org.gljava.opengl.x.swig
Class Glew
public
class
Glew
extends Object
implements GlewConstants
Method Summary |
static void | glAccum(long op, float value) |
static void | glAlphaFunc(long func, float ref) |
static short | glAreTexturesResident(int n, IntBuffer textures, ShortBuffer residences) |
static void | glArrayElement(int i) |
static void | glBegin(long mode) |
static void | glBindTexture(long target, long texture) |
static void | glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ShortBuffer bitmap) |
static void | glBlendFunc(long sfactor, long dfactor) |
static void | glCallList(long list) |
static void | glCallLists(int n, long type, Buffer lists) |
static void | glClear(long mask) |
static void | glClearAccum(float red, float green, float blue, float alpha) |
static void | glClearColor(float red, float green, float blue, float alpha) |
static void | glClearDepth(double depth) |
static void | glClearIndex(float c) |
static void | glClearStencil(int s) |
static void | glClipPlane(long plane, DoubleBuffer equation) |
static void | glColor3b(byte red, byte green, byte blue) |
static void | glColor3bv(ByteBuffer v) |
static void | glColor3d(double red, double green, double blue) |
static void | glColor3dv(DoubleBuffer v) |
static void | glColor3f(float red, float green, float blue) |
static void | glColor3fv(FloatBuffer v) |
static void | glColor3i(int red, int green, int blue) |
static void | glColor3iv(IntBuffer v) |
static void | glColor3s(short red, short green, short blue) |
static void | glColor3sv(ShortBuffer v) |
static void | glColor3ub(short red, short green, short blue) |
static void | glColor3ubv(ShortBuffer v) |
static void | glColor3ui(long red, long green, long blue) |
static void | glColor3uiv(IntBuffer v) |
static void | glColor3us(int red, int green, int blue) |
static void | glColor3usv(IntBuffer v) |
static void | glColor4b(byte red, byte green, byte blue, byte alpha) |
static void | glColor4bv(ByteBuffer v) |
static void | glColor4d(double red, double green, double blue, double alpha) |
static void | glColor4dv(DoubleBuffer v) |
static void | glColor4f(float red, float green, float blue, float alpha) |
static void | glColor4fv(FloatBuffer v) |
static void | glColor4i(int red, int green, int blue, int alpha) |
static void | glColor4iv(IntBuffer v) |
static void | glColor4s(short red, short green, short blue, short alpha) |
static void | glColor4sv(ShortBuffer v) |
static void | glColor4ub(short red, short green, short blue, short alpha) |
static void | glColor4ubv(ShortBuffer v) |
static void | glColor4ui(long red, long green, long blue, long alpha) |
static void | glColor4uiv(IntBuffer v) |
static void | glColor4us(int red, int green, int blue, int alpha) |
static void | glColor4usv(IntBuffer v) |
static void | glColorMask(short red, short green, short blue, short alpha) |
static void | glColorMaterial(long face, long mode) |
static void | glColorPointer(int size, long type, int stride, Buffer ptr) |
static void | glCopyPixels(int x, int y, int width, int height, long type) |
static void | glCopyTexImage1D(long target, int level, long internalformat, int x, int y, int width, int border) |
static void | glCopyTexImage2D(long target, int level, long internalformat, int x, int y, int width, int height, int border) |
static void | glCopyTexSubImage1D(long target, int level, int xoffset, int x, int y, int width) |
static void | glCopyTexSubImage2D(long target, int level, int xoffset, int yoffset, int x, int y, int width, int height) |
static void | glCullFace(long mode) |
static void | glDeleteLists(long list, int range) |
static void | glDeleteTextures(int n, IntBuffer textures) |
static void | glDepthFunc(long func) |
static void | glDepthMask(short flag) |
static void | glDepthRange(double near_val, double far_val) |
static void | glDisable(long cap) |
static void | glDisableClientState(long cap) |
static void | glDrawArrays(long mode, int first, int count) |
static void | glDrawBuffer(long mode) |
static void | glDrawElements(long mode, int count, long type, Buffer indices) |
static void | glDrawPixels(int width, int height, long format, long type, Buffer pixels) |
static ShortBuffer | glewGetErrorString(long error) |
static void | glEdgeFlag(short flag) |
static void | glEdgeFlagPointer(int stride, Buffer ptr) |
static void | glEdgeFlagv(ShortBuffer flag) |
static void | glEnable(long cap) |
static void | glEnableClientState(long cap) |
static void | glEnd() |
static void | glEndList() |
static void | glEvalCoord1d(double u) |
static void | glEvalCoord1dv(DoubleBuffer u) |
static void | glEvalCoord1f(float u) |
static void | glEvalCoord1fv(FloatBuffer u) |
static void | glEvalCoord2d(double u, double v) |
static void | glEvalCoord2dv(DoubleBuffer u) |
static void | glEvalCoord2f(float u, float v) |
static void | glEvalCoord2fv(FloatBuffer u) |
static void | glEvalMesh1(long mode, int i1, int i2) |
