#include "lampspectrum.h"
#include "irregulardata.h"
#include "equalenergy.h"
#include "blackbody.h"
#include "error.h"
#include "dynload.h"
#include "data/lamp_spect.h"
Go to the source code of this file.
Variables | |
static DynamicLoader::RegisterFloatTexture < LampSpectrumTexture > | r1 ("lampspectrum") |
static DynamicLoader::RegisterSWCSpectrumTexture < LampSpectrumTexture > | r2 ("lampspectrum") |
DynamicLoader::RegisterFloatTexture<LampSpectrumTexture> r1("lampspectrum") [static] |
DynamicLoader::RegisterSWCSpectrumTexture<LampSpectrumTexture> r2("lampspectrum") [static] |