, including all inherited members.
Area() const | lux::Primitive | [virtual] |
BuildTree(u_int start, u_int end, u_int *primsIndexes, BBox *primsBboxes, Point *primsCentroids, const BBox &nodeBbox, const BBox ¢roidsBbox, int32_t parentIndex, int32_t childIndex, int depth) | lux::QBVHAccel | [private] |
CanIntersect() const | lux::Aggregate | [inline, virtual] |
CanSample() const | lux::Aggregate | [inline, virtual] |
CreateAccelerator(const vector< boost::shared_ptr< Primitive > > &prims, const ParamSet &ps) | lux::QBVHAccel | [static] |
CreateIntermediateNode(int32_t parentIndex, int32_t childIndex, const BBox &nodeBbox) | lux::QBVHAccel | [inline, private] |
CreateSwizzledLeaf(int32_t parentIndex, int32_t childIndex, u_int *primsIndexes, const vector< boost::shared_ptr< Primitive > > &vPrims) | lux::QBVHAccel | [private] |
CreateTempLeaf(int32_t parentIndex, int32_t childIndex, u_int start, u_int end, const BBox &nodeBbox) | lux::QBVHAccel | [private] |
fullSweepThreshold | lux::QBVHAccel | [private] |
GetPrimitives(vector< boost::shared_ptr< Primitive > > &prims) | lux::QBVHAccel | [virtual] |
GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const | lux::Primitive | [virtual] |
Intersect(const Ray &ray, Intersection *isect) const | lux::QBVHAccel | [virtual] |
IntersectP(const Ray &ray) const | lux::QBVHAccel | [virtual] |
maxNodes | lux::QBVHAccel | [private] |
maxPrimsPerLeaf | lux::QBVHAccel | [private] |
nNodes | lux::QBVHAccel | [private] |
nodes | lux::QBVHAccel | [private] |
nPrims | lux::QBVHAccel | [private] |
nQuads | lux::QBVHAccel | [private] |
pathTable | lux::QBVHAccel | [private, static] |
Pdf(const Point &p) const | lux::Primitive | [virtual] |
Pdf(const Point &p, const Vector &wi) const | lux::Primitive | [virtual] |
Pdf(const Point &p, const Point &po) const | lux::Primitive | [virtual] |
PreSwizzle(int32_t nodeIndex, u_int *primsIndexes, const vector< boost::shared_ptr< Primitive > > &vPrims) | lux::QBVHAccel | [private] |
prims | lux::QBVHAccel | [private] |
QBVHAccel(const vector< boost::shared_ptr< Primitive > > &p, int mp, float fst, int sf) | lux::QBVHAccel | |
Refine(vector< boost::shared_ptr< Primitive > > &refined, const PrimitiveRefinementHints &refineHints, boost::shared_ptr< Primitive > thisPtr) | lux::Primitive | [virtual] |
Sample(float u1, float u2, float u3, DifferentialGeometry *dg) const | lux::Primitive | [virtual] |
Sample(const Point &p, float u1, float u2, float u3, DifferentialGeometry *dg) const | lux::Primitive | [virtual] |
skipFactor | lux::QBVHAccel | [private] |
WorldBound() const | lux::QBVHAccel | [virtual] |
worldBound | lux::QBVHAccel | [private] |
~Aggregate() | lux::Aggregate | [inline, virtual] |
~Primitive() | lux::Primitive | [virtual] |
~QBVHAccel() | lux::QBVHAccel | [virtual] |