static void | glEvalMesh2(long mode, int i1, int i2, int j1, int j2) |
static void | glEvalPoint1(int i) |
static void | glEvalPoint2(int i, int j) |
static void | glFeedbackBuffer(int size, long type, FloatBuffer buffer) |
static void | glFinish() |
static void | glFlush() |
static void | glFogf(long pname, float param) |
static void | glFogfv(long pname, FloatBuffer params) |
static void | glFogi(long pname, int param) |
static void | glFogiv(long pname, IntBuffer params) |
static void | glFrontFace(long mode) |
static void | glFrustum(double left, double right, double bottom, double top, double near_val, double far_val) |
static long | glGenLists(int range) |
static void | glGenTextures(int n, IntBuffer textures) |
static void | glGetBooleanv(long pname, ShortBuffer params) |
static void | glGetClipPlane(long plane, DoubleBuffer equation) |
static void | glGetDoublev(long pname, DoubleBuffer params) |
static long | glGetError() |
static void | glGetFloatv(long pname, FloatBuffer params) |
static void | glGetIntegerv(long pname, IntBuffer params) |
static void | glGetLightfv(long light, long pname, FloatBuffer params) |
static void | glGetLightiv(long light, long pname, IntBuffer params) |
static void | glGetMapdv(long target, long query, DoubleBuffer v) |
static void | glGetMapfv(long target, long query, FloatBuffer v) |
static void | glGetMapiv(long target, long query, IntBuffer v) |
static void | glGetMaterialfv(long face, long pname, FloatBuffer params) |
static void | glGetMaterialiv(long face, long pname, IntBuffer params) |
static void | glGetPixelMapfv(long map, FloatBuffer values) |
static void | glGetPixelMapuiv(long map, IntBuffer values) |
static void | glGetPixelMapusv(long map, IntBuffer values) |
static void | glGetPointerv(long pname, SWIGTYPE_p_p_void params) |
static void | glGetPolygonStipple(ShortBuffer mask) |
static ShortBuffer | glGetString(long name) |
static void | glGetTexEnvfv(long target, long pname, FloatBuffer params) |
static void | glGetTexEnviv(long target, long pname, IntBuffer params) |
static void | glGetTexGendv(long coord, long pname, DoubleBuffer params) |
static void | glGetTexGenfv(long coord, long pname, FloatBuffer params) |
static void | glGetTexGeniv(long coord, long pname, IntBuffer params) |
static void | glGetTexImage(long target, int level, long format, long type, Buffer pixels) |
static void | glGetTexLevelParameterfv(long target, int level, long pname, FloatBuffer params) |
static void | glGetTexLevelParameteriv(long target, int level, long pname, IntBuffer params) |
static void | glGetTexParameterfv(long target, long pname, FloatBuffer params) |
static void | glGetTexParameteriv(long target, long pname, IntBuffer params) |
static void | glHint(long target, long mode) |
static void | glIndexd(double c) |
static void | glIndexdv(DoubleBuffer c) |
static void | glIndexf(float c) |
static void | glIndexfv(FloatBuffer c) |
static void | glIndexi(int c) |
static void | glIndexiv(IntBuffer c) |
static void | glIndexMask(long mask) |
static void | glIndexPointer(long type, int stride, Buffer ptr) |
static void | glIndexs(short c) |
static void | glIndexsv(ShortBuffer c) |
static void | glIndexub(short c) |
static void | glIndexubv(ShortBuffer c) |
static void | glInitNames() |
static void | glInterleavedArrays(long format, int stride, Buffer pointer) |
static short | glIsEnabled(long cap) |
static short | glIsList(long list) |
static short | glIsTexture(long texture) |
static void | glLightf(long light, long pname, float param) |
static void | glLightfv(long light, long pname, FloatBuffer params) |
static void | glLighti(long light, long pname, int param) |
static void | glLightiv(long light, long pname, IntBuffer params) |
static void | glLightModelf(long pname, float param) |
static void | glLightModelfv(long pname, FloatBuffer params) |
static void | glLightModeli(long pname, int param) |
static void | glLightModeliv(long pname, IntBuffer params) |
static void | glLineStipple(int factor, int pattern) |
static void | glLineWidth(float width) |
static void | glListBase(long base) |
static void | glLoadIdentity() |
static void | glLoadMatrixd(DoubleBuffer m) |
static void | glLoadMatrixf(FloatBuffer m) |
static void | glLoadName(long name) |
static void | glLogicOp(long opcode) |
static void | glMap1d(long target, double u1, double u2, int stride, int order, DoubleBuffer points) |
static void | glMap1f(long target, float u1, float u2, int stride, int order, FloatBuffer points) |
static void | glMap2d(long target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) |
static void | glMap2f(long target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) |
static void | glMapGrid1d(int un, double u1, double u2) |
static void | glMapGrid1f(int un, float u1, float u2) |
static void | glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) |
static void | glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) |
