structure holding texture unit settings for every stage More...
Public Attributes | |
D3D9Mappings::eD3DTexType | texType |
the type of the texture | |
size_t | coordIndex |
which texCoordIndex to use | |
TexCoordCalcMethod | autoTexCoordType |
type of auto tex. calc. used | |
const Frustum * | frustum |
Frustum, used if the above is projection. | |
IDirect3DBaseTexture9 * | pTex |
texture | |
IDirect3DBaseTexture9 * | pVertexTex |
vertex texture |
structure holding texture unit settings for every stage
Definition at line 84 of file OgreD3D9RenderSystem.h.
type of auto tex. calc. used
Definition at line 91 of file OgreD3D9RenderSystem.h.
which texCoordIndex to use
Definition at line 89 of file OgreD3D9RenderSystem.h.
Frustum, used if the above is projection.
Definition at line 93 of file OgreD3D9RenderSystem.h.
IDirect3DBaseTexture9* Ogre::D3D9RenderSystem::sD3DTextureStageDesc::pTex |
texture
Definition at line 95 of file OgreD3D9RenderSystem.h.
IDirect3DBaseTexture9* Ogre::D3D9RenderSystem::sD3DTextureStageDesc::pVertexTex |
vertex texture
Definition at line 97 of file OgreD3D9RenderSystem.h.
the type of the texture
Definition at line 87 of file OgreD3D9RenderSystem.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun Sep 2 2012 07:27:49