00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __D3D11RenderToVertexBuffer_H__ 00029 #define __D3D11RenderToVertexBuffer_H__ 00030 00031 #include "OgreRenderToVertexBuffer.h" 00032 #include "OgreD3D11Prerequisites.h" 00033 00034 namespace Ogre { 00044 class D3D11RenderToVertexBuffer : 00045 public RenderToVertexBuffer 00046 { 00047 public: 00048 D3D11RenderToVertexBuffer(D3D11Device & device, D3D11HardwareBufferManagerBase * bufManager); 00049 virtual ~D3D11RenderToVertexBuffer(void); 00050 00054 virtual void getRenderOperation(RenderOperation& op); 00055 00059 virtual void update(SceneManager* sceneMgr); 00060 void reallocateBuffer(size_t index); 00061 protected: 00062 void setupGeometryShaderLinkageToStreamOut(Pass* pass); 00063 00064 ID3D11GeometryShader* mpGeometryShader; 00065 D3D11Device & mDevice; 00066 HardwareVertexBufferSharedPtr mVertexBuffers[2]; 00067 size_t mFrontBufferIndex; 00068 D3D11HardwareBufferManagerBase * mBufManager; 00069 }; 00070 } 00071 #endif
Copyright © 2012 Torus Knot Software Ltd
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Last modified Sun Sep 2 2012 07:27:21