static void | glMaterialf(long face, long pname, float param) |
static void | glMaterialfv(long face, long pname, FloatBuffer params) |
static void | glMateriali(long face, long pname, int param) |
static void | glMaterialiv(long face, long pname, IntBuffer params) |
static void | glMatrixMode(long mode) |
static void | glMultMatrixd(DoubleBuffer m) |
static void | glMultMatrixf(FloatBuffer m) |
static void | glNewList(long list, long mode) |
static void | glNormal3b(byte nx, byte ny, byte nz) |
static void | glNormal3bv(ByteBuffer v) |
static void | glNormal3d(double nx, double ny, double nz) |
static void | glNormal3dv(DoubleBuffer v) |
static void | glNormal3f(float nx, float ny, float nz) |
static void | glNormal3fv(FloatBuffer v) |
static void | glNormal3i(int nx, int ny, int nz) |
static void | glNormal3iv(IntBuffer v) |
static void | glNormal3s(short nx, short ny, short nz) |
static void | glNormal3sv(ShortBuffer v) |
static void | glNormalPointer(long type, int stride, Buffer ptr) |
static void | glOrtho(double left, double right, double bottom, double top, double near_val, double far_val) |
static void | glPassThrough(float token) |
static void | glPixelMapfv(long map, int mapsize, FloatBuffer values) |
static void | glPixelMapuiv(long map, int mapsize, IntBuffer values) |
static void | glPixelMapusv(long map, int mapsize, IntBuffer values) |
static void | glPixelStoref(long pname, float param) |
static void | glPixelStorei(long pname, int param) |
static void | glPixelTransferf(long pname, float param) |
static void | glPixelTransferi(long pname, int param) |
static void | glPixelZoom(float xfactor, float yfactor) |
static void | glPointSize(float size) |
static void | glPolygonMode(long face, long mode) |
static void | glPolygonOffset(float factor, float units) |
static void | glPolygonStipple(ShortBuffer mask) |
static void | glPopAttrib() |
static void | glPopClientAttrib() |
static void | glPopMatrix() |
static void | glPopName() |
static void | glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) |
static void | glPushAttrib(long mask) |
static void | glPushClientAttrib(long mask) |
static void | glPushMatrix() |
static void | glPushName(long name) |
static void | glRasterPos2d(double x, double y) |
static void | glRasterPos2dv(DoubleBuffer v) |
static void | glRasterPos2f(float x, float y) |
static void | glRasterPos2fv(FloatBuffer v) |
static void | glRasterPos2i(int x, int y) |
static void | glRasterPos2iv(IntBuffer v) |
static void | glRasterPos2s(short x, short y) |
static void | glRasterPos2sv(ShortBuffer v) |
static void | glRasterPos3d(double x, double y, double z) |
static void | glRasterPos3dv(DoubleBuffer v) |
static void | glRasterPos3f(float x, float y, float z) |
static void | glRasterPos3fv(FloatBuffer v) |
static void | glRasterPos3i(int x, int y, int z) |
static void | glRasterPos3iv(IntBuffer v) |
static void | glRasterPos3s(short x, short y, short z) |
static void | glRasterPos3sv(ShortBuffer v) |
static void | glRasterPos4d(double x, double y, double z, double w) |
static void | glRasterPos4dv(DoubleBuffer v) |
static void | glRasterPos4f(float x, float y, float z, float w) |
static void | glRasterPos4fv(FloatBuffer v) |
static void | glRasterPos4i(int x, int y, int z, int w) |
static void | glRasterPos4iv(IntBuffer v) |
static void | glRasterPos4s(short x, short y, short z, short w) |
static void | glRasterPos4sv(ShortBuffer v) |
static void | glReadBuffer(long mode) |
static void | glReadPixels(int x, int y, int width, int height, long format, long type, Buffer pixels) |
static void | glRectd(double x1, double y1, double x2, double y2) |
static void | glRectdv(DoubleBuffer v1, DoubleBuffer v2) |
static void | glRectf(float x1, float y1, float x2, float y2) |
static void | glRectfv(FloatBuffer v1, FloatBuffer v2) |
static void | glRecti(int x1, int y1, int x2, int y2) |
static void | glRectiv(IntBuffer v1, IntBuffer v2) |
static void | glRects(short x1, short y1, short x2, short y2) |
static void | glRectsv(ShortBuffer v1, ShortBuffer v2) |
static int | glRenderMode(long mode) |
static void | glRotated(double angle, double x, double y, double z) |
static void | glRotatef(float angle, float x, float y, float z) |
static void | glScaled(double x, double y, double z) |
static void | glScalef(float x, float y, float z) |
static void | glScissor(int x, int y, int width, int height) |
static void | glSelectBuffer(int size, IntBuffer buffer) |
static void | glShadeModel(long mode) |
static void | glStencilFunc(long func, int ref, long mask) |
static void | glStencilMask(long mask) |
static void | glStencilOp(long fail, long zfail, long zpass) |
static void | glTexCoord1d(double s) |
static void | glTexCoord1dv(DoubleBuffer v) |
static void | glTexCoord1f(float s) |
static void | glTexCoord1fv(FloatBuffer v) |
static void | glTexCoord1i(int s) |
static void | glTexCoord1iv(IntBuffer v) |
