name, const ParamSet &paramSet, Filter *filter)


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