#include "blackbody.h"
#include "dynload.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < BlackBodyTexture > | r1 ("blackbody") |
static DynamicLoader::RegisterSWCSpectrumTexture < BlackBodyTexture > | r2 ("blackbody") |
DynamicLoader::RegisterFloatTexture<BlackBodyTexture> r1("blackbody") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<BlackBodyTexture> r2("blackbody") [static] |