OpenSceneGraph  3.0.1
osgGA::KeySwitchMatrixManipulator Member List

This is the complete list of members for osgGA::KeySwitchMatrixManipulator, including all inherited members.

_autoComputeHomePositionosgGA::CameraManipulatorprotected
_coordinateFrameCallbackosgGA::CameraManipulatorprotected
_dataVarianceosg::Objectprotected
_homeCenterosgGA::CameraManipulatorprotected
_homeEyeosgGA::CameraManipulatorprotected
_homeUposgGA::CameraManipulatorprotected
_ignoreHandledEventsMaskosgGA::GUIEventHandlerprotected
_intersectTraversalMaskosgGA::CameraManipulatorprotected
_nameosg::Objectprotected
_nestedCallbackosg::NodeCallback
_observerSetosg::Referencedmutableprotected
_refCountosg::Referencedmutableprotected
_userDataContainerosg::Objectprotected
addMatrixManipulator(int key, std::string name, CameraManipulator *cm)osgGA::KeySwitchMatrixManipulator
addNestedCallback(NodeCallback *nc)osg::NodeCallbackinline
addNumberedMatrixManipulator(CameraManipulator *cm)osgGA::KeySwitchMatrixManipulator
addObserver(Observer *observer) const osg::Referenced
CameraManipulator()osgGA::CameraManipulatorprotected
CameraManipulator(const CameraManipulator &mm, const osg::CopyOp &copyOp=osg::CopyOp::SHALLOW_COPY)osgGA::CameraManipulatorprotected
className() const osgGA::KeySwitchMatrixManipulatorinlinevirtual
clone(const CopyOp &) const =0osg::Objectpure virtual
cloneType() const =0osg::Objectpure virtual
computeDataVariance()osg::Objectinlinevirtual
computeHomePosition()osgGA::KeySwitchMatrixManipulatorvirtual
osgGA::CameraManipulator::computeHomePosition(const osg::Camera *camera=NULL, bool useBoundingBox=false)osgGA::CameraManipulatorvirtual
DataVariance enum nameosg::Object
deleteUsingDeleteHandler() const osg::Referencedprotected
DYNAMIC enum valueosg::Object
event(osg::NodeVisitor *nv, osg::Drawable *drawable)osgGA::GUIEventHandlervirtual
EventCallback()osg::Drawable::EventCallbackinline
EventCallback(const EventCallback &, const CopyOp &)osg::Drawable::EventCallbackinline
getAutoComputeHomePosition() const osgGA::CameraManipulatorinline
getCoordinateFrame(const osg::Vec3d &position) const osgGA::CameraManipulatorinline
getCoordinateFrameCallback()osgGA::CameraManipulatorinline
getCoordinateFrameCallback() const osgGA::CameraManipulatorinline
getCurrentMatrixManipulator()osgGA::KeySwitchMatrixManipulatorinline
getCurrentMatrixManipulator() const osgGA::KeySwitchMatrixManipulatorinline
getDataVariance() const osg::Objectinline
getDeleteHandler()osg::Referencedstatic
getFrontVector(const osg::CoordinateFrame &cf) const osgGA::CameraManipulatorinline
getFusionDistanceMode() const osgGA::KeySwitchMatrixManipulatorinlinevirtual
getFusionDistanceValue() const osgGA::KeySwitchMatrixManipulatorinlinevirtual
getGlobalReferencedMutex()osg::Referencedstatic
getHomePosition(osg::Vec3d &eye, osg::Vec3d &center, osg::Vec3d &up) const osgGA::CameraManipulatorinlinevirtual
getIgnoreHandledEventsMask() const osgGA::GUIEventHandlerinline
getIntersectTraversalMask() const osgGA::CameraManipulatorinline
getInverseMatrix() const osgGA::KeySwitchMatrixManipulatorinlinevirtual
getKeyManipMap()osgGA::KeySwitchMatrixManipulatorinline
getKeyManipMap() const osgGA::KeySwitchMatrixManipulatorinline
getManipulatorName() const osgGA::CameraManipulatorprotected
getMatrix() const osgGA::KeySwitchMatrixManipulatorinlinevirtual
getMatrixManipulatorWithIndex(unsigned int key)osgGA::KeySwitchMatrixManipulator
getMatrixManipulatorWithIndex(unsigned int key) const osgGA::KeySwitchMatrixManipulator
getMatrixManipulatorWithKey(unsigned int key)osgGA::KeySwitchMatrixManipulator
getMatrixManipulatorWithKey(unsigned int key) const osgGA::KeySwitchMatrixManipulator
getName() const osg::Objectinline
getNestedCallback()osg::NodeCallbackinline
getNestedCallback() const osg::NodeCallbackinline
getNode() const osgGA::KeySwitchMatrixManipulatorinlinevirtual
getNode()osgGA::KeySwitchMatrixManipulatorinlinevirtual
getNumMatrixManipulators() const osgGA::KeySwitchMatrixManipulatorinline
getObserverSet() const osg::Referencedinline
getOrCreateObserverSet() const osg::Referenced
getOrCreateUserDataContainer()osg::Object
getRefMutex() const osg::Referencedinline
getSideVector(const osg::CoordinateFrame &cf) const osgGA::CameraManipulatorinline
getThreadSafeReferenceCounting()osg::Referencedstatic
getThreadSafeRefUnref() const osg::Referencedinline
getUpVector(const osg::CoordinateFrame &cf) const osgGA::CameraManipulatorinline
