3D line ray - Float More...
#include <line_ray.h>
Public Member Functions | |
CL_LineRay3f () | |
CL_LineRay3f (const CL_Vec3< float > &point_p, const CL_Vec3< float > &direction_v) | |
CL_LineRay3f (const CL_LineRay3x< float > ©) | |
Operators | |
bool | operator== (const CL_LineRay3x< float > &line) const |
== operator. | |
bool | operator!= (const CL_LineRay3x< float > &line) const |
!= operator. | |
Public Attributes | |
CL_Vec3< float > | p |
Start point on the line ray. | |
CL_Vec3< float > | v |
3D line ray - Float
A ray has a start point and a direction
CL_LineRay3f::CL_LineRay3f | ( | ) | [inline] |
CL_LineRay3f::CL_LineRay3f | ( | const CL_LineRay3x< float > & | copy | ) | [inline] |
CL_LineRay3f::CL_LineRay3f | ( | const CL_Vec3< float > & | point_p, | |
const CL_Vec3< float > & | direction_v | |||
) | [inline] |
bool CL_LineRay3x< float >::operator!= | ( | const CL_LineRay3x< float > & | line | ) | const [inline, inherited] |
!= operator.
bool CL_LineRay3x< float >::operator== | ( | const CL_LineRay3x< float > & | line | ) | const [inline, inherited] |
== operator.
CL_Vec3<float > CL_LineRay3x< float >::p [inherited] |
Start point on the line ray.
CL_Vec3<float > CL_LineRay3x< float >::v [inherited] |