#include "marble.h"
#include "dynload.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < MarbleTexture > | r1 ("marble") |
static DynamicLoader::RegisterSWCSpectrumTexture < MarbleTexture > | r2 ("marble") |
DynamicLoader::RegisterFloatTexture<MarbleTexture> r1("marble") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<MarbleTexture> r2("marble") [static] |