OpenSceneGraph
3.0.1
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PerContextProgram (PCP) is an OSG-internal encapsulation of glPrograms per-GL context. More...
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PerContextProgram (const Program *program, unsigned int contextID) | |
GLuint | getHandle () const |
void | requestLink () |
void | linkProgram (osg::State &state) |
bool | validateProgram () |
bool | needsLink () const |
bool | isLinked () const |
bool | getInfoLog (std::string &infoLog) const |
bool | loadedBinary () const |
Was glProgramBinary called successfully? More... | |
ProgramBinary * | compileProgramBinary (osg::State &state) |
Compile a program binary. More... | |
void | useProgram () const |
void | resetAppliedUniforms () const |
void | apply (const Uniform &uniform) const |
const ActiveUniformMap & | getActiveUniforms () const |
const ActiveVarInfoMap & | getActiveAttribs () const |
const UniformBlockMap & | getUniformBlocks () const |
GLint | getUniformLocation (unsigned int uniformNameID) const |
GLint | getUniformLocation (const std::string &uniformName) const |
Alternative version of getUniformLocation( unsigned int uniformNameID ) retrofited into OSG for backward compatibility with osgCal, after uniform ids were refactored from std::strings to GLints in OSG version 2.9.10. More... | |
GLint | getAttribLocation (const std::string &name) const |
void | addShaderToAttach (Shader *shader) |
void | addShaderToDetach (Shader *shader) |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
Set whether to use a mutex to ensure ref() and unref() are thread safe. More... | |
bool | getThreadSafeRefUnref () const |
Get whether a mutex is used to ensure ref() and unref() are thread safe. More... | |
OpenThreads::Mutex * | getRefMutex () const |
Get the mutex used to ensure thread safety of ref()/unref(). More... | |
int | ref () const |
Increment the reference count by one, indicating that this object has another pointer which is referencing it. More... | |
int | unref () const |
Decrement the reference count by one, indicating that a pointer to this object is referencing it. More... | |
int | unref_nodelete () const |
Decrement the reference count by one, indicating that a pointer to this object is referencing it. More... | |
int | referenceCount () const |
Return the number of pointers currently referencing this object. More... | |
ObserverSet * | getObserverSet () const |
Get the ObserverSet if one is attached, otherwise return NULL. More... | |
ObserverSet * | getOrCreateObserverSet () const |
Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More... | |
void | addObserver (Observer *observer) const |
Add a Observer that is observing this object, notify the Observer when this object gets deleted. More... | |
void | removeObserver (Observer *observer) const |
Remove Observer that is observing this object. More... | |
Protected Types | |
typedef std::pair < osg::ref_ptr< const osg::Uniform >, unsigned int > | UniformModifiedCountPair |
typedef std::vector < UniformModifiedCountPair > | LastAppliedUniformList |
typedef std::vector< ref_ptr < Shader > > | ShaderList |
Protected Member Functions | |
~PerContextProgram () | |
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virtual | ~Referenced () |
void | signalObserversAndDelete (bool signalDelete, bool doDelete) const |
void | deleteUsingDeleteHandler () const |
Protected Attributes | |
const Program * | _program |
Pointer to our parent Program. More... | |
osg::ref_ptr< GL2Extensions > | _extensions |
Pointer to this context's extension functions. More... | |
GLuint | _glProgramHandle |
Handle to the actual OpenGL glProgram. More... | |
bool | _needsLink |
Does our glProgram need to be linked? More... | |
bool | _isLinked |
Is our glProgram successfully linked? More... | |
bool | _loadedBinary |
Was glProgramBinary called successfully? More... | |
const unsigned int | _contextID |
ActiveUniformMap | _uniformInfoMap |
ActiveVarInfoMap | _attribInfoMap |
UniformBlockMap | _uniformBlockMap |
LastAppliedUniformList | _lastAppliedUniformList |
ShaderList | _shadersToDetach |
ShaderList | _shadersToAttach |
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OpenThreads::AtomicPtr | _observerSet |
OpenThreads::Atomic | _refCount |
Additional Inherited Members | |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
Get the optional global Referenced mutex, this can be shared between all osg::Referenced. More... | |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
Set whether reference counting should use a mutex for thread safe reference counting. More... | |
static bool | getThreadSafeReferenceCounting () |
Get whether reference counting is active. More... | |
static void | setDeleteHandler (DeleteHandler *handler) |
Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. More... | |
static DeleteHandler * | getDeleteHandler () |
Get a DeleteHandler. More... | |
PerContextProgram (PCP) is an OSG-internal encapsulation of glPrograms per-GL context.
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osg::Program::PerContextProgram::PerContextProgram | ( | const Program * | program, |
unsigned int | contextID | ||
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References osg::Uniform::apply(), osg::Uniform::get(), osg::Uniform::getModifiedCount(), and osg::Uniform::getNameID().
Referenced by osg::State::applyUniformList(), and osg::State::applyUniformMap().
ProgramBinary* osg::Program::PerContextProgram::compileProgramBinary | ( | osg::State & | state | ) |
Compile a program binary.
For this to work setProgramBinary must have been called on the osg::Program with an empty ProgramBinary prior to compileGLObjects being called. compileProgramBinary should be called after the program has been "exercised" by rendering with it. The ProgramBinary can then be saved to disk for faster subsequent compiling.
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bool osg::Program::PerContextProgram::getInfoLog | ( | std::string & | infoLog | ) | const |
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Alternative version of getUniformLocation( unsigned int uniformNameID ) retrofited into OSG for backward compatibility with osgCal, after uniform ids were refactored from std::strings to GLints in OSG version 2.9.10.
Drawbacks: This method is not particularly fast. It has to access mutexed static map of uniform ids. So don't overuse it or your app performance will suffer.
References osg::Uniform::getNameID(), and getUniformLocation().
Referenced by getUniformLocation().
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void osg::Program::PerContextProgram::linkProgram | ( | osg::State & | state | ) |
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Was glProgramBinary called successfully?
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void osg::Program::PerContextProgram::requestLink | ( | ) |
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void osg::Program::PerContextProgram::useProgram | ( | ) | const |
bool osg::Program::PerContextProgram::validateProgram | ( | ) |
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Pointer to this context's extension functions.
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Handle to the actual OpenGL glProgram.
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Is our glProgram successfully linked?
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Was glProgramBinary called successfully?
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Does our glProgram need to be linked?
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![]() | Generated at Thu Feb 28 2013 21:37:21 for the OpenSceneGraph by doxygen 1.8.3.1. |