ConstantFloatTexture(const T &v) | lux::ConstantFloatTexture< T > | [inline] |
Evaluate(const TsPack *tspack, const DifferentialGeometry &) const | lux::ConstantFloatTexture< T > | [inline, virtual] |
SetIlluminant() | lux::Texture< T > | [inline, virtual] |
SetPower(float power, float area) | lux::Texture< T > | [inline, virtual] |
value | lux::ConstantFloatTexture< T > | [private] |
~ConstantFloatTexture() | lux::ConstantFloatTexture< T > | [inline, virtual] |
~Texture() | lux::Texture< T > | [inline, virtual] |