STATIC SUB DeleteTextures ( Textures AS Integer[] )
Gl.DeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by Gl.GenTextures). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).
Gl.DeleteTextures silently ignores 0's and names that do not correspond to existing textures.
![]() | Gl.DeleteTextures is available only if the GL version is 1.1 or greater. |
Gl.GL_INVALID_OPERATION is generated if Gl.DeleteTextures is executed between the execution of Gl.Begin and the corresponding execution of Gl.End.