lux::Cloud Member List

This is the complete list of members for lux::Cloud, including all inherited members.
baseFadeDistancelux::Cloud [private]
baseFlatnesslux::Cloud [private]
Cloud(const RGBColor &sa, const RGBColor &ss, float gg, const RGBColor &emit, const BBox &e, const float &r, const Transform &v2w, const float &noiseScale, const float &t, const float &sharp, const float &v, const float &baseflatness, const int &octaves, const float &o, const float &offSet, const int &numspheres, const float &spheresize)lux::Cloud
CloudNoise(Point p, const float &omegaValue, int octaves) const lux::Cloud [private]
CloudShape(const Point &p) const lux::Cloud [private]
CreateVolumeRegion(const Transform &volume2world, const ParamSet &params)lux::Cloud [static]
cumuluslux::Cloud [private]
Density(const Point &p) const lux::Cloud [virtual]
DensityRegion(const RGBColor &sig_a, const RGBColor &sig_s, float g, const RGBColor &Le, const Transform &VolumeToWorld)lux::DensityRegion
extentlux::Cloud [private]
firstNoiseScalelux::Cloud [private]
glux::DensityRegion [protected]
inputRadiuslux::Cloud [private]
IntersectP(const Ray &r, float *t0, float *t1) const lux::Cloud [inline, virtual]
lelux::DensityRegion [protected]
Lve(const Point &p, const Vector &) const lux::DensityRegion [inline, virtual]
NoiseMask(const Point &p) const lux::Cloud [private]
noiseOffSetlux::Cloud [private]
numOctaveslux::Cloud [private]
numSphereslux::Cloud [private]
omegalux::Cloud [private]
P(const Point &p, const Vector &w, const Vector &wp) const lux::DensityRegion [inline, virtual]
radiuslux::Cloud [private]
scalelux::Cloud [private]
sharpnesslux::Cloud [private]
sig_alux::DensityRegion [protected]
sig_slux::DensityRegion [protected]
sigma_a(const Point &p, const Vector &) const lux::DensityRegion [inline, virtual]
sigma_s(const Point &p, const Vector &) const lux::DensityRegion [inline, virtual]
sigma_t(const Point &p, const Vector &) const lux::DensityRegion [inline, virtual]
sphereCentrelux::Cloud [private]
SphereFunction(const Point &p) const lux::Cloud [private]
sphereslux::Cloud [private]
sphereSizelux::Cloud [private]
Tau(const Ray &r, float stepSize, float offset) const lux::DensityRegion [virtual]
Turbulence(const Point p, float noiseScale, int octaves) const lux::Cloud [private]
Turbulence(const Vector &v, float &noiseScale, int &octaves) const lux::Cloud [private]
turbulenceAmountlux::Cloud [private]
variabilitylux::Cloud [private]
WorldBound() const lux::Cloud [inline, virtual]
WorldToVolumelux::DensityRegion [protected]
~Cloud()lux::Cloud [inline, virtual]
~DensityRegion()lux::DensityRegion [inline, virtual]
~VolumeRegion()lux::VolumeRegion [inline, virtual]
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