lux::BruteForceAccel Member List

This is the complete list of members for lux::BruteForceAccel, including all inherited members.
Area() const lux::Primitive [virtual]
boundslux::BruteForceAccel [private]
BruteForceAccel(const vector< boost::shared_ptr< Primitive > > &p)lux::BruteForceAccel
CanIntersect() const lux::BruteForceAccel [inline, virtual]
CanSample() const lux::Aggregate [inline, virtual]
CreateAccelerator(const vector< boost::shared_ptr< Primitive > > &prims, const ParamSet &ps)lux::BruteForceAccel [static]
GetPrimitives(vector< boost::shared_ptr< Primitive > > &prims)lux::BruteForceAccel [virtual]
GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const lux::Primitive [virtual]
Intersect(const Ray &ray, Intersection *isect) const lux::BruteForceAccel [virtual]
IntersectP(const Ray &ray) const lux::BruteForceAccel [virtual]
Pdf(const Point &p) const lux::Primitive [virtual]
Pdf(const Point &p, const Vector &wi) const lux::Primitive [virtual]
Pdf(const Point &p, const Point &po) const lux::Primitive [virtual]
primslux::BruteForceAccel [private]
Refine(vector< boost::shared_ptr< Primitive > > &refined, const PrimitiveRefinementHints &refineHints, boost::shared_ptr< Primitive > thisPtr)lux::Primitive [virtual]
Sample(float u1, float u2, float u3, DifferentialGeometry *dg) const lux::Primitive [virtual]
Sample(const Point &p, float u1, float u2, float u3, DifferentialGeometry *dg) const lux::Primitive [virtual]
WorldBound() const lux::BruteForceAccel [virtual]
~Aggregate()lux::Aggregate [inline, virtual]
~BruteForceAccel()lux::BruteForceAccel [virtual]
~Primitive()lux::Primitive [virtual]
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