#include "blender_blend.h"
#include "dynload.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < BlenderBlendTexture3D< float > > | r1 ("blender_blend") |
static DynamicLoader::RegisterSWCSpectrumTexture < BlenderBlendTexture3D < SWCSpectrum > > | r2 ("blender_blend") |
DynamicLoader::RegisterFloatTexture<BlenderBlendTexture3D<float> > r1("blender_blend") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<BlenderBlendTexture3D<SWCSpectrum> > r2("blender_blend") [static] |