Specialisation of VertexDeclaration for D3D11. More...
#include <OgreD3D11VertexDeclaration.h>
Public Types | |
typedef list< VertexElement >::type | VertexElementList |
Defines the list of vertex elements that makes up this declaration. | |
Public Member Functions | |
D3D11VertexDeclaration (D3D11Device &device) | |
~D3D11VertexDeclaration () | |
const VertexElement & | addElement (unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index=0) |
See VertexDeclaration. | |
const VertexElement & | insertElement (unsigned short atPosition, unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index=0) |
See VertexDeclaration. | |
void | removeElement (unsigned short elem_index) |
See VertexDeclaration. | |
void | removeElement (VertexElementSemantic semantic, unsigned short index=0) |
See VertexDeclaration. | |
void | removeAllElements (void) |
See VertexDeclaration. | |
void | modifyElement (unsigned short elem_index, unsigned short source, size_t offset, VertexElementType theType, VertexElementSemantic semantic, unsigned short index=0) |
See VertexDeclaration. | |
D3D11_INPUT_ELEMENT_DESC * | getD3DVertexDeclaration (D3D11HLSLProgram *boundVertexProgram, VertexBufferBinding *binding) |
void | bindToShader (D3D11HLSLProgram *boundVertexProgram, VertexBufferBinding *binding) |
size_t | getElementCount (void) const |
Get the number of elements in the declaration. | |
const VertexElementList & | getElements (void) const |
Gets read-only access to the list of vertex elements. | |
const VertexElement * | getElement (unsigned short index) const |
Get a single element. | |
void | sort (void) |
Sorts the elements in this list to be compatible with the maximum number of rendering APIs / graphics cards. | |
void | closeGapsInSource (void) |
Remove any gaps in the source buffer list used by this declaration. | |
VertexDeclaration * | getAutoOrganisedDeclaration (bool skeletalAnimation, bool vertexAnimation, bool vertexAnimationNormals) const |
Generates a new VertexDeclaration for optimal usage based on the current vertex declaration, which can be used with VertexData::reorganiseBuffers later if you wish, or simply used as a template. | |
unsigned short | getMaxSource (void) const |
Gets the index of the highest source value referenced by this declaration. | |
virtual const VertexElement * | findElementBySemantic (VertexElementSemantic sem, unsigned short index=0) const |
Finds a VertexElement with the given semantic, and index if there is more than one element with the same semantic. | |
virtual VertexElementList | findElementsBySource (unsigned short source) const |
Based on the current elements, gets the size of the vertex for a given buffer source. | |
virtual size_t | getVertexSize (unsigned short source) const |
Gets the vertex size defined by this declaration for a given source. | |
virtual unsigned short | getNextFreeTextureCoordinate () const |
Return the index of the next free texture coordinate set which may be added to this declaration. | |
virtual VertexDeclaration * | clone (HardwareBufferManagerBase *mgr=0) const |
Clones this declaration. | |
bool | operator== (const VertexDeclaration &rhs) const |
bool | operator!= (const VertexDeclaration &rhs) const |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
void * | operator new[] (size_t sz) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
Static Public Member Functions | |
static bool | vertexElementLess (const VertexElement &e1, const VertexElement &e2) |
Sort routine for vertex elements. | |
Protected Types | |
typedef map< D3D11HLSLProgram *, ID3D11InputLayout * >::type | ShaderToILayoutMap |
typedef ShaderToILayoutMap::iterator | ShaderToILayoutMapIterator |
typedef map< D3D11HLSLProgram *, D3D11_INPUT_ELEMENT_DESC * > ::type | ShaderToInputDesc |
typedef ShaderToInputDesc::iterator | ShaderToInputDescIterator |
Protected Member Functions | |
ID3D11InputLayout * | getILayoutByShader (D3D11HLSLProgram *boundVertexProgram, VertexBufferBinding *binding) |
Gets the D3D11-specific vertex declaration. | |
Protected Attributes | |
D3D11Device & | mlpD3DDevice |
bool | mNeedsRebuild |
ShaderToInputDesc | mD3delems |
ShaderToILayoutMap | mShaderToILayoutMap |
VertexElementList | mElementList |
Specialisation of VertexDeclaration for D3D11.
