burn | lux::ReinhardOp | [private] |
CreateToneMap(const ParamSet &ps) | lux::ReinhardOp | [static] |
Map(vector< XYZColor > &xyz, int xRes, int yRes, float maxDisplayY) const | lux::ReinhardOp | [virtual] |
post_scale | lux::ReinhardOp | [private] |
pre_scale | lux::ReinhardOp | [private] |
ReinhardOp(float prS, float poS, float b) | lux::ReinhardOp | |
~ReinhardOp() | lux::ReinhardOp | [inline, virtual] |
~ToneMap() | lux::ToneMap | [inline, virtual] |