#include <projection.h>
Public Member Functions | |
ProjectionLight (const Transform &light2world, const boost::shared_ptr< Texture< SWCSpectrum > > L, float gain, const string &texname, float fov) | |
virtual | ~ProjectionLight () |
virtual bool | IsDeltaLight () const |
virtual bool | IsEnvironmental () const |
RGBColor | Projection (const Vector &w) const |
virtual SWCSpectrum | Power (const TsPack *tspack, const Scene *) const |
virtual SWCSpectrum | Sample_L (const TsPack *tspack, const Point &P, float u1, float u2, float u3, Vector *wo, float *pdf, VisibilityTester *visibility) const |
virtual SWCSpectrum | Sample_L (const TsPack *tspack, const Scene *scene, float u1, float u2, float u3, float u4, Ray *ray, float *pdf) const |
virtual float | Pdf (const Point &, const Vector &) const |
virtual float | Pdf (const Point &p, const Normal &n, const Point &po, const Normal &ns) const |
Static Public Member Functions | |
static Light * | CreateLight (const Transform &light2world, const ParamSet ¶mSet, const TextureParams &tp) |
Private Attributes | |
MIPMap< RGBColor > * | projectionMap |
Point | lightPos |
boost::shared_ptr< Texture < SWCSpectrum > > | Lbase |
DifferentialGeometry | dummydg |
float | gain |
Transform | lightProjection |
float | hither |
float | yon |
float | screenX0 |
float | screenX1 |
float | screenY0 |
float | screenY1 |
float | cosTotalWidth |
Definition at line 33 of file projection.h.
ProjectionLight::ProjectionLight | ( | const Transform & | light2world, | |
const boost::shared_ptr< Texture< SWCSpectrum > > | L, | |||
float | gain, | |||
const string & | texname, | |||
float | fov | |||
) |
Definition at line 34 of file projection.cpp.
References cosTotalWidth, DEFAULT_EPSILON_STATIC, gain, hither, Lbase, lightPos, lightProjection, lux::Light::LightToWorld, lux::Perspective(), projectionMap, Radians(), lux::ReadImage(), screenX0, screenX1, screenY0, screenY1, and yon.
Referenced by CreateLight().
ProjectionLight::~ProjectionLight | ( | ) | [virtual] |
Definition at line 72 of file projection.cpp.
References projectionMap.
Light * ProjectionLight::CreateLight | ( | const Transform & | light2world, | |
const ParamSet & | paramSet, | |||
const TextureParams & | tp | |||
) | [static] |
Definition at line 110 of file projection.cpp.
References lux::ParamSet::FindOneFloat(), lux::ParamSet::FindOneString(), blender::g, lux::TextureParams::GetSWCSpectrumTexture(), and ProjectionLight().
virtual bool lux::ProjectionLight::IsDeltaLight | ( | ) | const [inline, virtual] |
Implements lux::Light.
Definition at line 40 of file projection.h.
virtual bool lux::ProjectionLight::IsEnvironmental | ( | ) | const [inline, virtual] |
Implements lux::Light.
Definition at line 41 of file projection.h.
float ProjectionLight::Pdf | ( | const Point & | p, | |
const Normal & | n, | |||
const Point & | po, | |||
const Normal & | ns | |||
) | const [virtual] |
Implements lux::Light.
Definition at line 105 of file projection.cpp.
Implements lux::Light.
Definition at line 102 of file projection.cpp.
virtual SWCSpectrum lux::ProjectionLight::Power | ( | const TsPack * | tspack, | |
const Scene * | ||||
) | const [inline, virtual] |
Implements lux::Light.
Definition at line 43 of file projection.h.
References cosTotalWidth, dummydg, Lbase, lux::MIPMap< T >::Lookup(), M_PI, and projectionMap.
Definition at line 73 of file projection.cpp.
References hither, lightProjection, lux::MIPMap< T >::Lookup(), projectionMap, screenX0, screenX1, screenY0, screenY1, lux::Light::WorldToLight, lux::Point::x, lux::Vector::x, lux::Point::y, lux::Vector::y, and lux::Vector::z.
Referenced by Sample_L().
SWCSpectrum ProjectionLight::Sample_L | ( | const TsPack * | tspack, | |
const Scene * | scene, | |||
float | u1, | |||
float | u2, | |||
float | u3, | |||
float | u4, | |||
Ray * | ray, | |||
float * | ||||
) | const [virtual] |
Implements lux::Light.
Definition at line 94 of file projection.cpp.
References cosTotalWidth, lux::Ray::d, dummydg, gain, Lbase, lightPos, lux::Light::LightToWorld, lux::Ray::o, Projection(), lux::UniformConePdf(), and lux::UniformSampleCone().
SWCSpectrum ProjectionLight::Sample_L | ( | const TsPack * | tspack, | |
const Point & | P, | |||
float | u1, | |||
float | u2, | |||
float | u3, | |||
Vector * | wo, | |||
float * | pdf, | |||
VisibilityTester * | visibility | |||
) | const [virtual] |
Implements lux::Light.
Definition at line 86 of file projection.cpp.
References lux::DistanceSquared(), dummydg, gain, Lbase, lightPos, lux::Normalize(), Projection(), lux::VisibilityTester::SetSegment(), and lux::TsPack::time.
float lux::ProjectionLight::cosTotalWidth [private] |
Definition at line 68 of file projection.h.
Referenced by Power(), ProjectionLight(), and Sample_L().
Definition at line 63 of file projection.h.
Referenced by Power(), and Sample_L().
float lux::ProjectionLight::gain [private] |
Definition at line 64 of file projection.h.
Referenced by ProjectionLight(), and Sample_L().
float lux::ProjectionLight::hither [private] |
Definition at line 66 of file projection.h.
Referenced by Projection(), and ProjectionLight().
boost::shared_ptr< Texture<SWCSpectrum> > lux::ProjectionLight::Lbase [private] |
Definition at line 62 of file projection.h.
Referenced by Power(), ProjectionLight(), and Sample_L().
Point lux::ProjectionLight::lightPos [private] |
Definition at line 61 of file projection.h.
Referenced by ProjectionLight(), and Sample_L().
Definition at line 65 of file projection.h.
Referenced by Projection(), and ProjectionLight().
MIPMap<RGBColor>* lux::ProjectionLight::projectionMap [private] |
Definition at line 60 of file projection.h.
Referenced by Power(), Projection(), ProjectionLight(), and ~ProjectionLight().
float lux::ProjectionLight::screenX0 [private] |
Definition at line 67 of file projection.h.
Referenced by Projection(), and ProjectionLight().
float lux::ProjectionLight::screenX1 [private] |
Definition at line 67 of file projection.h.
Referenced by Projection(), and ProjectionLight().
float lux::ProjectionLight::screenY0 [private] |
Definition at line 67 of file projection.h.
Referenced by Projection(), and ProjectionLight().
float lux::ProjectionLight::screenY1 [private] |
Definition at line 67 of file projection.h.
Referenced by Projection(), and ProjectionLight().
float lux::ProjectionLight::yon [private] |
Definition at line 66 of file projection.h.
Referenced by ProjectionLight().