#include <blender_magic.h>
Public Member Functions | |
virtual | ~BlenderMagicTexture3D () |
BlenderMagicTexture3D (boost::shared_ptr< Texture< T > > c1, boost::shared_ptr< Texture< T > > c2, short noiseDepth, float turbul, float bright, float contrast, TextureMapping3D *map) | |
virtual T | Evaluate (const TsPack *tspack, const DifferentialGeometry &dg) const |
virtual void | SetPower (float power, float area) |
virtual void | SetIlluminant () |
Static Public Member Functions | |
static Texture< float > * | CreateFloatTexture (const Transform &tex2world, const TextureParams &tp) |
static Texture< SWCSpectrum > * | CreateSWCSpectrumTexture (const Transform &tex2world, const TextureParams &tp) |
Private Attributes | |
TextureMapping3D * | mapping |
boost::shared_ptr< Texture< T > > | tex1 |
boost::shared_ptr< Texture< T > > | tex2 |
blender::Tex | tex |
Definition at line 30 of file blender_magic.h.
virtual lux::BlenderMagicTexture3D< T >::~BlenderMagicTexture3D | ( | ) | [inline, virtual] |
Definition at line 34 of file blender_magic.h.
References lux::BlenderMagicTexture3D< T >::mapping.
lux::BlenderMagicTexture3D< T >::BlenderMagicTexture3D | ( | boost::shared_ptr< Texture< T > > | c1, | |
boost::shared_ptr< Texture< T > > | c2, | |||
short | noiseDepth, | |||
float | turbul, | |||
float | bright, | |||
float | contrast, | |||
TextureMapping3D * | map | |||
) | [inline] |
Definition at line 38 of file blender_magic.h.
References blender::Tex::bfac, blender::Tex::bright, blender::Tex::contrast, blender::Tex::gfac, blender::Tex::noisedepth, blender::Tex::rfac, lux::BlenderMagicTexture3D< T >::tex, lux::BlenderMagicTexture3D< T >::tex1, lux::BlenderMagicTexture3D< T >::tex2, TEX_MAGIC, blender::Tex::turbul, and blender::Tex::type.
Texture< float > * lux::BlenderMagicTexture3D< T >::CreateFloatTexture | ( | const Transform & | tex2world, | |
const TextureParams & | tp | |||
) | [inline, static] |
Texture< SWCSpectrum > * lux::BlenderMagicTexture3D< T >::CreateSWCSpectrumTexture | ( | const Transform & | tex2world, | |
const TextureParams & | tp | |||
) | [inline, static] |
Definition at line 116 of file blender_magic.h.
References lux::IdentityMapping3D::Apply3DTextureMappingOptions(), lux::TextureParams::FindFloat(), lux::TextureParams::FindInt(), lux::TextureParams::GetSWCSpectrumTexture(), lux::BlenderMagicTexture3D< T >::tex1, and lux::BlenderMagicTexture3D< T >::tex2.
virtual T lux::BlenderMagicTexture3D< T >::Evaluate | ( | const TsPack * | tspack, | |
const DifferentialGeometry & | dg | |||
) | const [inline, virtual] |
Implements lux::Texture< T >.
Definition at line 60 of file blender_magic.h.
References lux::TextureMapping3D::Map(), lux::BlenderMagicTexture3D< T >::mapping, blender::multitex(), lux::BlenderMagicTexture3D< T >::tex, lux::BlenderMagicTexture3D< T >::tex1, lux::BlenderMagicTexture3D< T >::tex2, blender::TexResult::tin, and lux::Point::x.
virtual void lux::BlenderMagicTexture3D< T >::SetIlluminant | ( | ) | [inline, virtual] |
Reimplemented from lux::Texture< T >.
Definition at line 75 of file blender_magic.h.
References lux::BlenderMagicTexture3D< T >::tex1, and lux::BlenderMagicTexture3D< T >::tex2.
virtual void lux::BlenderMagicTexture3D< T >::SetPower | ( | float | power, | |
float | area | |||
) | [inline, virtual] |
Reimplemented from lux::Texture< T >.
Definition at line 70 of file blender_magic.h.
References lux::BlenderMagicTexture3D< T >::tex1, and lux::BlenderMagicTexture3D< T >::tex2.
TextureMapping3D* lux::BlenderMagicTexture3D< T >::mapping [private] |
Definition at line 85 of file blender_magic.h.
Referenced by lux::BlenderMagicTexture3D< T >::Evaluate(), and lux::BlenderMagicTexture3D< T >::~BlenderMagicTexture3D().
blender::Tex lux::BlenderMagicTexture3D< T >::tex [private] |
Definition at line 87 of file blender_magic.h.
Referenced by lux::BlenderMagicTexture3D< T >::BlenderMagicTexture3D(), and lux::BlenderMagicTexture3D< T >::Evaluate().
boost::shared_ptr<Texture<T> > lux::BlenderMagicTexture3D< T >::tex1 [private] |
Definition at line 86 of file blender_magic.h.
Referenced by lux::BlenderMagicTexture3D< T >::BlenderMagicTexture3D(), lux::BlenderMagicTexture3D< T >::CreateFloatTexture(), lux::BlenderMagicTexture3D< T >::CreateSWCSpectrumTexture(), lux::BlenderMagicTexture3D< T >::Evaluate(), lux::BlenderMagicTexture3D< T >::SetIlluminant(), and lux::BlenderMagicTexture3D< T >::SetPower().
boost::shared_ptr<Texture<T> > lux::BlenderMagicTexture3D< T >::tex2 [private] |
Definition at line 86 of file blender_magic.h.
Referenced by lux::BlenderMagicTexture3D< T >::BlenderMagicTexture3D(), lux::BlenderMagicTexture3D< T >::CreateFloatTexture(), lux::BlenderMagicTexture3D< T >::CreateSWCSpectrumTexture(), lux::BlenderMagicTexture3D< T >::Evaluate(), lux::BlenderMagicTexture3D< T >::SetIlluminant(), and lux::BlenderMagicTexture3D< T >::SetPower().