ClosePhoton(const PhotonType *p=NULL, float md2=INFINITY) | lux::ClosePhoton< PhotonType > | [inline] |
ClosePhoton(const Photon *p=NULL, float md2=INFINITY) | lux::ClosePhoton< PhotonType > | [inline] |
distanceSquared | lux::ClosePhoton< PhotonType > | |
operator<(const ClosePhoton &p2) const | lux::ClosePhoton< PhotonType > | [inline] |
operator<(const ClosePhoton &p2) const | lux::ClosePhoton< PhotonType > | [inline] |
photon | lux::ClosePhoton< PhotonType > | |
photon | lux::ClosePhoton< PhotonType > |