Bullet Collision Detection & Physics Library
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btKinematicCharacterController is an object that supports a sliding motion in a world. More...
#include <btKinematicCharacterController.h>
Public Member Functions | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
btKinematicCharacterController (btPairCachingGhostObject *ghostObject, btConvexShape *convexShape, btScalar stepHeight, int upAxis=1) | |
~btKinematicCharacterController () | |
virtual void | updateAction (btCollisionWorld *collisionWorld, btScalar deltaTime) |
btActionInterface interface More... | |
void | debugDraw (btIDebugDraw *debugDrawer) |
btActionInterface interface More... | |
void | setUpAxis (int axis) |
virtual void | setWalkDirection (const btVector3 &walkDirection) |
This should probably be called setPositionIncrementPerSimulatorStep. More... | |
virtual void | setVelocityForTimeInterval (const btVector3 &velocity, btScalar timeInterval) |
Caller provides a velocity with which the character should move for the given time period. More... | |
void | reset (btCollisionWorld *collisionWorld) |
void | warp (const btVector3 &origin) |
void | preStep (btCollisionWorld *collisionWorld) |
void | playerStep (btCollisionWorld *collisionWorld, btScalar dt) |
void | setFallSpeed (btScalar fallSpeed) |
void | setJumpSpeed (btScalar jumpSpeed) |
void | setMaxJumpHeight (btScalar maxJumpHeight) |
bool | canJump () const |
void | jump () |
void | setGravity (btScalar gravity) |
btScalar | getGravity () const |
void | setMaxSlope (btScalar slopeRadians) |
The max slope determines the maximum angle that the controller can walk up. More... | |
btScalar | getMaxSlope () const |
btPairCachingGhostObject * | getGhostObject () |
void | setUseGhostSweepTest (bool useGhostObjectSweepTest) |
bool | onGround () const |
void | setUpInterpolate (bool value) |
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btCharacterControllerInterface () | |
virtual | ~btCharacterControllerInterface () |
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virtual | ~btActionInterface () |
Protected Member Functions | |
btVector3 | computeReflectionDirection (const btVector3 &direction, const btVector3 &normal) |
btVector3 | parallelComponent (const btVector3 &direction, const btVector3 &normal) |
btVector3 | perpindicularComponent (const btVector3 &direction, const btVector3 &normal) |
bool | recoverFromPenetration (btCollisionWorld *collisionWorld) |
void | stepUp (btCollisionWorld *collisionWorld) |
void | updateTargetPositionBasedOnCollision (const btVector3 &hit_normal, btScalar tangentMag=btScalar(0.0), btScalar normalMag=btScalar(1.0)) |
void | stepForwardAndStrafe (btCollisionWorld *collisionWorld, const btVector3 &walkMove) |
void | stepDown (btCollisionWorld *collisionWorld, btScalar dt) |
Static Protected Member Functions | |
static btVector3 * | getUpAxisDirections () |
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static btRigidBody & | getFixedBody () |
Protected Attributes | |
btScalar | m_halfHeight |
btPairCachingGhostObject * | m_ghostObject |
btConvexShape * | m_convexShape |
btScalar | m_verticalVelocity |
btScalar | m_verticalOffset |
btScalar | m_fallSpeed |
btScalar | m_jumpSpeed |
btScalar | m_maxJumpHeight |
btScalar | m_maxSlopeRadians |
btScalar | m_maxSlopeCosine |
btScalar | m_gravity |
btScalar | m_turnAngle |
btScalar | m_stepHeight |
btScalar | m_addedMargin |
btVector3 | m_walkDirection |
this is the desired walk direction, set by the user More... | |
btVector3 | m_normalizedDirection |
btVector3 | m_currentPosition |
btScalar | m_currentStepOffset |
btVector3 | m_targetPosition |
btManifoldArray | m_manifoldArray |
keep track of the contact manifolds More... | |
bool | m_touchingContact |
btVector3 | m_touchingNormal |
bool | m_wasOnGround |
bool | m_wasJumping |
bool | m_useGhostObjectSweepTest |
bool | m_useWalkDirection |
btScalar | m_velocityTimeInterval |
int | m_upAxis |
bool | m_interpolateUp |
bool | full_drop |
bool | bounce_fix |
btKinematicCharacterController is an object that supports a sliding motion in a world.
It uses a ghost object and convex sweep test to test for upcoming collisions. This is combined with discrete collision detection to recover from penetrations. Interaction between btKinematicCharacterController and dynamic rigid bodies needs to be explicity implemented by the user.
Definition at line 37 of file btKinematicCharacterController.h.
btKinematicCharacterController::btKinematicCharacterController | ( | btPairCachingGhostObject * | ghostObject, |
btConvexShape * | convexShape, | ||
btScalar | stepHeight, | ||
int | upAxis = 1 |
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Definition at line 135 of file btKinematicCharacterController.cpp.
btKinematicCharacterController::~btKinematicCharacterController | ( | ) |
Definition at line 161 of file btKinematicCharacterController.cpp.
btKinematicCharacterController::BT_DECLARE_ALIGNED_ALLOCATOR | ( | ) |
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Implements btCharacterControllerInterface.
Definition at line 706 of file btKinematicCharacterController.cpp.
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Definition at line 113 of file btKinematicCharacterController.cpp.
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btActionInterface interface
Implements btActionInterface.
