lux::DistributedPath Member List

This is the complete list of members for lux::DistributedPath, including all inherited members.
bsdfComponentOffsetlux::DistributedPath [private]
bsdfSampleOffsetlux::DistributedPath [private]
bufferIdlux::DistributedPath [private]
CreateSurfaceIntegrator(const ParamSet &params)lux::DistributedPath [static]
diffuse_reflectComponentOffsetlux::DistributedPath [private]
diffuse_reflectSampleOffsetlux::DistributedPath [private]
diffuse_refractComponentOffsetlux::DistributedPath [private]
diffuse_refractSampleOffsetlux::DistributedPath [private]
diffusereflectDepthlux::DistributedPath [private]
diffusereflectRejectlux::DistributedPath [private]
diffusereflectReject_thrlux::DistributedPath [private]
diffusereflectSampleslux::DistributedPath [private]
diffuserefractDepthlux::DistributedPath [private]
diffuserefractRejectlux::DistributedPath [private]
diffuserefractReject_thrlux::DistributedPath [private]
diffuserefractSampleslux::DistributedPath [private]
directAlllux::DistributedPath [private]
directDiffuselux::DistributedPath [private]
directGlossylux::DistributedPath [private]
directSampleslux::DistributedPath [private]
DistributedPath(LightStrategy st, bool da, int ds, bool dd, bool dg, bool ida, int ids, bool idd, bool idg, int drd, int drs, int dtd, int dts, int grd, int grs, int gtd, int gts, int srd, int std, bool drer, float drert, bool drfr, float drfrt, bool grer, float grert, bool grfr, float grfrt)lux::DistributedPath
glossy_reflectComponentOffsetlux::DistributedPath [private]
glossy_reflectSampleOffsetlux::DistributedPath [private]
glossy_refractComponentOffsetlux::DistributedPath [private]
glossy_refractSampleOffsetlux::DistributedPath [private]
glossyreflectDepthlux::DistributedPath [private]
glossyreflectRejectlux::DistributedPath [private]
glossyreflectReject_thrlux::DistributedPath [private]
glossyreflectSampleslux::DistributedPath [private]
glossyrefractDepthlux::DistributedPath [private]
glossyrefractRejectlux::DistributedPath [private]
glossyrefractReject_thrlux::DistributedPath [private]
glossyrefractSampleslux::DistributedPath [private]
indirectAlllux::DistributedPath [private]
indirectbsdfComponentOffsetlux::DistributedPath [private]
indirectbsdfSampleOffsetlux::DistributedPath [private]
indirectDiffuselux::DistributedPath [private]
indirectdiffuse_reflectComponentOffsetlux::DistributedPath [private]
indirectdiffuse_reflectSampleOffsetlux::DistributedPath [private]
indirectdiffuse_refractComponentOffsetlux::DistributedPath [private]
indirectdiffuse_refractSampleOffsetlux::DistributedPath [private]
indirectGlossylux::DistributedPath [private]
indirectglossy_reflectComponentOffsetlux::DistributedPath [private]
indirectglossy_reflectSampleOffsetlux::DistributedPath [private]
indirectglossy_refractComponentOffsetlux::DistributedPath [private]
indirectglossy_refractSampleOffsetlux::DistributedPath [private]
indirectlightNumOffsetlux::DistributedPath [private]
indirectlightSampleOffsetlux::DistributedPath [private]
indirectSampleslux::DistributedPath [private]
Li(const TsPack *tspack, const Scene *scene, const Sample *sample) const lux::DistributedPath [virtual]
lightNumOffsetlux::DistributedPath [private]
lightSampleOffsetlux::DistributedPath [private]
lightStrategylux::DistributedPath [private]
LightStrategy enum namelux::DistributedPath
LiInternal(const TsPack *tspack, const Scene *scene, const RayDifferential &ray, const Sample *sample, vector< SWCSpectrum > &L, float *alpha, float *zdepth, int rayDepth, bool includeEmit, int &nrContribs) const lux::DistributedPath [private]
maxDepthlux::DistributedPath [private]
Preprocess(const TsPack *tspack, const Scene *scene)lux::DistributedPath [virtual]
Reject(const TsPack *tspack, vector< vector< SWCSpectrum > > &LL, vector< SWCSpectrum > &L, float rejectrange) const lux::DistributedPath [private]
RequestSamples(Sample *sample, const Scene *scene)lux::DistributedPath [virtual]
SAMPLE_ALL_UNIFORM enum valuelux::DistributedPath
SAMPLE_AUTOMATIC enum valuelux::DistributedPath
SAMPLE_ONE_UNIFORM enum valuelux::DistributedPath
sampleOffsetlux::DistributedPath [private]
specularreflectDepthlux::DistributedPath [private]
specularrefractDepthlux::DistributedPath [private]
~DistributedPath()lux::DistributedPath [inline, virtual]
~Integrator()lux::Integrator [virtual]
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