static void | glTexCoord1s(short s) |
static void | glTexCoord1sv(ShortBuffer v) |
static void | glTexCoord2d(double s, double t) |
static void | glTexCoord2dv(DoubleBuffer v) |
static void | glTexCoord2f(float s, float t) |
static void | glTexCoord2fv(FloatBuffer v) |
static void | glTexCoord2i(int s, int t) |
static void | glTexCoord2iv(IntBuffer v) |
static void | glTexCoord2s(short s, short t) |
static void | glTexCoord2sv(ShortBuffer v) |
static void | glTexCoord3d(double s, double t, double r) |
static void | glTexCoord3dv(DoubleBuffer v) |
static void | glTexCoord3f(float s, float t, float r) |
static void | glTexCoord3fv(FloatBuffer v) |
static void | glTexCoord3i(int s, int t, int r) |
static void | glTexCoord3iv(IntBuffer v) |
static void | glTexCoord3s(short s, short t, short r) |
static void | glTexCoord3sv(ShortBuffer v) |
static void | glTexCoord4d(double s, double t, double r, double q) |
static void | glTexCoord4dv(DoubleBuffer v) |
static void | glTexCoord4f(float s, float t, float r, float q) |
static void | glTexCoord4fv(FloatBuffer v) |
static void | glTexCoord4i(int s, int t, int r, int q) |
static void | glTexCoord4iv(IntBuffer v) |
static void | glTexCoord4s(short s, short t, short r, short q) |
static void | glTexCoord4sv(ShortBuffer v) |
static void | glTexCoordPointer(int size, long type, int stride, Buffer ptr) |
static void | glTexEnvf(long target, long pname, float param) |
static void | glTexEnvfv(long target, long pname, FloatBuffer params) |
static void | glTexEnvi(long target, long pname, int param) |
static void | glTexEnviv(long target, long pname, IntBuffer params) |
static void | glTexGend(long coord, long pname, double param) |
static void | glTexGendv(long coord, long pname, DoubleBuffer params) |
static void | glTexGenf(long coord, long pname, float param) |
static void | glTexGenfv(long coord, long pname, FloatBuffer params) |
static void | glTexGeni(long coord, long pname, int param) |
static void | glTexGeniv(long coord, long pname, IntBuffer params) |
static void | glTexImage1D(long target, int level, int internalFormat, int width, int border, long format, long type, Buffer pixels) |
static void | glTexImage2D(long target, int level, int internalFormat, int width, int height, int border, long format, long type, Buffer pixels) |
static void | glTexParameterf(long target, long pname, float param) |
static void | glTexParameterfv(long target, long pname, FloatBuffer params) |
static void | glTexParameteri(long target, long pname, int param) |
static void | glTexParameteriv(long target, long pname, IntBuffer params) |
static void | glTexSubImage1D(long target, int level, int xoffset, int width, long format, long type, Buffer pixels) |
static void | glTexSubImage2D(long target, int level, int xoffset, int yoffset, int width, int height, long format, long type, Buffer pixels) |
static void | glTranslated(double x, double y, double z) |
static void | glTranslatef(float x, float y, float z) |
static void | gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ) |
static void | gluOrtho2D(double left, double right, double bottom, double top) |
static void | gluPerspective(double fovy, double aspect, double zNear, double zFar) |
static void | glVertex2d(double x, double y) |
static void | glVertex2dv(DoubleBuffer v) |
static void | glVertex2f(float x, float y) |
static void | glVertex2fv(FloatBuffer v) |
static void | glVertex2i(int x, int y) |
static void | glVertex2iv(IntBuffer v) |
static void | glVertex2s(short x, short y) |
static void | glVertex2sv(ShortBuffer v) |
static void | glVertex3d(double x, double y, double z) |
static void | glVertex3dv(DoubleBuffer v) |
static void | glVertex3f(float x, float y, float z) |
static void | glVertex3fv(FloatBuffer v) |
static void | glVertex3i(int x, int y, int z) |
static void | glVertex3iv(IntBuffer v) |
static void | glVertex3s(short x, short y, short z) |
static void | glVertex3sv(ShortBuffer v) |
static void | glVertex4d(double x, double y, double z, double w) |
static void | glVertex4dv(DoubleBuffer v) |
static void | glVertex4f(float x, float y, float z, float w) |
static void | glVertex4fv(FloatBuffer v) |
static void | glVertex4i(int x, int y, int z, int w) |
static void | glVertex4iv(IntBuffer v) |
static void | glVertex4s(short x, short y, short z, short w) |
static void | glVertex4sv(ShortBuffer v) |
static void | glVertexPointer(int size, long type, int stride, Buffer ptr) |
static void | glViewport(int x, int y, int width, int height) |
static long | SWIG_glew_init() |
public static void glAccum(long op, float value)
public static void glAlphaFunc(long func, float ref)
public static short glAreTexturesResident(int n, IntBuffer textures, ShortBuffer residences)
public static void glArrayElement(int i)
public static void glBegin(long mode)
public static void glBindTexture(long target, long texture)
