00001 /*************************************************************************** 00002 * Copyright (C) 1998-2009 by authors (see AUTHORS.txt ) * 00003 * * 00004 * This file is part of LuxRender. * 00005 * * 00006 * Lux Renderer is free software; you can redistribute it and/or modify * 00007 * it under the terms of the GNU General Public License as published by * 00008 * the Free Software Foundation; either version 3 of the License, or * 00009 * (at your option) any later version. * 00010 * * 00011 * Lux Renderer is distributed in the hope that it will be useful, * 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00014 * GNU General Public License for more details. * 00015 * * 00016 * You should have received a copy of the GNU General Public License * 00017 * along with this program. If not, see <http://www.gnu.org/licenses/>. * 00018 * * 00019 * This project is based on PBRT ; see http://www.pbrt.org * 00020 * Lux Renderer website : http://www.luxrender.net * 00021 ***************************************************************************/ 00022 00023 // marble.cpp* 00024 #include "marble.h" 00025 #include "dynload.h" 00026 00027 using namespace lux; 00028 00029 // MarbleTexture Method Definitions 00030 Texture<float> * MarbleTexture::CreateFloatTexture(const Transform &tex2world, 00031 const TextureParams &tp) { 00032 return NULL; 00033 } 00034 00035 Texture<SWCSpectrum> * MarbleTexture::CreateSWCSpectrumTexture(const Transform &tex2world, 00036 const TextureParams &tp) { 00037 // Initialize 3D texture mapping _map_ from _tp_ 00038 TextureMapping3D *map = new IdentityMapping3D(tex2world); 00039 // Apply texture specified transformation option for 3D mapping 00040 IdentityMapping3D *imap = (IdentityMapping3D*) map; 00041 imap->Apply3DTextureMappingOptions(tp); 00042 return new MarbleTexture(tp.FindInt("octaves", 8), 00043 tp.FindFloat("roughness", .5f), 00044 tp.FindFloat("scale", 1.f), 00045 tp.FindFloat("variation", .2f), 00046 map); 00047 } 00048 00049 static DynamicLoader::RegisterFloatTexture<MarbleTexture> r1("marble"); 00050 static DynamicLoader::RegisterSWCSpectrumTexture<MarbleTexture> r2("marble");