#include "equalenergy.h"
#include "dynload.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < EqualEnergyTexture > | r1 ("equalenergy") |
static DynamicLoader::RegisterSWCSpectrumTexture < EqualEnergyTexture > | r2 ("equalenergy") |
DynamicLoader::RegisterFloatTexture<EqualEnergyTexture> r1("equalenergy") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<EqualEnergyTexture> r2("equalenergy") [static] |