OgreD3D11VertexDeclaration.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __D3D11VERTEXDECLARATION_H__
00029 #define __D3D11VERTEXDECLARATION_H__
00030 
00031 #include "OgreD3D11Prerequisites.h"
00032 #include "OgreHardwareVertexBuffer.h"
00033 #include "OgreHighLevelGpuProgramManager.h"
00034 
00035 namespace Ogre { 
00036 
00038     class D3D11VertexDeclaration : public VertexDeclaration
00039     {
00040     protected:
00041         D3D11Device & mlpD3DDevice;
00042 
00043         bool mNeedsRebuild;
00044 
00045         typedef map<D3D11HLSLProgram*, ID3D11InputLayout*>::type ShaderToILayoutMap;
00046         typedef ShaderToILayoutMap::iterator ShaderToILayoutMapIterator;
00047         typedef map<D3D11HLSLProgram*, D3D11_INPUT_ELEMENT_DESC*>::type ShaderToInputDesc;
00048         typedef ShaderToInputDesc::iterator ShaderToInputDescIterator;
00049 
00050         ShaderToInputDesc  mD3delems;
00051 
00052         ShaderToILayoutMap mShaderToILayoutMap;
00053 
00056         ID3D11InputLayout   *  getILayoutByShader(D3D11HLSLProgram* boundVertexProgram, VertexBufferBinding* binding);
00057     public:
00058         D3D11VertexDeclaration(D3D11Device &  device);
00059         ~D3D11VertexDeclaration();
00060 
00062         const VertexElement& addElement(unsigned short source, size_t offset, VertexElementType theType,
00063             VertexElementSemantic semantic, unsigned short index = 0);
00064 
00066         const VertexElement& insertElement(unsigned short atPosition,
00067             unsigned short source, size_t offset, VertexElementType theType,
00068             VertexElementSemantic semantic, unsigned short index = 0);
00069 
00071         void removeElement(unsigned short elem_index);
00072 
00074         void removeElement(VertexElementSemantic semantic, unsigned short index = 0);
00075 
00077         void removeAllElements(void);
00078 
00079 
00081         void modifyElement(unsigned short elem_index, unsigned short source, size_t offset, VertexElementType theType,
00082             VertexElementSemantic semantic, unsigned short index = 0);
00083 
00084 
00085         D3D11_INPUT_ELEMENT_DESC * getD3DVertexDeclaration(D3D11HLSLProgram* boundVertexProgram, VertexBufferBinding* binding);
00086         void bindToShader(D3D11HLSLProgram* boundVertexProgram, VertexBufferBinding* binding);
00087 
00088     };
00089 
00090 }
00091 
00092 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:21