public static void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ShortBuffer bitmap)
public static void glBlendFunc(long sfactor, long dfactor)
public static void glCallList(long list)
public static void glCallLists(int n, long type, Buffer lists)
public static void glClear(long mask)
public static void glClearAccum(float red, float green, float blue, float alpha)
public static void glClearColor(float red, float green, float blue, float alpha)
public static void glClearDepth(double depth)
public static void glClearIndex(float c)
public static void glClearStencil(int s)
public static void glClipPlane(long plane, DoubleBuffer equation)
public static void glColor3b(byte red, byte green, byte blue)
public static void glColor3bv(ByteBuffer v)
public static void glColor3d(double red, double green, double blue)
public static void glColor3dv(DoubleBuffer v)
public static void glColor3f(float red, float green, float blue)
public static void glColor3fv(FloatBuffer v)
public static void glColor3i(int red, int green, int blue)
public static void glColor3iv(IntBuffer v)
public static void glColor3s(short red, short green, short blue)
public static void glColor3sv(ShortBuffer v)
public static void glColor3ub(short red, short green, short blue)
public static void glColor3ubv(ShortBuffer v)
public static void glColor3ui(long red, long green, long blue)
public static void glColor3uiv(IntBuffer v)
public static void glColor3us(int red, int green, int blue)
public static void glColor3usv(IntBuffer v)
public static void glColor4b(byte red, byte green, byte blue, byte alpha)
public static void glColor4bv(ByteBuffer v)
public static void glColor4d(double red, double green, double blue, double alpha)
public static void glColor4dv(DoubleBuffer v)
public static void glColor4f(float red, float green, float blue, float alpha)
public static void glColor4fv(FloatBuffer v)
public static void glColor4i(int red, int green, int blue, int alpha)
public static void glColor4iv(IntBuffer v)
public static void glColor4s(short red, short green, short blue, short alpha)
public static void glColor4sv(ShortBuffer v)
public static void glColor4ub(short red, short green, short blue, short alpha)
public static void glColor4ubv(ShortBuffer v)
public static void glColor4ui(long red, long green, long blue, long alpha)
public static void glColor4uiv(IntBuffer v)
public static void glColor4us(int red, int green, int blue, int alpha)
public static void glColor4usv(IntBuffer v)
public static void glColorMask(short red, short green, short blue, short alpha)
public static void glColorMaterial(long face, long mode)
public static void glColorPointer(int size, long type, int stride, Buffer ptr)
public static void glCopyPixels(int x, int y, int width, int height, long type)
public static void glCopyTexImage1D(long target, int level, long internalformat, int x, int y, int width, int border)
public static void glCopyTexImage2D(long target, int level, long internalformat, int x, int y, int width, int height, int border)
public static void glCopyTexSubImage1D(long target, int level, int xoffset, int x, int y, int width)
public static void glCopyTexSubImage2D(long target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
public static void glCullFace(long mode)
public static void glDeleteLists(long list, int range)
public static void glDeleteTextures(int n, IntBuffer textures)
public static void glDepthFunc(long func)
public static void glDepthMask(short flag)
public static void glDepthRange(double near_val, double far_val)
public static void glDisable(long cap)
public static void glDisableClientState(long cap)
public static void glDrawArrays(long mode, int first, int count)
public static void glDrawBuffer(long mode)
public static void glDrawElements(long mode, int count, long type, Buffer indices)
public static void glDrawPixels(int width, int height, long format, long type, Buffer pixels)
public static ShortBuffer glewGetErrorString(long error)
public static void glEdgeFlag(short flag)
public static void glEdgeFlagPointer(int stride, Buffer ptr)
public static void glEdgeFlagv(ShortBuffer flag)
public static void glEnable(long cap)
public static void glEnableClientState(long cap)
public static void glEnd()
public static void glEndList()
public static void glEvalCoord1d(double u)
public static void glEvalCoord1dv(DoubleBuffer u)
public static void glEvalCoord1f(float u)
public static void glEvalCoord1fv(FloatBuffer u)
public static void glEvalCoord2d(double u, double v)
public static void glEvalCoord2dv(DoubleBuffer u)
public static void glEvalCoord2f(float u, float v)
public static void glEvalCoord2fv(FloatBuffer u)
public static void glEvalMesh1(long mode, int i1, int i2)
public static void glEvalMesh2(long mode, int i1, int i2, int j1, int j2)
public static void glEvalPoint1(int i)
public static void glEvalPoint2(int i, int j)
public static void glFeedbackBuffer(int size, long type, FloatBuffer buffer)
public static void glFinish()
