#include "fbm.h"
#include "dynload.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < FBmTexture< float > > | r1 ("fbm") |
static DynamicLoader::RegisterSWCSpectrumTexture < FBmTexture< SWCSpectrum > > | r2 ("fbm") |
DynamicLoader::RegisterFloatTexture<FBmTexture<float> > r1("fbm") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<FBmTexture<SWCSpectrum> > r2("fbm") [static] |