lux::Shape Member List
This is the complete list of members for
lux::Shape, including all inherited members.
Area() const | lux::Primitive | [virtual] |
CanIntersect() const | lux::Shape | [inline, virtual] |
CanSample() const | lux::Shape | [inline, virtual] |
GetMaterial() const | lux::Shape | [inline] |
GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const | lux::Shape | [inline, virtual] |
Intersect(const Ray &r, Intersection *isect) const | lux::Shape | [inline, virtual] |
Intersect(const Ray &ray, float *t_hitp, DifferentialGeometry *dg) const | lux::Shape | [inline, virtual] |
IntersectP(const Ray &r) const | lux::Primitive | [virtual] |
material | lux::Shape | [protected] |
ObjectBound() const | lux::Shape | [inline, virtual] |
ObjectToWorld | lux::Shape | |
Pdf(const Point &p) const | lux::Primitive | [virtual] |
Pdf(const Point &p, const Vector &wi) const | lux::Primitive | [virtual] |
Pdf(const Point &p, const Point &po) const | lux::Primitive | [virtual] |
Refine(vector< boost::shared_ptr< Primitive > > &refined, const PrimitiveRefinementHints &refineHints, boost::shared_ptr< Primitive > thisPtr) | lux::Shape | [inline, virtual] |
Refine(vector< boost::shared_ptr< Shape > > &refined) const | lux::Shape | [inline, virtual] |
reverseOrientation | lux::Shape | |
Sample(float u1, float u2, float u3, DifferentialGeometry *dg) const | lux::Shape | [inline, virtual] |
Sample(const Point &p, float u1, float u2, float u3, DifferentialGeometry *dg) const | lux::Shape | [inline, virtual] |
Sample(float u1, float u2, float u3, Normal *Ns) const | lux::Shape | [inline, virtual] |
Sample(const Point &p, float u1, float u2, float u3, Normal *Ns) const | lux::Shape | [inline, virtual] |
SetMaterial(boost::shared_ptr< Material > mat) | lux::Shape | [inline] |
Shape(const Transform &o2w, bool ro) | lux::Shape | |
Shape(const Transform &o2w, bool ro, boost::shared_ptr< Material > material) | lux::Shape | |
transformSwapsHandedness | lux::Shape | |
WorldBound() const | lux::Shape | [inline, virtual] |
WorldToObject | lux::Shape | |
~Primitive() | lux::Primitive | [virtual] |
~Shape() | lux::Shape | [inline, virtual] |