public static void glFlush()
public static void glFogf(long pname, float param)
public static void glFogfv(long pname, FloatBuffer params)
public static void glFogi(long pname, int param)
public static void glFogiv(long pname, IntBuffer params)
public static void glFrontFace(long mode)
public static void glFrustum(double left, double right, double bottom, double top, double near_val, double far_val)
public static long glGenLists(int range)
public static void glGenTextures(int n, IntBuffer textures)
public static void glGetBooleanv(long pname, ShortBuffer params)
public static void glGetClipPlane(long plane, DoubleBuffer equation)
public static void glGetDoublev(long pname, DoubleBuffer params)
public static long glGetError()
public static void glGetFloatv(long pname, FloatBuffer params)
public static void glGetIntegerv(long pname, IntBuffer params)
public static void glGetLightfv(long light, long pname, FloatBuffer params)
public static void glGetLightiv(long light, long pname, IntBuffer params)
public static void glGetMapdv(long target, long query, DoubleBuffer v)
public static void glGetMapfv(long target, long query, FloatBuffer v)
public static void glGetMapiv(long target, long query, IntBuffer v)
public static void glGetMaterialfv(long face, long pname, FloatBuffer params)
public static void glGetMaterialiv(long face, long pname, IntBuffer params)
public static void glGetPixelMapfv(long map, FloatBuffer values)
public static void glGetPixelMapuiv(long map, IntBuffer values)
public static void glGetPixelMapusv(long map, IntBuffer values)
public static void glGetPolygonStipple(ShortBuffer mask)
public static ShortBuffer glGetString(long name)
public static void glGetTexEnvfv(long target, long pname, FloatBuffer params)
public static void glGetTexEnviv(long target, long pname, IntBuffer params)
public static void glGetTexGendv(long coord, long pname, DoubleBuffer params)
public static void glGetTexGenfv(long coord, long pname, FloatBuffer params)
public static void glGetTexGeniv(long coord, long pname, IntBuffer params)
public static void glGetTexImage(long target, int level, long format, long type, Buffer pixels)
public static void glGetTexLevelParameterfv(long target, int level, long pname, FloatBuffer params)
public static void glGetTexLevelParameteriv(long target, int level, long pname, IntBuffer params)
public static void glGetTexParameterfv(long target, long pname, FloatBuffer params)
public static void glGetTexParameteriv(long target, long pname, IntBuffer params)
public static void glHint(long target, long mode)
public static void glIndexd(double c)
public static void glIndexdv(DoubleBuffer c)
public static void glIndexf(float c)
public static void glIndexfv(FloatBuffer c)
public static void glIndexi(int c)
public static void glIndexiv(IntBuffer c)
public static void glIndexMask(long mask)
public static void glIndexPointer(long type, int stride, Buffer ptr)
public static void glIndexs(short c)
public static void glIndexsv(ShortBuffer c)
public static void glIndexub(short c)
public static void glIndexubv(ShortBuffer c)
public static void glInitNames()
public static void glInterleavedArrays(long format, int stride, Buffer pointer)
public static short glIsEnabled(long cap)
public static short glIsList(long list)
public static short glIsTexture(long texture)
public static void glLightf(long light, long pname, float param)
public static void glLightfv(long light, long pname, FloatBuffer params)
public static void glLighti(long light, long pname, int param)
public static void glLightiv(long light, long pname, IntBuffer params)
public static void glLightModelf(long pname, float param)
public static void glLightModelfv(long pname, FloatBuffer params)
public static void glLightModeli(long pname, int param)
public static void glLightModeliv(long pname, IntBuffer params)
public static void glLineStipple(int factor, int pattern)
public static void glLineWidth(float width)
public static void glListBase(long base)
public static void glLoadIdentity()
public static void glLoadMatrixd(DoubleBuffer m)
public static void glLoadMatrixf(FloatBuffer m)
public static void glLoadName(long name)
public static void glLogicOp(long opcode)
public static void glMap1d(long target, double u1, double u2, int stride, int order, DoubleBuffer points)
public static void glMap1f(long target, float u1, float u2, int stride, int order, FloatBuffer points)
public static void glMap2d(long target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
public static void glMap2f(long target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
public static void glMapGrid1d(int un, double u1, double u2)
public static void glMapGrid1f(int un, float u1, float u2)
public static void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
public static void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
public static void glMaterialf(long face, long pname, float param)
