#include "blender_wood.h"
#include "dynload.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < BlenderWoodTexture3D< float > > | r1 ("blender_wood") |
static DynamicLoader::RegisterSWCSpectrumTexture < BlenderWoodTexture3D < SWCSpectrum > > | r2 ("blender_wood") |
DynamicLoader::RegisterFloatTexture<BlenderWoodTexture3D<float> > r1("blender_wood") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<BlenderWoodTexture3D<SWCSpectrum> > r2("blender_wood") [static] |