The create new mission wizard allows you to create new missions.
First Panel
The first panel allows you to select the type of mission from the following options:
The mission description defaults to the selected mission type, but can be edited by you.
Select Starting Settlement Panel
The select starting settlement panel allows you to select a starting settlement for the mission from a list of all the settlements in the simulation. Settlement rows with one or more red cells cannot be selected as starting settlements.
Select Rover Panel
The select rover panel allows you to select a rover for the mission from a list of rovers at the starting settlement. Rover rows with one or more red cells cannot be selected for the mission.
Select Members Panel
The select members panel allows you to select a group of members participating in the mission from a list of people at the starting settlement.
One or more people can be selected from the Available People list and added to the Mission Members list by clicking the Add Members button. Any people rows in the Available People list with red cells cannot be added to the mission.
Remaining rover capacity is displayed above the Mission Members list. This capacity limits the number of available people who can be added to the mission.
One or more people in the Mission Members can be selected and removed as members by clicking the Remove Members button.
Select Destination Settlement Panel
The select destination settlement panel is the final panel when creating a Travel to Settlement mission or a Trade mission. It allows you to select a destination settlement for the mission.
You can select a destination settlement from the list of settlements that are ordered by distance from the mission's starting settlement. Settlement rows with red cells cannot be selected as destination settlements.
If no settlements are selectable as a destination, you may wish to go back and select if different starting settlement or a mission rover with greater range.
Choose The Exploration Sites Panel
The choose exploration sites panel is the final panel when creating an Exploration mission. It allows you to choose one or more exploration sites for the mission.
You can click on the blue navpoint flag at an exploration site and drag it to move the location of the site. A green ellipse shows the range boundry of where the navpoint can be dragged.
The Add Site button will add a new exploration site to the mission at a default location. The new site will be added to the list of exploration sites and a blue navpoint flag will be added to the map.
Additional exploration sites can be removed from the exploration site list with the Remove button.
Choose Prospecting Sites Panel
The choose prospecting sites panel is the final panel when creating an Ice Prospecting mission or a Regolith Prospecting mission. It allows you to choose an ice prospecting site for the mission.
An ice prospecting site is created at a default location. You can click on the blue navpoint flag and drag it to move the location of the site. A green circle shows the range boundry of where the navpoint can be dragged.
Select Rover to Rescue/Salvage Panel
The select rover to rescue/salvage panel is the final panel when creating a Rescue/Salvage Vehicle mission. It allows you to select a rover to be rescued/salvaged for the mission.
You can select the rover from the list of rovers in the simulation that have their emergency beacons activated. Rover rows with red cells cannot be selected.
If there are no rescue/salvage rovers available, you may wish to go back and select a different starting settlement or a mission rover with greater range. If there are no rescue/salvage rovers at all in the simulation, you may wish to end a nearby mission in the Mission Tool so that it is rescuable.
Select Good Amounts to be Sold
The select goods to sell panel panel lets you determine what trade goods to sell to the destination settlement.
You can select the trade good from the list of available goods on the left, type the number of goods in the center text field, and click the right button to add a number of goods to the sell list. You can also select a trade good from the sell list to remove a number of them from the sell list.
Red text will display at the bottom of the panel if there is an error in the trade goods you selected.
Select Good Amounts to be Bought
The select goods to buy panel panel lets you determine what trade goods to buy from the destination settlement.
You can select the trade good from the list of available goods on the left, type the number of goods in the center text field, and click the right button to add a number of goods to the buy list. You can also select a trade good from the buy list to remove a number of them from the buy list.
Red text will display at the bottom of the panel if there is an error in the trade goods you selected.
Select a Light Utility Vehicle for the Mission Panel
The select a light utility vehicle panel allows you to select a light utility for missions that require one from a list of vehicles at the starting settlement. Vehicle rows with one or more red cells cannot be selected for the mission.
Select Explored Site to Mine Panel
The select explore site to mine panel is the final panel when creting a Mining mission. It allows you to choose an explored site near the starting settlement to mine.
You can select one of the explored sites (marked by yellow flags) within the rover's range (indicated by the green circle). When an explored site is selected, information about the site is displayed on the right, including its coordinate location and the estimated mineral concentrations at the site.