Definition at line 764 of file btKinematicCharacterController.cpp.
btPairCachingGhostObject * btKinematicCharacterController::getGhostObject | ( | ) |
Definition at line 165 of file btKinematicCharacterController.cpp.
btScalar btKinematicCharacterController::getGravity | ( | ) | const |
Definition at line 735 of file btKinematicCharacterController.cpp.
btScalar btKinematicCharacterController::getMaxSlope | ( | ) | const |
Definition at line 746 of file btKinematicCharacterController.cpp.
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Definition at line 757 of file btKinematicCharacterController.cpp.
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Implements btCharacterControllerInterface.
Definition at line 711 of file btKinematicCharacterController.cpp.
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Implements btCharacterControllerInterface.
Definition at line 751 of file btKinematicCharacterController.cpp.
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Definition at line 121 of file btKinematicCharacterController.cpp.
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Definition at line 130 of file btKinematicCharacterController.cpp.
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Implements btCharacterControllerInterface.
Definition at line 633 of file btKinematicCharacterController.cpp.
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Implements btCharacterControllerInterface.
Definition at line 608 of file btKinematicCharacterController.cpp.
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Definition at line 170 of file btKinematicCharacterController.cpp.
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Implements btCharacterControllerInterface.
Definition at line 582 of file btKinematicCharacterController.cpp.
void btKinematicCharacterController::setFallSpeed | ( | btScalar | fallSpeed | ) |
Definition at line 691 of file btKinematicCharacterController.cpp.
void btKinematicCharacterController::setGravity | ( | btScalar | gravity | ) |
Definition at line 730 of file btKinematicCharacterController.cpp.
void btKinematicCharacterController::setJumpSpeed | ( | btScalar | jumpSpeed | ) |
Definition at line 696 of file btKinematicCharacterController.cpp.
void btKinematicCharacterController::setMaxJumpHeight | ( | btScalar | maxJumpHeight | ) |
Definition at line 701 of file btKinematicCharacterController.cpp.
void btKinematicCharacterController::setMaxSlope | ( | btScalar | slopeRadians | ) |
The max slope determines the maximum angle that the controller can walk up.
The slope angle is measured in radians.
Definition at line 740 of file btKinematicCharacterController.cpp.
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Definition at line 115 of file btKinematicCharacterController.h.
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Implements btCharacterControllerInterface.
Definition at line 768 of file btKinematicCharacterController.cpp.
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Definition at line 161 of file btKinematicCharacterController.h.
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Caller provides a velocity with which the character should move for the given time period.
After the time period, velocity is reset to zero. This call will reset any walk direction set by setWalkDirection(). Negative time intervals will result in no motion.
Implements btCharacterControllerInterface.
Definition at line 566 of file btKinematicCharacterController.cpp.
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This should probably be called setPositionIncrementPerSimulatorStep.
This is neither a direction nor a velocity, but the amount to increment the position each simulation iteration, regardless of dt. This call will reset any velocity set by setVelocityForTimeInterval().
Implements btCharacterControllerInterface.
Definition at line 554 of file btKinematicCharacterController.cpp.
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Definition at line 417 of file btKinematicCharacterController.cpp.
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Definition at line 327 of file btKinematicCharacterController.cpp.
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Definition at line 245 of file btKinematicCharacterController.cpp.
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btActionInterface interface
Implements btActionInterface.
Definition at line 106 of file btKinematicCharacterController.h.
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Definition at line 291 of file btKinematicCharacterController.cpp.
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Implements btCharacterControllerInterface.
Definition at line 599 of file btKinematicCharacterController.cpp.
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Definition at line 86 of file btKinematicCharacterController.h.
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Definition at line 85 of file btKinematicCharacterController.h.
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Definition at line 59 of file btKinematicCharacterController.h.
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Definition at line 44 of file btKinematicCharacterController.h.
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Definition at line 66 of file btKinematicCharacterController.h.
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Definition at line 67 of file btKinematicCharacterController.h.
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Definition at line 48 of file btKinematicCharacterController.h.
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Definition at line 43 of file btKinematicCharacterController.h.
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Definition at line 53 of file btKinematicCharacterController.h.
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Definition at line 41 of file btKinematicCharacterController.h.
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Definition at line 84 of file btKinematicCharacterController.h.
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Definition at line 49 of file btKinematicCharacterController.h.
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keep track of the contact manifolds
Definition at line 71 of file btKinematicCharacterController.h.
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Definition at line 50 of file btKinematicCharacterController.h.
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Definition at line 52 of file btKinematicCharacterController.h.
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Definition at line 51 of file btKinematicCharacterController.h.
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Definition at line 63 of file btKinematicCharacterController.h.
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Definition at line 57 of file btKinematicCharacterController.h.
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Definition at line 68 of file btKinematicCharacterController.h.
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Definition at line 73 of file btKinematicCharacterController.h.
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Definition at line 74 of file btKinematicCharacterController.h.
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Definition at line 55 of file btKinematicCharacterController.h.
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Definition at line 81 of file btKinematicCharacterController.h.
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Definition at line 78 of file btKinematicCharacterController.h.
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Definition at line 79 of file btKinematicCharacterController.h.
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Definition at line 80 of file btKinematicCharacterController.h.
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Definition at line 47 of file btKinematicCharacterController.h.
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Definition at line 46 of file btKinematicCharacterController.h.
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this is the desired walk direction, set by the user
Definition at line 62 of file btKinematicCharacterController.h.
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Definition at line 77 of file btKinematicCharacterController.h.
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Definition at line 76 of file btKinematicCharacterController.h.