Qt 3D Render QML Types
Encapsulates the necessary information to create an OpenGL texture image | |
Uncreatable | |
Encapsulates blending information | |
Defines a view point through which the scene will be rendered | |
Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance | |
Encapsulate a Directional Light object in a Qt 3D scene | |
Base class for effects in a Qt 3D scene | |
For storing filter keys and their value | |
For OpenGL identifies the API required for the attached technique | |
For .. | |
Controls layers Drawn in a frame graph branch | |
Encapsulate a QAbstractLight object in a Qt 3D scene | |
Non-creatable abstract base for materials | |
A custom mesh | |
When a NoDraw node is present in a FrameGraph branch, this * prevents the renderer from rendering any primitive | |
Instantiates a component that can be used to interact with an Entity by a process known as picking | |
Provides storage for a name and value pair | |
Holds information when an object is picked | |
Holds information when a triangle is picked | |
Encapsulate a Point Light object in a Qt 3D scene | |
Encapsulates a Render Pass | |
Provides a way of specifying the render surface | |
Encapsulates a Shader Program | |
Provides storage for the sort types to be used | |
Encapsulate a Spot Light object in a Qt 3D scene | |
Encapsulates a Technique | |
Encapsulates the necessary information to create an OpenGL texture image from an image source | |
A viewport on the Qt3D Scene |