Definition at line 38 of file OgreD3D11VertexDeclaration.h.
typedef map<D3D11HLSLProgram*, ID3D11InputLayout*>::type Ogre::D3D11VertexDeclaration::ShaderToILayoutMap [protected] |
Definition at line 45 of file OgreD3D11VertexDeclaration.h.
typedef ShaderToILayoutMap::iterator Ogre::D3D11VertexDeclaration::ShaderToILayoutMapIterator [protected] |
Definition at line 46 of file OgreD3D11VertexDeclaration.h.
typedef map<D3D11HLSLProgram*, D3D11_INPUT_ELEMENT_DESC*>::type Ogre::D3D11VertexDeclaration::ShaderToInputDesc [protected] |
Definition at line 47 of file OgreD3D11VertexDeclaration.h.
typedef ShaderToInputDesc::iterator Ogre::D3D11VertexDeclaration::ShaderToInputDescIterator [protected] |
Definition at line 48 of file OgreD3D11VertexDeclaration.h.
typedef list<VertexElement>::type Ogre::VertexDeclaration::VertexElementList [inherited] |
Defines the list of vertex elements that makes up this declaration.
Definition at line 321 of file OgreHardwareVertexBuffer.h.
const VertexElement& Ogre::D3D11VertexDeclaration::addElement | ( | unsigned short | source, |
size_t | offset, | ||
VertexElementType | theType, | ||
VertexElementSemantic | semantic, | ||
unsigned short | index = 0 |
||
) | [virtual] |
See VertexDeclaration.
Reimplemented from Ogre::VertexDeclaration.
void Ogre::D3D11VertexDeclaration::bindToShader | ( | D3D11HLSLProgram * | boundVertexProgram, |
VertexBufferBinding * | binding | ||
) |
virtual VertexDeclaration* Ogre::VertexDeclaration::clone | ( | HardwareBufferManagerBase * | mgr = 0 | ) | const [virtual, inherited] |
Clones this declaration.
mgr | Optional HardwareBufferManager to use for creating the clone (if null, use the current default). |
void Ogre::VertexDeclaration::closeGapsInSource | ( | void | ) | [inherited] |
Remove any gaps in the source buffer list used by this declaration.
virtual const VertexElement* Ogre::VertexDeclaration::findElementBySemantic | ( | VertexElementSemantic | sem, |
unsigned short | index = 0 |
||
) | const [virtual, inherited] |
Finds a VertexElement with the given semantic, and index if there is more than one element with the same semantic.
virtual VertexElementList Ogre::VertexDeclaration::findElementsBySource | ( | unsigned short | source | ) | const [virtual, inherited] |
Based on the current elements, gets the size of the vertex for a given buffer source.
source | The buffer binding index for which to get the vertex size. Gets a list of elements which use a given source. |
VertexDeclaration* Ogre::VertexDeclaration::getAutoOrganisedDeclaration | ( | bool | skeletalAnimation, |
bool | vertexAnimation, | ||
bool | vertexAnimationNormals | ||
) | const [inherited] |
Generates a new VertexDeclaration for optimal usage based on the current vertex declaration, which can be used with VertexData::reorganiseBuffers later if you wish, or simply used as a template.
skeletalAnimation | Whether this vertex data is going to be skeletally animated |
vertexAnimation | Whether this vertex data is going to be vertex animated |
vertexAnimationNormals | Whether vertex data animation is going to include normals animation |
D3D11_INPUT_ELEMENT_DESC* Ogre::D3D11VertexDeclaration::getD3DVertexDeclaration | ( | D3D11HLSLProgram * | boundVertexProgram, |
VertexBufferBinding * | binding | ||
) |
const VertexElement* Ogre::VertexDeclaration::getElement | ( | unsigned short | index | ) | const [inherited] |
Get a single element.
size_t Ogre::VertexDeclaration::getElementCount | ( | void | ) | const [inherited] |
Get the number of elements in the declaration.
Definition at line 332 of file OgreHardwareVertexBuffer.h.
const VertexElementList& Ogre::VertexDeclaration::getElements | ( | void | ) | const [inherited] |
Gets read-only access to the list of vertex elements.
