Adonthell  0.4
character.cc
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1 /*
2  Copyright (C) 2000/2001 Kai Sterker <kai.sterker@gmail.com>
3  Part of the Adonthell Project <http://adonthell.nongnu.org>
4 
5  Adonthell is free software; you can redistribute it and/or modify
6  it under the terms of the GNU General Public License as published by
7  the Free Software Foundation; either version 2 of the License, or
8  (at your option) any later version.
9 
10  Adonthell is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY; without even the implied warranty of
12  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13  GNU General Public License for more details.
14 
15  You should have received a copy of the GNU General Public License
16  along with Adonthell. If not, see <http://www.gnu.org/licenses/>.
17 */
18 
19 
20 /**
21  * @file character.cc
22  * @author Kai Sterker <kai.sterker@gmail.com>
23  *
24  * @brief Defines the character class.
25  *
26  *
27  */
28 
29 #include "character.h"
30 
33 
35 {
36 }
37 
39 {
40 }
Declares the character class.
~character()
Destructor.
Definition: character.cc:38
Class holding game characters.
Definition: character.h:39
Stores objects of any kind.
Definition: storage.h:231
character()
Default constructor.
Definition: character.cc:34
Representation of characters on a landmap.
Definition: mapcharacter.h:139
character * the_player
The player character.
Definition: character.cc:32
dictionary< character * > characters
All the game&#39;s characters, different from the player.
Definition: character.cc:31