00001 /* 00002 ** ClanLib SDK 00003 ** Copyright (c) 1997-2011 The ClanLib Team 00004 ** 00005 ** This software is provided 'as-is', without any express or implied 00006 ** warranty. In no event will the authors be held liable for any damages 00007 ** arising from the use of this software. 00008 ** 00009 ** Permission is granted to anyone to use this software for any purpose, 00010 ** including commercial applications, and to alter it and redistribute it 00011 ** freely, subject to the following restrictions: 00012 ** 00013 ** 1. The origin of this software must not be misrepresented; you must not 00014 ** claim that you wrote the original software. If you use this software 00015 ** in a product, an acknowledgment in the product documentation would be 00016 ** appreciated but is not required. 00017 ** 2. Altered source versions must be plainly marked as such, and must not be 00018 ** misrepresented as being the original software. 00019 ** 3. This notice may not be removed or altered from any source distribution. 00020 ** 00021 ** Note: Some of the libraries ClanLib may link to may have additional 00022 ** requirements or restrictions. 00023 ** 00024 ** File Author(s): 00025 ** 00026 ** Magnus Norddahl 00027 */ 00028 00031 00032 #pragma once 00033 00034 #include "../api_network.h" 00035 00036 #include "connection_site.h" // TODO: Remove 00037 #include "../../Core/System/event.h" 00038 #include "../../Core/Signals/signal_v0.h" 00039 #include "../../Core/Signals/signal_v1.h" 00040 00041 class CL_NetGameEvent; 00042 class CL_NetGameConnection; 00043 class CL_NetGameClient_Impl; 00044 00048 class CL_API_NETWORK CL_NetGameClient : CL_NetGameConnectionSite 00049 { 00050 public: 00051 CL_NetGameClient(); 00052 ~CL_NetGameClient(); 00053 00058 void connect(const CL_String &server, const CL_String &port); 00059 00061 void disconnect(); 00062 00064 void process_events(); 00065 00069 void send_event(const CL_NetGameEvent &game_event); 00070 CL_Signal_v1<const CL_NetGameEvent &> &sig_event_received(); 00071 00075 CL_Signal_v0 &sig_connected(); 00076 00080 CL_Signal_v0 &sig_disconnected(); 00081 00082 private: 00083 00087 void add_network_event(const CL_NetGameNetworkEvent &e); 00088 00089 CL_SharedPtr<CL_NetGameClient_Impl> impl; 00090 }; 00091 00093