30 #include "model/structures/layer.h"
31 #include "model/structures/map.h"
32 #include "util/log/logger.h"
33 #include "rendererbase.h"
36 static Logger _log(LM_VIEW);
39 const int32_t DEFAULT_RENDERER_POSITION = 1000;
41 RendererBase::RendererBase(
RenderBackend* renderbackend, int32_t position):
42 m_renderbackend(renderbackend),
44 m_pipeline_position(DEFAULT_RENDERER_POSITION),
50 m_renderbackend(old.m_renderbackend),
51 m_enabled(old.m_enabled),
52 m_pipeline_position(old.m_pipeline_position),
57 RendererBase::RendererBase():
58 m_renderbackend(NULL),
60 m_pipeline_position(DEFAULT_RENDERER_POSITION),
65 if (position !=m_pipeline_position) {
66 m_pipeline_position = position;
74 if (m_enabled != enabled) {
83 if (std::find(m_active_layers.begin(), m_active_layers.end(), layer) == m_active_layers.end()) {
84 m_active_layers.push_back(layer);
89 m_active_layers.remove(layer);
93 m_active_layers.clear();
97 return std::find(m_active_layers.begin(), m_active_layers.end(), layer) != m_active_layers.end();
103 const std::list<Layer*>& tmp = map->
getLayers();
104 std::list<Layer*>::const_iterator it = tmp.begin();
105 for (; it != tmp.end(); ++it) {
void removeActiveLayer(Layer *layer)
void activateAllLayers(Map *elevation)
void addActiveLayer(Layer *layer)
virtual void onRendererEnabledChanged(RendererBase *renderer)=0
void setPipelinePosition(int32_t position)
bool isActivedLayer(Layer *layer)
virtual void setEnabled(bool enabled)
const std::list< Layer * > & getLayers() const
virtual void onRendererPipelinePositionChanged(RendererBase *renderer)=0
credit to phoku for his NodeDisplay example which the visitor code is adapted from ( he coded the qua...