CL_Pointd Member List

This is the complete list of members for CL_Pointd, including all inherited members.
angle(const CL_Vec2< double > &vector) constCL_Vec2< double >
angle_relative(const CL_Vec2< double > &vector) constCL_Vec2< double >
calc_origin(CL_Origin origin, const CL_Sizex< double > &size)CL_Vec2< double > [static]
CL_Pointd()CL_Pointd [inline]
CL_Pointd(double x, double y)CL_Pointd [inline]
CL_Pointd(const CL_Pointx< double > &p)CL_Pointd [inline]
CL_Pointd(const CL_Vec2< double > &p)CL_Pointd [inline]
CL_Pointx()CL_Pointx< double > [inline]
CL_Pointx(doublex, doubley)CL_Pointx< double > [inline]
CL_Pointx(const CL_Pointx< double > &p)CL_Pointx< double > [inline]
CL_Pointx(const CL_Vec2< double > &p)CL_Pointx< double > [inline]
CL_Vec2()CL_Vec2< double > [inline]
CL_Vec2(const CL_Vec1< double > &copy)CL_Vec2< double > [inline]
CL_Vec2(const CL_Vec3< double > &copy)CL_Vec2< double > [inline]
CL_Vec2(const CL_Vec4< double > &copy)CL_Vec2< double > [inline]
CL_Vec2(const double &p1, const double &p2=0)CL_Vec2< double > [inline]
CL_Vec2(const double *array_xy)CL_Vec2< double > [inline]
CL_Vec2(const CL_Pointx< int > &point)CL_Vec2< double >
CL_Vec2(const CL_Pointx< float > &point)CL_Vec2< double >
CL_Vec2(const CL_Pointx< double > &point)CL_Vec2< double >
CL_Vec2(const CL_Vec2< double > &copy)CL_Vec2< double > [inline]
CL_Vec2(const CL_Vec2< float > &copy)CL_Vec2< double > [inline]
CL_Vec2(const CL_Vec2< int > &copy)CL_Vec2< double > [inline]
datatype typedefCL_Vec2< double >
distance(const CL_Vec2< double > &vector) constCL_Vec2< double >
dot(const CL_Vec2< double > &vector_1, const CL_Vec2< double > &vector_2)CL_Vec2< double > [inline, static]
dot(const CL_Vec2< double > &vector) constCL_Vec2< double > [inline]
gCL_Vec2< double >
length() constCL_Vec2< double >
normalize(const CL_Vec2< double > &vector)CL_Vec2< double > [static]
normalize()CL_Vec2< double >
operator double *()CL_Vec2< double > [inline]
operator double *const() constCL_Vec2< double > [inline]
operator!=(const CL_Vec2< double > &vector) constCL_Vec2< double > [inline]
operator*(const CL_Vec2< double > &vector) constCL_Vec2< double > [inline]
operator*(doublevalue) constCL_Vec2< double > [inline]
operator*=(const CL_Vec2< double > &vector)CL_Vec2< double > [inline]
operator*=(doublevalue)CL_Vec2< double > [inline]
operator+(const CL_Vec2< double > &vector) constCL_Vec2< double > [inline]
operator+(doublevalue) constCL_Vec2< double > [inline]
operator+=(const CL_Vec2< double > &vector)CL_Vec2< double > [inline]
operator+=(doublevalue)CL_Vec2< double > [inline]
operator-(const CL_Vec2< double > &vector) constCL_Vec2< double > [inline]
operator-(doublevalue) constCL_Vec2< double > [inline]
operator-() constCL_Vec2< double > [inline]
operator-=(const CL_Vec2< double > &vector)CL_Vec2< double > [inline]
operator-=(doublevalue)CL_Vec2< double > [inline]
operator/(const CL_Vec2< double > &vector) constCL_Vec2< double > [inline]
operator/(doublevalue) constCL_Vec2< double > [inline]
operator/=(const CL_Vec2< double > &vector)CL_Vec2< double > [inline]
operator/=(doublevalue)CL_Vec2< double > [inline]
operator=(const CL_Vec2< double > &vector)CL_Vec2< double > [inline]
operator==(const CL_Vec2< double > &vector) constCL_Vec2< double > [inline]
operator[](unsigned int i) constCL_Vec2< double > [inline]
operator[](unsigned int i)CL_Vec2< double > [inline]
rCL_Vec2< double >
rotate(const CL_Vec2< double > &vector, const CL_Vec2< double > &hotspot, const CL_Angle &angle)CL_Vec2< double > [static]
rotate(const CL_Vec2< double > &hotspot, const CL_Angle &angle)CL_Vec2< double >
round(const CL_Vec2< double > &vector)CL_Vec2< double > [static]
round()CL_Vec2< double >
round_value(float value) constCL_Vec2< double >
sCL_Vec2< double >
tCL_Vec2< double >
xCL_Vec2< double >
yCL_Vec2< double >