public static void glMaterialfv(long face, long pname, FloatBuffer params)
public static void glMateriali(long face, long pname, int param)
public static void glMaterialiv(long face, long pname, IntBuffer params)
public static void glMatrixMode(long mode)
public static void glMultMatrixd(DoubleBuffer m)
public static void glMultMatrixf(FloatBuffer m)
public static void glNewList(long list, long mode)
public static void glNormal3b(byte nx, byte ny, byte nz)
public static void glNormal3bv(ByteBuffer v)
public static void glNormal3d(double nx, double ny, double nz)
public static void glNormal3dv(DoubleBuffer v)
public static void glNormal3f(float nx, float ny, float nz)
public static void glNormal3fv(FloatBuffer v)
public static void glNormal3i(int nx, int ny, int nz)
public static void glNormal3iv(IntBuffer v)
public static void glNormal3s(short nx, short ny, short nz)
public static void glNormal3sv(ShortBuffer v)
public static void glNormalPointer(long type, int stride, Buffer ptr)
public static void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
public static void glPassThrough(float token)
public static void glPixelMapfv(long map, int mapsize, FloatBuffer values)
public static void glPixelMapuiv(long map, int mapsize, IntBuffer values)
public static void glPixelMapusv(long map, int mapsize, IntBuffer values)
public static void glPixelStoref(long pname, float param)
public static void glPixelStorei(long pname, int param)
public static void glPixelTransferf(long pname, float param)
public static void glPixelTransferi(long pname, int param)
public static void glPixelZoom(float xfactor, float yfactor)
public static void glPointSize(float size)
public static void glPolygonMode(long face, long mode)
public static void glPolygonOffset(float factor, float units)
public static void glPolygonStipple(ShortBuffer mask)
public static void glPopAttrib()
public static void glPopClientAttrib()
public static void glPopMatrix()
public static void glPopName()
public static void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
public static void glPushAttrib(long mask)
public static void glPushClientAttrib(long mask)
public static void glPushMatrix()
public static void glPushName(long name)
public static void glRasterPos2d(double x, double y)
public static void glRasterPos2dv(DoubleBuffer v)
public static void glRasterPos2f(float x, float y)
public static void glRasterPos2fv(FloatBuffer v)
public static void glRasterPos2i(int x, int y)
public static void glRasterPos2iv(IntBuffer v)
public static void glRasterPos2s(short x, short y)
public static void glRasterPos2sv(ShortBuffer v)
public static void glRasterPos3d(double x, double y, double z)
public static void glRasterPos3dv(DoubleBuffer v)
public static void glRasterPos3f(float x, float y, float z)
public static void glRasterPos3fv(FloatBuffer v)
public static void glRasterPos3i(int x, int y, int z)
public static void glRasterPos3iv(IntBuffer v)
public static void glRasterPos3s(short x, short y, short z)
public static void glRasterPos3sv(ShortBuffer v)
public static void glRasterPos4d(double x, double y, double z, double w)
public static void glRasterPos4dv(DoubleBuffer v)
public static void glRasterPos4f(float x, float y, float z, float w)
public static void glRasterPos4fv(FloatBuffer v)
public static void glRasterPos4i(int x, int y, int z, int w)
public static void glRasterPos4iv(IntBuffer v)
public static void glRasterPos4s(short x, short y, short z, short w)
public static void glRasterPos4sv(ShortBuffer v)
public static void glReadBuffer(long mode)
public static void glReadPixels(int x, int y, int width, int height, long format, long type, Buffer pixels)
public static void glRectd(double x1, double y1, double x2, double y2)
public static void glRectdv(DoubleBuffer v1, DoubleBuffer v2)
public static void glRectf(float x1, float y1, float x2, float y2)
public static void glRectfv(FloatBuffer v1, FloatBuffer v2)
public static void glRecti(int x1, int y1, int x2, int y2)
public static void glRectiv(IntBuffer v1, IntBuffer v2)
public static void glRects(short x1, short y1, short x2, short y2)
public static void glRectsv(ShortBuffer v1, ShortBuffer v2)
public static int glRenderMode(long mode)
public static void glRotated(double angle, double x, double y, double z)
public static void glRotatef(float angle, float x, float y, float z)
public static void glScaled(double x, double y, double z)
public static void glScalef(float x, float y, float z)
public static void glScissor(int x, int y, int width, int height)
public static void glSelectBuffer(int size, IntBuffer buffer)
public static void glShadeModel(long mode)
public static void glStencilFunc(long func, int ref, long mask)
public static void glStencilMask(long mask)
public static void glStencilOp(long fail, long zfail, long zpass)
public static void glTexCoord1d(double s)
public static void glTexCoord1dv(DoubleBuffer v)
public static void glTexCoord1f(float s)