ID3D11InputLayout* Ogre::D3D11VertexDeclaration::getILayoutByShader | ( | D3D11HLSLProgram * | boundVertexProgram, |
VertexBufferBinding * | binding | ||
) | [protected] |
Gets the D3D11-specific vertex declaration.
unsigned short Ogre::VertexDeclaration::getMaxSource | ( | void | ) | const [inherited] |
Gets the index of the highest source value referenced by this declaration.
virtual unsigned short Ogre::VertexDeclaration::getNextFreeTextureCoordinate | ( | ) | const [virtual, inherited] |
Return the index of the next free texture coordinate set which may be added to this declaration.
virtual size_t Ogre::VertexDeclaration::getVertexSize | ( | unsigned short | source | ) | const [virtual, inherited] |
Gets the vertex size defined by this declaration for a given source.
const VertexElement& Ogre::D3D11VertexDeclaration::insertElement | ( | unsigned short | atPosition, |
unsigned short | source, | ||
size_t | offset, | ||
VertexElementType | theType, | ||
VertexElementSemantic | semantic, | ||
unsigned short | index = 0 |
||
) | [virtual] |
See VertexDeclaration.
Reimplemented from Ogre::VertexDeclaration.
void Ogre::D3D11VertexDeclaration::modifyElement | ( | unsigned short | elem_index, |
unsigned short | source, | ||
size_t | offset, | ||
VertexElementType | theType, | ||
VertexElementSemantic | semantic, | ||
unsigned short | index = 0 |
||
) | [virtual] |
See VertexDeclaration.
Reimplemented from Ogre::VertexDeclaration.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | [inherited] |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, |
void * | |||
) | [inherited] |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, |
const char * | , | ||
int | , | ||
const char * | |||
) | [inherited] |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | [inherited] |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr, |
const char * | , | ||
int | , | ||
const char * | |||
) | [inherited] |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, |
const char * | file, | ||
int | line, | ||
const char * | func | ||
) | [inherited] |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | [inherited] |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, |
void * | ptr | ||
) | [inherited] |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz, |
const char * | file, | ||
int | line, | ||
const char * | func | ||
) | [inherited] |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | [inherited] |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
bool Ogre::VertexDeclaration::operator!= | ( | const VertexDeclaration & | rhs | ) | const [inherited] |
Definition at line 481 of file OgreHardwareVertexBuffer.h.
bool Ogre::VertexDeclaration::operator== | ( | const VertexDeclaration & | rhs | ) | const [inherited] |
Definition at line 464 of file OgreHardwareVertexBuffer.h.
References Ogre::VertexDeclaration::mElementList.
void Ogre::D3D11VertexDeclaration::removeAllElements | ( | void | ) | [virtual] |
See VertexDeclaration.
Reimplemented from Ogre::VertexDeclaration.
void Ogre::D3D11VertexDeclaration::removeElement | ( | unsigned short | elem_index | ) | [virtual] |
See VertexDeclaration.
Reimplemented from Ogre::VertexDeclaration.
void Ogre::D3D11VertexDeclaration::removeElement | ( | VertexElementSemantic | semantic, |
unsigned short | index = 0 |
||
) | [virtual] |
See VertexDeclaration.
Reimplemented from Ogre::VertexDeclaration.
void Ogre::VertexDeclaration::sort | ( | void | ) | [inherited] |
Sorts the elements in this list to be compatible with the maximum number of rendering APIs / graphics cards.
static bool Ogre::VertexDeclaration::vertexElementLess | ( | const VertexElement & | e1, |
const VertexElement & | e2 | ||
) | [static, inherited] |
Sort routine for vertex elements.
Definition at line 50 of file OgreD3D11VertexDeclaration.h.
VertexElementList Ogre::VertexDeclaration::mElementList [protected, inherited] |
Definition at line 325 of file OgreHardwareVertexBuffer.h.
Referenced by Ogre::VertexDeclaration::operator==().
D3D11Device& Ogre::D3D11VertexDeclaration::mlpD3DDevice [protected] |
Definition at line 41 of file OgreD3D11VertexDeclaration.h.
bool Ogre::D3D11VertexDeclaration::mNeedsRebuild [protected] |
Definition at line 43 of file OgreD3D11VertexDeclaration.h.
Definition at line 52 of file OgreD3D11VertexDeclaration.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:47