13 #include <vdr/player.h> 14 #include <vdr/tools.h> 44 static bool Active(
void) {
return active > 0; }
virtual eOSState ProcessKey(eKeys Key)
void NextPicture(int Direction)
static const char * LastDisplayed(void)
virtual cString GetHeader(void)
This can be used by players that don't play a cRecording, but rather do something completely differen...
The cOsd class is the interface to the "On Screen Display".
cString HandleUnderscores(const char *s)
const cPictureEntry * pictureEntry
void DisplayCaption(void)
cPictureControl(cPictureEntry *Pictures, const cPictureEntry *PictureEntry, bool SlideShow=false)
bool alwaysDisplayCaption
static cString lastDisplayed
virtual ~cPictureControl()
void NextDirectory(int Direction)