, including all inherited members.
a | CL_Vec4< Type > | |
angle3(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | |
b | CL_Vec4< Type > | |
CL_Vec4() | CL_Vec4< Type > | [inline] |
CL_Vec4(const CL_Vec1< Type > ©) | CL_Vec4< Type > | [inline] |
CL_Vec4(const CL_Vec2< Type > ©) | CL_Vec4< Type > | [inline] |
CL_Vec4(const CL_Vec3< Type > ©) | CL_Vec4< Type > | [inline] |
CL_Vec4(const Type &p1, const Type &p2=0, const Type &p3=0, const Type &p4=0) | CL_Vec4< Type > | [inline] |
CL_Vec4(const Type *array_xyzw) | CL_Vec4< Type > | [inline] |
cross3(const CL_Vec4< Type > &vector1, const CL_Vec4< Type > &vector2) | CL_Vec4< Type > | [static] |
cross3(const CL_Vec4< Type > &vector) | CL_Vec4< Type > | |
datatype typedef | CL_Vec4< Type > | |
distance3(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | |
distance4(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | |
dot3(const CL_Vec4< Type > &vector1, const CL_Vec4< Type > &vector2) | CL_Vec4< Type > | [inline, static] |
dot3(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | [inline] |
dot4(const CL_Vec4< Type > &vector1, const CL_Vec4< Type > &vector2) | CL_Vec4< Type > | [inline, static] |
dot4(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | [inline] |
g | CL_Vec4< Type > | |
length3() const | CL_Vec4< Type > | |
length4() const | CL_Vec4< Type > | |
normalize3(const CL_Vec4< Type > &vector) | CL_Vec4< Type > | [static] |
normalize3() | CL_Vec4< Type > | |
normalize4(const CL_Vec4< Type > &vector) | CL_Vec4< Type > | [static] |
normalize4() | CL_Vec4< Type > | |
operator Type *() | CL_Vec4< Type > | [inline] |
operator Type *const() const | CL_Vec4< Type > | [inline] |
operator!=(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | [inline] |
operator*(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | [inline] |
operator*(Type value) const | CL_Vec4< Type > | [inline] |
operator*=(const CL_Vec4< Type > &vector) | CL_Vec4< Type > | [inline] |
operator*=(Type value) | CL_Vec4< Type > | [inline] |
operator+(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | [inline] |
operator+(Type value) const | CL_Vec4< Type > | [inline] |
operator+=(const CL_Vec4< Type > &vector) | CL_Vec4< Type > | [inline] |
operator+=(Type value) | CL_Vec4< Type > | [inline] |
operator-(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | [inline] |
operator-(Type value) const | CL_Vec4< Type > | [inline] |
operator-=(const CL_Vec4< Type > &vector) | CL_Vec4< Type > | [inline] |
operator-=(Type value) | CL_Vec4< Type > | [inline] |
operator/(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | [inline] |
operator/(Type value) const | CL_Vec4< Type > | [inline] |
operator/=(const CL_Vec4< Type > &vector) | CL_Vec4< Type > | [inline] |
operator/=(Type value) | CL_Vec4< Type > | [inline] |
operator=(const CL_Vec4< Type > &vector) | CL_Vec4< Type > | [inline] |
operator==(const CL_Vec4< Type > &vector) const | CL_Vec4< Type > | [inline] |
operator[](unsigned int i) const | CL_Vec4< Type > | [inline] |
operator[](unsigned int i) | CL_Vec4< Type > | [inline] |
r | CL_Vec4< Type > | |
rotate3(const CL_Vec4< Type > &vector, const CL_Angle &angle, const CL_Vec4< Type > &axis) | CL_Vec4< Type > | [static] |
rotate3(const CL_Angle &angle, const CL_Vec4< Type > &axis) | CL_Vec4< Type > | |
round(const CL_Vec4< Type > &vector) | CL_Vec4< Type > | [static] |
round() | CL_Vec4< Type > | |
s | CL_Vec4< Type > | |
t | CL_Vec4< Type > | |
u | CL_Vec4< Type > | |
v | CL_Vec4< Type > | |
w | CL_Vec4< Type > | |
x | CL_Vec4< Type > | |
y | CL_Vec4< Type > | |
z | CL_Vec4< Type > | |