apply_alignment(CL_Origin origin, Type x, Type y) | CL_Quadx< Type > | |
center() const | CL_Quadx< Type > | |
CL_Quadx() | CL_Quadx< Type > | [inline] |
CL_Quadx(const CL_Vec2< Type > &new_p, const CL_Vec2< Type > &new_q, const CL_Vec2< Type > &new_r, const CL_Vec2< Type > &new_s) | CL_Quadx< Type > | [inline] |
CL_Quadx(const CL_Rectx< Type > &rect) | CL_Quadx< Type > | [inline] |
CL_Quadx(const CL_Quadx< Type > &quad) | CL_Quadx< Type > | [inline] |
get_bounds() const | CL_Quadx< Type > | |
get_height() const | CL_Quadx< Type > | |
get_size() const | CL_Quadx< Type > | [inline] |
get_width() const | CL_Quadx< Type > | |
operator!=(const CL_Quadx< Type > &quad) const | CL_Quadx< Type > | [inline] |
operator+(const CL_Quadx< Type > &quad) const | CL_Quadx< Type > | [inline] |
operator+(const CL_Vec2< Type > &point) const | CL_Quadx< Type > | [inline] |
operator+=(const CL_Quadx< Type > &quad) | CL_Quadx< Type > | [inline] |
operator+=(const CL_Vec2< Type > &point) | CL_Quadx< Type > | [inline] |
operator-(const CL_Quadx< Type > &quad) const | CL_Quadx< Type > | [inline] |
operator-(const CL_Vec2< Type > &point) const | CL_Quadx< Type > | [inline] |
operator-=(const CL_Quadx< Type > &quad) | CL_Quadx< Type > | [inline] |
operator-=(const CL_Vec2< Type > &point) | CL_Quadx< Type > | [inline] |
operator==(const CL_Quadx< Type > &quad) const | CL_Quadx< Type > | [inline] |
p | CL_Quadx< Type > | |
q | CL_Quadx< Type > | |
r | CL_Quadx< Type > | |
rotate(const CL_Vec2< Type > &hotspot, const CL_Angle &angle) | CL_Quadx< Type > | |
s | CL_Quadx< Type > | |
scale(float sx, float sy) | CL_Quadx< Type > | |
scale(const CL_Vec2< Type > &hotspot, float sx, float sy) | CL_Quadx< Type > |