lux::NURBS Member List

This is the complete list of members for lux::NURBS, including all inherited members.
Area() const lux::Primitive [virtual]
CanIntersect() const lux::NURBS [inline, virtual]
CanSample() const lux::Shape [inline, virtual]
CreateShape(const Transform &o2w, bool reverseOrientation, const ParamSet &params)lux::NURBS [static]
GetMaterial() const lux::Shape [inline]
GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const lux::Shape [inline, virtual]
Intersect(const Ray &r, Intersection *isect) const lux::Shape [inline, virtual]
Intersect(const Ray &ray, float *t_hitp, DifferentialGeometry *dg) const lux::Shape [inline, virtual]
IntersectP(const Ray &r) const lux::Primitive [virtual]
isHomogeneouslux::NURBS [private]
materiallux::Shape [protected]
nulux::NURBS [private]
NURBS(const Transform &o2w, bool reverseOrientation, int nu, int uorder, const float *uknot, float umin, float umax, int nv, int vorder, const float *vknot, float vmin, float vmax, const float *P, bool isHomogeneous)lux::NURBS
nvlux::NURBS [private]
ObjectBound() const lux::NURBS [virtual]
ObjectToWorldlux::Shape
Plux::NURBS [private]
Pdf(const Point &p) const lux::Primitive [virtual]
Pdf(const Point &p, const Vector &wi) const lux::Primitive [virtual]
Pdf(const Point &p, const Point &po) const lux::Primitive [virtual]
Refine(vector< boost::shared_ptr< Shape > > &refined) const lux::NURBS [virtual]
lux::Shape::Refine(vector< boost::shared_ptr< Primitive > > &refined, const PrimitiveRefinementHints &refineHints, boost::shared_ptr< Primitive > thisPtr)lux::Shape [inline, virtual]
reverseOrientationlux::Shape
Sample(float u1, float u2, float u3, DifferentialGeometry *dg) const lux::Shape [inline, virtual]
Sample(const Point &p, float u1, float u2, float u3, DifferentialGeometry *dg) const lux::Shape [inline, virtual]
Sample(float u1, float u2, float u3, Normal *Ns) const lux::Shape [inline, virtual]
Sample(const Point &p, float u1, float u2, float u3, Normal *Ns) const lux::Shape [inline, virtual]
SetMaterial(boost::shared_ptr< Material > mat)lux::Shape [inline]
Shape(const Transform &o2w, bool ro)lux::Shape
Shape(const Transform &o2w, bool ro, boost::shared_ptr< Material > material)lux::Shape
transformSwapsHandednesslux::Shape
uknotlux::NURBS [private]
umaxlux::NURBS [private]
uminlux::NURBS [private]
uorderlux::NURBS [private]
vknotlux::NURBS [private]
vmaxlux::NURBS [private]
vminlux::NURBS [private]
vorderlux::NURBS [private]
WorldBound() const lux::NURBS [virtual]
WorldToObjectlux::Shape
~NURBS()lux::NURBS [virtual]
~Primitive()lux::Primitive [virtual]
~Shape()lux::Shape [inline, virtual]
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