#include <texture.h>
Public Member Functions | |
VerticalCrossMapping () | |
virtual | ~VerticalCrossMapping () |
virtual void | Map (const Vector &wh, float *s, float *t) const |
Definition at line 134 of file texture.h.
lux::VerticalCrossMapping::VerticalCrossMapping | ( | ) | [inline] |
virtual lux::VerticalCrossMapping::~VerticalCrossMapping | ( | ) | [inline, virtual] |
void lux::VerticalCrossMapping::Map | ( | const Vector & | wh, | |
float * | s, | |||
float * | t | |||
) | const [virtual] |
Implements lux::EnvironmentMapping.
Definition at line 184 of file texture.cpp.
References Clamp(), lux::Vector::x, lux::Vector::y, and lux::Vector::z.