31 #ifndef DATA_SCREEN_H__ 32 #define DATA_SCREEN_H__ 34 #include "win_select.h" 35 #include "win_theme.h" 36 #include "win_write.h" 111 void save_preview (
string);
118 vector<win_write*> entry_list;
124 #endif // DATA_SCREEN_H__
The gui for loading/saving games.
~data_screen()
Destructor.
Tehe gametime class makes the speed of the game independent of the machine it runs on...
data_screen(int m)
Constructor.
bool update()
React to input.
bool get_result()
Returns the player's action.