public static void glTexCoord1fv(FloatBuffer v)
public static void glTexCoord1i(int s)
public static void glTexCoord1iv(IntBuffer v)
public static void glTexCoord1s(short s)
public static void glTexCoord1sv(ShortBuffer v)
public static void glTexCoord2d(double s, double t)
public static void glTexCoord2dv(DoubleBuffer v)
public static void glTexCoord2f(float s, float t)
public static void glTexCoord2fv(FloatBuffer v)
public static void glTexCoord2i(int s, int t)
public static void glTexCoord2iv(IntBuffer v)
public static void glTexCoord2s(short s, short t)
public static void glTexCoord2sv(ShortBuffer v)
public static void glTexCoord3d(double s, double t, double r)
public static void glTexCoord3dv(DoubleBuffer v)
public static void glTexCoord3f(float s, float t, float r)
public static void glTexCoord3fv(FloatBuffer v)
public static void glTexCoord3i(int s, int t, int r)
public static void glTexCoord3iv(IntBuffer v)
public static void glTexCoord3s(short s, short t, short r)
public static void glTexCoord3sv(ShortBuffer v)
public static void glTexCoord4d(double s, double t, double r, double q)
public static void glTexCoord4dv(DoubleBuffer v)
public static void glTexCoord4f(float s, float t, float r, float q)
public static void glTexCoord4fv(FloatBuffer v)
public static void glTexCoord4i(int s, int t, int r, int q)
public static void glTexCoord4iv(IntBuffer v)
public static void glTexCoord4s(short s, short t, short r, short q)
public static void glTexCoord4sv(ShortBuffer v)
public static void glTexCoordPointer(int size, long type, int stride, Buffer ptr)
public static void glTexEnvf(long target, long pname, float param)
public static void glTexEnvfv(long target, long pname, FloatBuffer params)
public static void glTexEnvi(long target, long pname, int param)
public static void glTexEnviv(long target, long pname, IntBuffer params)
public static void glTexGend(long coord, long pname, double param)
public static void glTexGendv(long coord, long pname, DoubleBuffer params)
public static void glTexGenf(long coord, long pname, float param)
public static void glTexGenfv(long coord, long pname, FloatBuffer params)
public static void glTexGeni(long coord, long pname, int param)
public static void glTexGeniv(long coord, long pname, IntBuffer params)
public static void glTexImage1D(long target, int level, int internalFormat, int width, int border, long format, long type, Buffer pixels)
public static void glTexImage2D(long target, int level, int internalFormat, int width, int height, int border, long format, long type, Buffer pixels)
public static void glTexParameterf(long target, long pname, float param)
public static void glTexParameterfv(long target, long pname, FloatBuffer params)
public static void glTexParameteri(long target, long pname, int param)
public static void glTexParameteriv(long target, long pname, IntBuffer params)
public static void glTexSubImage1D(long target, int level, int xoffset, int width, long format, long type, Buffer pixels)
public static void glTexSubImage2D(long target, int level, int xoffset, int yoffset, int width, int height, long format, long type, Buffer pixels)
public static void glTranslated(double x, double y, double z)
public static void glTranslatef(float x, float y, float z)
public static void gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ)
public static void gluOrtho2D(double left, double right, double bottom, double top)
public static void gluPerspective(double fovy, double aspect, double zNear, double zFar)
public static void glVertex2d(double x, double y)
public static void glVertex2dv(DoubleBuffer v)
public static void glVertex2f(float x, float y)
public static void glVertex2fv(FloatBuffer v)
public static void glVertex2i(int x, int y)
public static void glVertex2iv(IntBuffer v)
public static void glVertex2s(short x, short y)
public static void glVertex2sv(ShortBuffer v)
public static void glVertex3d(double x, double y, double z)
public static void glVertex3dv(DoubleBuffer v)
public static void glVertex3f(float x, float y, float z)
public static void glVertex3fv(FloatBuffer v)
public static void glVertex3i(int x, int y, int z)
public static void glVertex3iv(IntBuffer v)
public static void glVertex3s(short x, short y, short z)
public static void glVertex3sv(ShortBuffer v)
public static void glVertex4d(double x, double y, double z, double w)
public static void glVertex4dv(DoubleBuffer v)
public static void glVertex4f(float x, float y, float z, float w)
public static void glVertex4fv(FloatBuffer v)
public static void glVertex4i(int x, int y, int z, int w)
public static void glVertex4iv(IntBuffer v)
public static void glVertex4s(short x, short y, short z, short w)
public static void glVertex4sv(ShortBuffer v)
public static void glVertexPointer(int size, long type, int stride, Buffer ptr)
public static void glViewport(int x, int y, int width, int height)
public static long SWIG_glew_init()