#include <texture.h>
Public Member Functions | |
virtual | ~EnvironmentMapping () |
virtual void | Map (const Vector &wh, float *s, float *t) const =0 |
Definition at line 114 of file texture.h.
virtual lux::EnvironmentMapping::~EnvironmentMapping | ( | ) | [inline, virtual] |
virtual void lux::EnvironmentMapping::Map | ( | const Vector & | wh, | |
float * | s, | |||
float * | t | |||
) | const [pure virtual] |
Implemented in lux::LatLongMapping, lux::AngularMapping, and lux::VerticalCrossMapping.
Referenced by lux::InfiniteAreaLight::Le().