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MyGUIEngine
include
MyGUI_PolygonalSkin.h
Go to the documentation of this file.
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/*
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This file is part of MyGUI.
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MyGUI is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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MyGUI is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __MYGUI_POLYGONAL_SKIN_H__
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#define __MYGUI_POLYGONAL_SKIN_H__
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#include "
MyGUI_Prerequest.h
"
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#include "
MyGUI_Types.h
"
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#include "
MyGUI_ISubWidgetRect.h
"
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#include "
MyGUI_RenderFormat.h
"
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namespace
MyGUI
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{
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class
MYGUI_EXPORT
PolygonalSkin
:
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public
ISubWidgetRect
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{
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MYGUI_RTTI_DERIVED
(
PolygonalSkin
)
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public:
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PolygonalSkin
();
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virtual ~PolygonalSkin();
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void
setPoints(const std::vector<
FloatPoint
>& _points);
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void
setWidth(
float
_width);
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virtual
void
setAlpha(
float
_alpha);
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virtual
void
setVisible(
bool
_visible);
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virtual
void
setStateData(
IStateInfo
* _data);
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virtual
void
createDrawItem(
ITexture
* _texture,
ILayerNode
* _node);
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virtual
void
destroyDrawItem();
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// метод для отрисовки себя
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virtual
void
doRender();
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/*internal:*/
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virtual
void
_updateView();
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virtual
void
_correctView();
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virtual
void
_setAlign(const
IntSize
& _oldsize);
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virtual
void
_setUVSet(const
FloatRect
& _rect);
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virtual
void
_setColour(const
Colour
& _value);
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protected:
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void
_rebuildGeometry();
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FloatPoint
_getPerpendicular(const
FloatPoint
& _point1, const
FloatPoint
& _point2);
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// line from center of p1-p2 line to p3
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FloatPoint
_getMiddleLine(const
FloatPoint
& _point1, const
FloatPoint
& _point2, const
FloatPoint
& _point3);
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private:
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bool
mGeometryOutdated;
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float
mLineWidth;
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std::vector<
FloatPoint
> mLinePoints;
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float
mLineLength;
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std::vector<
FloatPoint
> mResultVerticiesPos;
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std::vector<
FloatPoint
> mResultVerticiesUV;
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size_t
mVertexCount;
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bool
mEmptyView;
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VertexColourType
mVertexFormat;
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uint32
mCurrentColour;
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FloatRect
mCurrentTexture;
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IntCoord
mCurrentCoord;
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ILayerNode
* mNode;
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RenderItem
* mRenderItem;
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};
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}
// namespace MyGUI
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#endif // __MYGUI_POLYGONAL_SKIN_H__
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