getUsage(osg::ApplicationUsage &usage) const osgGA::KeySwitchMatrixManipulatorvirtual
getUserData()osg::Objectvirtual
getUserData() const osg::Objectvirtual
getUserDataContainer()osg::Objectinline
getUserDataContainer() const osg::Objectinline
getUserValue(const std::string &name, T &value) const osg::Object
GUIEventHandler()osgGA::GUIEventHandlerinline
GUIEventHandler(const GUIEventHandler &eh, const osg::CopyOp &copyop)osgGA::GUIEventHandlerinline
handle(const GUIEventAdapter &ea, GUIActionAdapter &us)osgGA::KeySwitchMatrixManipulatorvirtual
osgGA::GUIEventHandler::handle(const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *)osgGA::GUIEventHandlerinlinevirtual
handleWithCheckAgainstIgnoreHandledEventsMask(const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *object, osg::NodeVisitor *nv)osgGA::GUIEventHandlerinline
handleWithCheckAgainstIgnoreHandledEventsMask(const GUIEventAdapter &ea, GUIActionAdapter &aa)osgGA::GUIEventHandlerinline
home(const GUIEventAdapter &ee, GUIActionAdapter &aa)osgGA::KeySwitchMatrixManipulatorvirtual
osgGA::CameraManipulator::home(double)osgGA::CameraManipulatorinlinevirtual
init(const GUIEventAdapter &ee, GUIActionAdapter &aa)osgGA::KeySwitchMatrixManipulatorinlinevirtual
isSameKindAs(const Object *) const osg::Objectinlinevirtual
KeyManipMap typedefosgGA::KeySwitchMatrixManipulator
libraryName() const =0osg::Objectpure virtual
META_Object(osgGA, GUIEventHandler)osgGA::GUIEventHandler
osg::NodeCallback::META_Object(osg, NodeCallback)osg::NodeCallback
osg::Drawable::EventCallback::META_Object(osg, EventCallback)osg::Drawable::EventCallback
NamedManipulator typedefosgGA::KeySwitchMatrixManipulator
NodeCallback()osg::NodeCallbackinline
NodeCallback(const NodeCallback &nc, const CopyOp &)osg::NodeCallbackinline
Object()osg::Objectinline
Object(bool threadSafeRefUnref)osg::Objectinlineexplicit
Object(const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)osg::Object
operator()(osg::Node *node, osg::NodeVisitor *nv)osgGA::GUIEventHandlervirtual
osg::Referenced::operator=(const Referenced &)osg::Referencedinline
ref() const osg::Referencedinline
referenceCount() const osg::Referencedinline
Referenced()osg::Referenced
Referenced(bool threadSafeRefUnref)osg::Referencedexplicit
Referenced(const Referenced &)osg::Referenced
releaseGLObjects(osg::State *=0) const osg::Objectinlinevirtual
removeNestedCallback(NodeCallback *nc)osg::NodeCallbackinline
removeObserver(Observer *observer) const osg::Referenced
resizeGLObjectBuffers(unsigned int)osg::Objectinlinevirtual
selectMatrixManipulator(unsigned int num)osgGA::KeySwitchMatrixManipulator
setAutoComputeHomePosition(bool flag)osgGA::KeySwitchMatrixManipulatorvirtual
setByInverseMatrix(const osg::Matrixd &matrix)osgGA::KeySwitchMatrixManipulatorinlinevirtual
setByMatrix(const osg::Matrixd &matrix)osgGA::KeySwitchMatrixManipulatorinlinevirtual
setCoordinateFrameCallback(CoordinateFrameCallback *cb)osgGA::KeySwitchMatrixManipulatorvirtual
setDataVariance(DataVariance dv)osg::Objectinline
setDeleteHandler(DeleteHandler *handler)osg::Referencedstatic
setHomePosition(const osg::Vec3d &eye, const osg::Vec3d &center, const osg::Vec3d &up, bool autoComputeHomePosition=false)osgGA::KeySwitchMatrixManipulatorvirtual
setIgnoreHandledEventsMask(unsigned int mask)osgGA::GUIEventHandlerinline
setIntersectTraversalMask(unsigned int mask)osgGA::CameraManipulatorinline
setName(const std::string &name)osg::Objectinlinevirtual
setName(const char *name)osg::Objectinline
setNestedCallback(NodeCallback *nc)osg::NodeCallbackinline
setNode(osg::Node *n)osgGA::KeySwitchMatrixManipulatorvirtual
setThreadSafeReferenceCounting(bool enableThreadSafeReferenceCounting)osg::Referencedstatic
setThreadSafeRefUnref(bool threadSafe)osg::Objectvirtual
setUserData(Referenced *obj)osg::Objectvirtual
setUserDataContainer(osg::UserDataContainer *udc)osg::Object
setUserValue(const std::string &name, const T &value)osg::Object
signalObserversAndDelete(bool signalDelete, bool doDelete) const osg::Referencedprotected
STATIC enum valueosg::Object
traverse(Node *node, NodeVisitor *nv)osg::NodeCallback
unref() const osg::Referencedinline
unref_nodelete() const osg::Referenced
UNSPECIFIED enum valueosg::Object
~CameraManipulator()osgGA::CameraManipulatorprotectedvirtual
~NodeCallback()osg::NodeCallbackinlineprotectedvirtual
~Object()osg::Objectprotectedvirtual
~Referenced()osg::Referencedprotectedvirtual

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