lux::Mesh Member List

This is the complete list of members for lux::Mesh, including all inherited members.
ACCEL_AUTO enum valuelux::Mesh
ACCEL_BRUTEFORCE enum valuelux::Mesh
ACCEL_GRID enum valuelux::Mesh
ACCEL_KDTREE enum valuelux::Mesh
ACCEL_NONE enum valuelux::Mesh
ACCEL_QBVH enum valuelux::Mesh
accelTypelux::Mesh [protected]
Area() const lux::Primitive [virtual]
CanIntersect() const lux::Mesh [inline, virtual]
CanSample() const lux::Mesh [inline, virtual]
CreateShape(const Transform &o2w, bool reverseOrientation, const ParamSet &params)lux::Mesh [static]
displacementMaplux::Mesh [protected]
displacementMapNormalSmoothlux::Mesh [protected]
displacementMapOffsetlux::Mesh [protected]
displacementMapScalelux::Mesh [protected]
displacementMapSharpBoundarylux::Mesh [protected]
GetMaterial() const lux::Shape [inline]
GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const lux::Shape [inline, virtual]
Intersect(const Ray &r, Intersection *isect) const lux::Shape [inline, virtual]
Intersect(const Ray &ray, float *t_hitp, DifferentialGeometry *dg) const lux::Shape [inline, virtual]
IntersectP(const Ray &r) const lux::Primitive [virtual]
materiallux::Shape [protected]
Mesh(const Transform &o2w, bool ro, MeshAccelType acceltype, int nv, const Point *P, const Normal *N, const float *UV, MeshTriangleType tritype, int trisCount, const int *tris, MeshQuadType quadtype, int nquadsCount, const int *quads, MeshSubdivType subdivType, int nsubdivlevels, boost::shared_ptr< Texture< float > > displacementMap, float displacementMapScale, float displacementMapOffset, bool displacementMapNormalSmooth, bool displacementMapSharpBoundary)lux::Mesh
MeshAccelType enum namelux::Mesh
MeshBaryTriangle classlux::Mesh [friend]
MeshQuadrilateral classlux::Mesh [friend]
MeshQuadType enum namelux::Mesh
MeshSubdivType enum namelux::Mesh
MeshTriangleType enum namelux::Mesh
MeshWaldTriangle classlux::Mesh [friend]
mustSubdividelux::Mesh [protected]
nlux::Mesh [protected]
nquadslux::Mesh [protected]
nSubdivLevelslux::Mesh [protected]
ntrislux::Mesh [protected]
nvertslux::Mesh [protected]
ObjectBound() const lux::Mesh [virtual]
ObjectToWorldlux::Shape
plux::Mesh [protected]
Pdf(const Point &p) const lux::Primitive [virtual]
Pdf(const Point &p, const Vector &wi) const lux::Primitive [virtual]
Pdf(const Point &p, const Point &po) const lux::Primitive [virtual]
QUAD_QUADRILATERAL enum valuelux::Mesh
quadTypelux::Mesh [protected]
quadVertexIndexlux::Mesh [protected]
Refine(vector< boost::shared_ptr< Primitive > > &refined, const PrimitiveRefinementHints &refineHints, boost::shared_ptr< Primitive > thisPtr)lux::Mesh [virtual]
lux::Shape::Refine(vector< boost::shared_ptr< Shape > > &refined) const lux::Shape [inline, virtual]
reverseOrientationlux::Shape
Sample(float u1, float u2, float u3, DifferentialGeometry *dg) const lux::Shape [inline, virtual]
Sample(const Point &p, float u1, float u2, float u3, DifferentialGeometry *dg) const lux::Shape [inline, virtual]
Sample(float u1, float u2, float u3, Normal *Ns) const lux::Shape [inline, virtual]
Sample(const Point &p, float u1, float u2, float u3, Normal *Ns) const lux::Shape [inline, virtual]
SetMaterial(boost::shared_ptr< Material > mat)lux::Shape [inline]
Shape(const Transform &o2w, bool ro)lux::Shape
Shape(const Transform &o2w, bool ro, boost::shared_ptr< Material > material)lux::Shape
SUBDIV_LOOP enum valuelux::Mesh
subdivTypelux::Mesh [protected]
transformSwapsHandednesslux::Shape
TRI_AUTO enum valuelux::Mesh
TRI_BARY enum valuelux::Mesh
TRI_WALD enum valuelux::Mesh
triTypelux::Mesh [protected]
triVertexIndexlux::Mesh [protected]
uvslux::Mesh [protected]
WorldBound() const lux::Mesh [virtual]
WorldToObjectlux::Shape
~Mesh()lux::Mesh [virtual]
~Primitive()lux::Primitive [virtual]
~Shape()lux::Shape [inline, virtual]
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