/include/EGL/WIN32/OgreWin32EGLSupport.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2008 Renato Araujo Oliveira Filho <renatox@gmail.com>
00008 Copyright (c) 2000-2012 Torus Knot Software Ltd
00009 
00010 Permission is hereby granted, free of charge, to any person obtaining a copy
00011 of this software and associated documentation files (the "Software"), to deal
00012 in the Software without restriction, including without limitation the rights
00013 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00014 copies of the Software, and to permit persons to whom the Software is
00015 furnished to do so, subject to the following conditions:
00016 
00017 The above copyright notice and this permission notice shall be included in
00018 all copies or substantial portions of the Software.
00019 
00020 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00021 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00022 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00023 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00024 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00025 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00026 THE SOFTWARE.
00027 -----------------------------------------------------------------------------
00028 */
00029 
00030 #ifndef __WIN32EGLSupport_H__
00031 #define __WIN32EGLSupport_H__
00032 
00033 
00034 #include "OgreEGLSupport.h"
00035 
00036 namespace Ogre {
00037     class _OgrePrivate Win32EGLSupport : public EGLSupport
00038     {
00039     protected:
00040 
00041         //Removed createEGLWindow because it was easier to just call
00042         //new Win32EGLWindow in the code to get the native version
00043         //virtual EGLWindow* createEGLWindow( EGLSupport * support);
00044 
00045         public:
00046             Win32EGLSupport();
00047             virtual ~Win32EGLSupport();
00048 
00049             //virtual GLESPBuffer* createPBuffer(PixelComponentType format,
00050             //  size_t width, size_t height);
00051             virtual void switchMode(uint& width, uint& height, short& frequency);
00052 
00053             RenderWindow* newWindow(const String& name,
00054                                     unsigned int width, unsigned int height,
00055                                     bool fullScreen,
00056                                     const NameValuePairList *miscParams = 0);
00057 
00058             //Moved getNativeDisplay to native class
00059             NativeDisplayType getNativeDisplay();
00060 
00061             //This sets up the native variables then calls EGLSupport::getGLDisplay
00062             EGLDisplay getGLDisplay();
00063 
00064     };
00065 }
00066 
00067 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:24