CL_NetGameEventDispatcher_v3. More...
#include <event_dispatcher_v3.h>
Public Types | |
typedef CL_Callback_v4< const CL_NetGameEvent &, ContextParam1, ContextParam2, ContextParam3 > | CallbackClass |
Public Member Functions | |
bool | dispatch (const CL_NetGameEvent &game_event, ContextParam1 context1, ContextParam2 context2, ContextParam3 context3) |
Dispatch. | |
CallbackClass & | func_event (const CL_String &name) |
typedef CL_Callback_v4<const CL_NetGameEvent &, ContextParam1, ContextParam2, ContextParam3> CL_NetGameEventDispatcher_v3< ContextParam1, ContextParam2, ContextParam3 >::CallbackClass |
CallbackClass& CL_NetGameEventDispatcher_v3< ContextParam1, ContextParam2, ContextParam3 >::func_event | ( | const CL_String & | name | ) | [inline] |