00001 /*************************************************************************** 00002 * Copyright (C) 1998-2009 by authors (see AUTHORS.txt ) * 00003 * * 00004 * This file is part of LuxRender. * 00005 * * 00006 * Lux Renderer is free software; you can redistribute it and/or modify * 00007 * it under the terms of the GNU General Public License as published by * 00008 * the Free Software Foundation; either version 3 of the License, or * 00009 * (at your option) any later version. * 00010 * * 00011 * Lux Renderer is distributed in the hope that it will be useful, * 00012 * but WITHOUT ANY WARRANTY; without even the implied warranty of * 00013 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * 00014 * GNU General Public License for more details. * 00015 * * 00016 * You should have received a copy of the GNU General Public License * 00017 * along with this program. If not, see <http://www.gnu.org/licenses/>. * 00018 * * 00019 * This project is based on PBRT ; see http://www.pbrt.org * 00020 * Lux Renderer website : http://www.luxrender.net * 00021 ***************************************************************************/ 00022 00023 #include "sampling.h" 00024 #include "paramset.h" 00025 #include "film.h" 00026 00027 namespace lux 00028 { 00029 00030 // Dade - TilePixelSampler Declarations 00031 class TilePixelSampler : public PixelSampler { 00032 #define TILEPX_SIZE 32 00033 00034 public: 00035 // TilePixelSampler Public Methods 00036 TilePixelSampler( 00037 int xStart, int xEnd, 00038 int yStart, int yEnd); 00039 virtual ~TilePixelSampler() { } 00040 00041 virtual u_int GetTotalPixels(); 00042 virtual bool GetNextPixel(int &xPos, int &yPos, u_int *use_pos); 00043 00044 private: 00045 // TilePixelSampler Private Data 00046 u_int TotalPx; 00047 00048 vector<PxLoc> Pxa; // pixel coordinate cache 00049 }; 00050 00051 }//namespace lux