00001 /* 00002 ** ClanLib SDK 00003 ** Copyright (c) 1997-2011 The ClanLib Team 00004 ** 00005 ** This software is provided 'as-is', without any express or implied 00006 ** warranty. In no event will the authors be held liable for any damages 00007 ** arising from the use of this software. 00008 ** 00009 ** Permission is granted to anyone to use this software for any purpose, 00010 ** including commercial applications, and to alter it and redistribute it 00011 ** freely, subject to the following restrictions: 00012 ** 00013 ** 1. The origin of this software must not be misrepresented; you must not 00014 ** claim that you wrote the original software. If you use this software 00015 ** in a product, an acknowledgment in the product documentation would be 00016 ** appreciated but is not required. 00017 ** 2. Altered source versions must be plainly marked as such, and must not be 00018 ** misrepresented as being the original software. 00019 ** 3. This notice may not be removed or altered from any source distribution. 00020 ** 00021 ** Note: Some of the libraries ClanLib may link to may have additional 00022 ** requirements or restrictions. 00023 ** 00024 ** File Author(s): 00025 ** 00026 ** Magnus Norddahl 00027 ** Mark Page 00028 */ 00029 00032 00033 #pragma once 00034 00035 #include "api_swrender.h" 00036 #include "../Core/Math/vec2.h" 00037 #include "../Core/Math/vec4.h" 00038 #include "../Core/Math/mat4.h" 00039 00040 class CL_PixelPipeline; 00041 class CL_PixelCommand; 00042 00046 class CL_SoftwareProgram 00047 { 00049 public: 00050 virtual ~CL_SoftwareProgram() { } 00051 00052 virtual int get_attribute_count() const = 0; 00053 virtual int get_attribute_index(const CL_StringRef &name) const = 0; 00054 virtual CL_Vec4f get_attribute_default(int index) { return CL_Vec4f(0.0f, 0.0f, 1.0f, 1.0f); } 00055 virtual void set_uniform(const CL_StringRef &name, const CL_Vec4f &vec) = 0; 00056 virtual void set_uniform_matrix(const CL_StringRef &name, const CL_Mat4f &mat) = 0; 00057 00058 virtual CL_PixelCommand *draw_triangle(CL_PixelPipeline *pipeline, const std::vector<CL_Vec4f> &attribute_values) = 0; 00059 virtual CL_PixelCommand *draw_sprite(CL_PixelPipeline *pipeline, const std::vector<CL_Vec4f> &attribute_values) = 0; 00060 virtual CL_PixelCommand *draw_line(CL_PixelPipeline *pipeline, const std::vector<CL_Vec4f> &attribute_values) = 0; 00061 }; 00062