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ode - High performance library for simulating rigid body dynamics
ODE is an open source, high performance library for simulating rigid body
dynamics. It is fully featured, stable, mature and platform independent with
an easy to use C/C++ API. It has advanced joint types and integrated collision
detection with friction. ODE is useful for simulating vehicles, objects in
virtual reality environments and virtual creatures. It is currently used in
many computer games, 3D authoring tools and simulation tools.
Packages
Name |
Version |
Release |
Type |
Size |
Built |
ode |
0.6 |
2.fc4 |
src |
1.74 MiB |
Mon Jul 17 15:00:22 2006 |
Changelog
- * Wed Jul 5 18:00:00 2006 Hans de Goede <j{*}w{*}r{*}degoede{%}hhs{*}nl> 0.6-2
- Change name from libode to ode
- Fix soname & /usr/lib64 usage
- Patch configure to accept our CFLAGS instead of always using its own
- Patch configure to never activate the generation of asm-code which is then
used unconditionally, the build CPU may be very different from the CPU on
which the package gets run.
- * Sun Jun 18 18:00:00 2006 Hugo Cisneiros <hugo{%}devin{*}com{*}br> 0.6-1
- Initial RPM release